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yeah that's a major gripe i have with this mod and its hl2 port.
CALLSTACK
*FUNCTION [unknown()] (null) line [274]
LOCAL
[DetectWeaponFire] CLOSE
JOY_AXIS_X: assigned to Gyro (absolute)
JOY_AXIS_Y: assigned to Look (absolute)
JOY_AXIS_Z: not assigned
JOY_AXIS_R: assigned to Forward (absolute)
JOY_AXIS_U: assigned to side (absolute)
JOY_AXIS_V: not assigned
Advanced joystick settings initialized
ai_goal_actbusy input InputForceNPCToActBusy fired pointing to a non-existing entity (COP_Jailer).
Late precache of models/weapons/ez1/v_kick_police.mdl
ERROR: I tried to set SetParentAttachment for the prop_dynamic entity (Barney_HelmetBack2), but it does not have any attachment called Helmet_attachment.
ERROR: I tried SetParentAttachment for the prop_dynamic entity (B One more thing. Could someone explain to me what is happening? It worked for me before but now it's not working. Is the mod broken? Or is it just me?