Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
https://youtu.be/IQC6e1nvfNs
Hint for the first puzzle:
You can use the height of the room with the high energy pellet catcher to conserve your velocity.
Observation for the last puzzle:
Did you notice that while staying on the platform with the dripping gel you can portal above the light bridge?
Wow, gorgeous Hammer work and simply built but ingenious puzzles here. Even the first one is cool - it’s a good one to teach players the importance of trial and error, perspective, and that things that seem to only have one use at first often have secondary, vital uses. Love how each puzzle is more difficult than the last - I really liked the intermediate area and how it fooled you into thinking it was something to fly through and forget about before you inevitably led us to that banger that any sane person would have accompany them for as long as possible. Did the silliest little fumble, having totally forgotten that one pipe led to the original floor portal surface from a higher angle for a reason…
Nevertheless, favorited.
Difficulty: 3.5/10
Enjoyed: 8.25/10