RimWorld

RimWorld

68 ratings
[Discontinued]GoGaTio's Mechanoids
   
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Mod, 1.4, 1.5
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Posted
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2.014 MB
16 Jan, 2024 @ 6:35am
11 Aug, 2024 @ 4:37pm
11 Change Notes ( view )

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[Discontinued]GoGaTio's Mechanoids

Description
DISCONTINUED
Use this instead.
30 Comments
GoGaTio  [author] 18 Nov, 2024 @ 3:24am 
@...... сам об этом думал, скорее всего перевыпущу, проблем довольно много и текстуры хотелось бы получше сделать
...... 18 Nov, 2024 @ 3:06am 
нууу , этот мод явно нужно обновить
GoGaTio  [author] 7 Oct, 2024 @ 10:34am 
@Veltaris Yes, you can use it, Also thanks for a feedback, that probably was caused by some changes in scenario hediff giver part in 1.5
Veltaris 7 Oct, 2024 @ 8:36am 
Yoo - you guys actually succeded where I failed, dropping the mechanitor shuttle from the sky :D
I gave up when I saw that the arrival method was an enum XD
Do you mind if I copy LFM_ScenPart_PlayerArrivesShuttle over to my mod and change it up to my needs?
Sadly I can't just make it an optional mod interaction since I want to use a custom shuttleDef.

Also starting your scenario sometimes throws errors when the pawns get created (not always, but a lot of the times):
"MechFormfeederImplant has null Part. It should be set before PostAdd."
"LFM_ProcessBoosterImplant has null Part. It should be set before PostAdd."
Karkino 11 Aug, 2024 @ 7:57pm 
nah i dont mind that... i just loved your designs and the custom start!
GoGaTio  [author] 11 Aug, 2024 @ 4:43pm 
@SaltyCrab Oh, I just firgot to change description. It was patched already, but I am know CE not very good, so if there any balance issues or other problems, please write about em
Karkino 11 Aug, 2024 @ 11:57am 
sorry for bothering with this question but is already patched for CE?
GoGaTio  [author] 11 Aug, 2024 @ 5:41am 
@iQmanen_ thanks for feedback, I fixed it
iQmanen_ 10 Aug, 2024 @ 10:34am 
Thought i should add a quick little thing when you have the lowest amount of mechanoids its says scacre instead of scarce but other than that its a great mod. :steamthumbsup:
GoGaTio  [author] 23 May, 2024 @ 9:19pm 
@meep34524 you could add <allowInMechClusters>false</allowInMechClusters> into the specific mechanoid PawnKindDef to prevent it spawn in clusters and ancient shrines
To control their spawning in raids you should find Patch that affect Mechanoid FactionDef pawnGroupMakers and remove specific PawnKind(this patch usually located in modname/1.5/Patches or modname/Patches)