Arma 3
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DCO Soldier FSM (Dev version)
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Data Type: Mod
File Size
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9.653 MB
15 Jan, 2024 @ 9:11pm
19 Jan @ 7:04am
25 Change Notes ( view )

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DCO Soldier FSM (Dev version)

Description
SOLDIER FSM (Development version by DCO)
Warning Unstable!
This is the dev-version of soldier FSM, with the latest changes.
It is intended for testing, so expect a bunch of bugs.
However if you do not want to wait for the latest update and you do not care about a couple of bugs then go ahead and enjoy!

66 Comments
Dr_EC 31 May @ 8:29am 
What about AI shoot while moving in close battle with debuff in accuracy. AI can dodge by moving left and right, but whenever they fired, they just stood there motionless. That's werird.
HawkSixx 10 May @ 1:51pm 
How do you run the execution animation when the enemy AI surrenders?
Soyuz. 29 Apr @ 7:43pm 
Hi, I'm having trouble figuring out what the conditions for AI to surrender is. I've tried having five squads overrun one squad, but they seem to either only flee or fight to the death. Is there a certain threshold or am I missing something?
Hitman 18 Mar @ 5:26am 
Hello great creator of cool mods) can you create a mod for equipment where bots use tanks, helicopters,drones, planes and artillery against infantry in a more advanced way and use different shells for this, for example, with a 10% chance that all the power will be used and not just machine guns?
LEE O C 12 Mar @ 1:16pm 
cool, i wanted to try sutin else other than lambs for a change
Tally  [author] 12 Mar @ 12:49pm 
Just got back on land, and I am hoping to get an overview of the issues that has occured in my abscence
LEE O C 19 Feb @ 12:16pm 
is all DCO stuff just a mess atm?
Thomas 26 Jan @ 1:00pm 
Hi,
I'm running an antistasi ultimate campaign on a dedicated server and I'm using this mod which I think is the best ai mod available today. Thank you for the amazing job!

I'm just having some trouble with the ai under my control, sometimes they just get out of my group and go reinforce a location nearby.
Is there a way to disable this behaviour or fix it on my end?

Thx
Tally  [author] 17 Jan @ 6:10pm 
@CalicoJack In editor you can sync a behaviour module with your squad and set it to excluded.
Another option that will reduce inteference with player-squads is to disable dodging for player groups.
That option is found in the Movement section called "Dodge, player groups"
CalicoJack 14 Jan @ 2:43pm 
Hello there. Is there a way to make this mod compatible with SOG_AI?
Using the non-dev DCO Soldier FSM mod, i can not find an option to disable functions for the players squad only.
thx