Slay the Spire

Slay the Spire

687 ratings
Spire Biomes
9
4
4
2
7
3
3
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
45.303 MB
18 Jan, 2024 @ 12:37pm
5 Apr @ 8:37am
19 Change Notes ( view )

Subscribe to download
Spire Biomes

Description
Introduction:
For the sixth year in a row, I'm glad to present another anniversary project! The date is 2024/01/18 and that means it's been six years since Kiooeht gave us the power to do whatever we want to the spire via Mod the Spire. Once again, a whole bunch of people came together to make another amazing mod for all of you to enjoy.

Description:
The map of Slay the Spire is one of the things few mods ever touch, so we're here to change that in the most compatible way possible! Introducing Spire Biomes, all over the first three acts you'll see pockets of color, modifying the nodes within in various ways.
These biomes range from simple modifiers to existing content to theme parks of new monsters, mechanics, events and more! We hope to introduce some fresh ideas to liven up the most stagnating part of StS while staying within the bounds of balance the act permits. We hope you'll enjoy slaying all the new spire denizens!

Of course, not every biome can be to your liking. Thankfully, we thought of that, and you are free to filter them in the mod config menu. Available by clicking on the mods button in the main menu, selecting Spire Biomes in the list of mods and clicking on config.
There's also an option to disable shaders, some biomes make use of them to add snazzy new visuals, however weaker PCs can really struggle with them. If you need the extra boost in performance, please be sure to try and disable them.

Numbers make the happy chemicals in our brains go brr, so here are some stats:
  • 25+ new Biomes, full of modifiers, content and fun!
  • 30+ new Monsters!
  • 10+ new rewards!

With so many moving parts it's impossible to foresee every interaction and some biomes may still require some tweaking, so please use the provided threads to leave feedback.
If you find bugs, please use the bug reports thread to report them, same with the crash reports as explained below:

PLEASE SUBMIT A CRASHLOG IF YOU REPORT A CRASH
You can find the crashlog in \Steam\steamapps\common\SlayTheSpire\sendToDevs\logs\SlayTheSpire.log if you haven't restarted the game after the crash.

The most important bit is most likely going to be at the very end, it'll look something like this
20:43:36.118 ERROR core.CardCrawlGame> Exception caught java.lang.NullPointerException: null ...

Please give us everything from that point onward. Thank you!

Special Thanks:
To the many people in the Slay the Spire discord server who invested their time into contributing. I won't be adding all of them to the workshop page as contributors because it's a little unwieldy at this point, but if you want to see everybody, you can do so here (or look at the biome authors when you hover them in game):
https://github.com/erasels/SpireMapOverhaul/graphs/contributors

Some individuals have put in a ton of effort beyond what was asked for, and I'd like to thank them specifically:
  • Modargo for his help with every step of managing this project. He made this project go very smoothly, and I greatly appreciated his feedback for most of the balancing for contributions.
  • Alchyr for creating the entire map manipulation framework. It might not seem like much, but this mod is quite the technical marvel in the background, and we have him to thank for it.
  • Pandemonium for all his help with making the Biomes look and work as well as they do. I don't understand the magic he used, but I sure know it's working when I see how good the biomes look on the map.
  • 泡泡茶壶 for creating the chinese localization!
  • しょーとけーき for creating the japanese localization!
  • moviejw for creating the korean localization!
  • Kelzon212 for creating the russian localization!
  • Kiooeht for creating ModTheSpire which made all of this possible in the first place.

For the code and documentation, as well as the contribution rules and more, please go to the Spire Biomes (original name Spire Map Overhaul) github repo, found here:
https://github.com/erasels/SpireMapOverhaul
Popular Discussions View All (3)
64
7 Jul @ 3:19am
PINNED: Bug&Crash Reports
(Gk) Erasels
46
19 Jun @ 9:29pm
PINNED: Balance Feedback
(Gk) Erasels
2
9 Jun, 2024 @ 8:04am
Invasion | Behemoth
cupstudio
206 Comments
modargo  [author] 9 Jul @ 4:02pm 
@wttai: I believe if you played a rest site modifying carded relic in the combat before a rest site, it will be active for the rest site. Haven't run into that scenario myself, but give that a try.
wttai 7 Jul @ 3:53pm 
How does the humidity zone's carded rare relic work? For example, I obtained a power with the Jizya which allows me to gain strength at a rest site. But does this actually do anything, since this effect only exist during battle?
Morthoron 27 Jun @ 8:33pm 
Update/Enhancement suggestion: Have a config that makes the entire spire a particular biome.I would love to do a run that's all wildfire!
modargo  [author] 11 Jun @ 8:24am 
If you're having trouble with performance in certain zones that have visual effects, go to the mod config menu for Spire Biomes and disable shaders. Shaders are tricky, so in addition to older/slower GPUs having trouble, sometimes specific GPU types/brands struggle with them even if the GPU is reasonably good.
Smile :D 6 Jun @ 10:30am 
I'm actually having a similar problem to salt, which is weird cause I didn't have it before. Fog area really destroys my GPU
salt 5 Jun @ 7:58am 
I see. It should be caused by the lack of a good GPU in old Mac computers.
salt 5 Jun @ 7:42am 
This is a really great *Slay the Spire* mod, with good compatibility and fun. The only pity is that in the Simplified Chinese environment, once entering the "Mist" area, it will suddenly lag. It even makes my Mac unable to use the Command+Q shortcut to quit the *Slay the Spire* application, and I can only force a shutdown. That's really a terrible experience.
Scyobi_Empire 11 May @ 3:28am 
dont suppose its possible for there to be a 0-5 option for biome generation?
darrthscorrp 14 Apr @ 9:26am 
oh my gosh, i'm so thankful for Say the Spire support, that's amazing!
Cany 11 Apr @ 11:02pm 
@The Haberdasher Not a silly question! the mod's prefix is "anniv6". If you wanted to add Inevitability to your deck, for example, you'd use "deck add anniv6:Inevitability".