Total War: WARHAMMER III

Total War: WARHAMMER III

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Zach's Army Comps
   
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Tags: mod
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872.989 KB
20 Jan, 2024 @ 1:32pm
22 Dec, 2024 @ 9:50am
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Zach's Army Comps

Description
Tis as the label says on the tin

I've lumped all units into tier groups based on their in-game tiers (one through five).
To TLDR it Tiers 1-3 are set to have as minimal units in an army as allowed (what the AI can actually recruit(the preference set being NONE)).

Tier 4 is set to prefer composing as much as 50% of the army.
Tier 5 is set to prefer composing as much as 100% of the army.


This mod is intended to and will have the effect of making the game harder.
Unit caps, finances, building requirements, and the like must all be met for the AI to recruit and field pertinent units.

What this means is that even though the 'ideal ratio' for t1-3 units is zero, the AI will of course still field armies of these tier units.



If you want balanced AI armies look elsewhere.
3 Comments
Zach  [author] 22 Dec, 2024 @ 9:55am 
Updated to using tiers like in my SFO version of this mod. Also included my no ai unit cap mod as a 'required item' to ensure AI are not bound by caps whereas players might be. (Is optional ).
Zach  [author] 9 Dec, 2024 @ 3:29pm 
It ups the difficulty in terms of AI army compositions. Naturally the AI is entirely bound by what it *can* recruit. Going to give this mod a try in my next groups campaign: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3379221655

Curious to see the difference
I Have No Enemies Brother 7 Dec, 2024 @ 9:29pm 
@Zach

May I ask what your experience has been with this mod?