Kenshi
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Using FCS as basic database and Fast Compatibility patching
By SCARaw
This Guide will present new functionalities of FCS to player and modders and examples of data scopes and massive compatibility patches that can be done with it
   
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Example 1 Mini database
mini database
This is easily one of my most used function when im working on formulas around kenshi or balance of the things in my mods

just couple of simple requests can give you wider view on the game
Example 2 character data scope

You can check and compare Stats/Equipment data and personality type of all characters
Usage of the tool for Compatiblity patch
(i didn't put the heart here, i would put my avatar in semi-transparent version)
We will use example of compatibility patch between some hive hat mod and uwu mod
Naturally you need to have all the mentioned mods inside the /mods folder

For guide how to do it check my prev guide:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3084031923

Focus on the patch
we are in Items - Armors because this is Helmet patch
Set new data column
as mentioned in the image
ADD - add something with 1/0 value that you know is listed
ADD list - select something with writen down value or 1/0 depends on selection that FCS recognize
hmm
you can allow all of the hats you want to be used by modded hive soldiers at once
Addendum Inventory slots data as bonus resource
helpful image
As you can see number of slot is assigned based on position in this dropdown
Starting from 0 for weapons


Slots:
Weapon - 0
Secondary weapon - 1
Helmet - 3
Chestplate - 6
Legs - 7
Shirt - 9
Boots - 10
Backpack 13
Belt - not useable, but 15