Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I gave up when I saw that the arrival method was an enum XD
Do you mind if I copy LFM_ScenPart_PlayerArrivesShuttle over to my mod and change it up to my needs?
Sadly I can't just make it an optional mod interaction since I want to use a custom shuttleDef.
Also starting your scenario sometimes throws errors when the pawns get created (not always, but a lot of the times):
"MechFormfeederImplant has null Part. It should be set before PostAdd."
"LFM_ProcessBoosterImplant has null Part. It should be set before PostAdd."
To control their spawning in raids you should find Patch that affect Mechanoid FactionDef pawnGroupMakers and remove specific PawnKind(this patch usually located in modname/1.5/Patches or modname/Patches)