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I have also considered a Cyberman or Sontaran character but I don't really have any ideas for mechanics they could have. The Daleks have had lots and lots of different abilities throughout Doctor Who that were a great inspiration for this mod. Whereas, I don't think there's any other Doctor Who villain who has the same level of variation.
I've got a whole document full of mod ideas I've brainstormed, but I'm very much saving it for Slay The Spire 2. Idk if most of them will ever be created though since their mechanics/balance doesn't feel good enough beyond just a concept.
The mechanics I have experimented with are:
- A character focused on thorns and plated armour (felt too unfun to play, you just stall a lot of fights).
- A character focused on X cost cards and cards than can only be played under certain energy requirements like only costing 1 energy but can only be played when you have 2 energy (resulted in less choices being made per turn, could probably be redeemed with more deck manipulation)
- A character which has lots of card/deck manipulation but every card in your deck auto plays (is a fun gimmick but was super buggy- so I'm hoping this can be something I can experiment with more in STS2).
- i got a relic (cerebro) which duplicates the 1st Power played each turn. using the 6 Negation x2
- i got a card that let me duplicate a card in deck, using that same negation power card
- i upgraded them to 10 negation each (making about 20 per card) :)
and did a few more cool things leading up to a modded big boss fight just before the heart (with it having 500hp)
and i beat it, only to realise that i had forgotten to enable Endless mode, and the run ended at the heart :o)
(i also got a relic from an event without knowing that it would swap my starting Dalek relic into something else, but it still turned out ok)
it was such a cool run with very good cards and relics, i think it would have done really well in endless