Total War: WARHAMMER III

Total War: WARHAMMER III

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Kemmler In The Vaults - Start Position Change
   
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File Size
Posted
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463.722 KB
22 Jan, 2024 @ 9:50am
7 Aug, 2024 @ 9:14pm
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Kemmler In The Vaults - Start Position Change

In 2 collections by Porkenstein
Porkenstein's Vanilla+
76 items
Porkenstein's Immortal Empires Start Positions
11 items
Description
This mod moves Heinrich Kemmler from Blackstone Post to his own fortress of Krinal in The Vaults from the lore. From here, Kemmler first terrorized Tilea and Bretonnia and brought about the Winter of Woes in Athel Loren. Now he returns to his old haunt to plot new schemes.



Changes:
  • Kemmler now starts in Karak Bhufdar in The Vaults, which has been renamed and reskinned to The Lichemaster's fortress of Krinal, putting him in close proximity with Athel Loren, Tilea, and Quenelles, all of which he has historically been associated with.
  • Kemmler starts at war with Tilea, which has made peace with AI Sartosa to focus on this new threat. Broken Nose and Clan Angrund have had their starting armies moved out of the way but they are still uncomfortably close.
  • Clan Fester returns to control Blackstone Post and Karak Azgaraz, as they did during the events of Vermintide.

Compatibility:
This mod should be compatible with any other mod that doesn't mess with the starting location of factions being moved, as it is almost entirely script-based. It is compatible with both Mixu's unlocker and Immortal Empires Expanded.

Other Recommended Changes:
War for Eight Peaks - Dynamic Start Positions:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993769765

True World - Light Start Position Changes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988099329

Malus in the Eastern Colonies - Start Position Change
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3009028848

Skarbrand in the Jungle - Start Position Change
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2990746957
18 Comments
Drakenhof 31 May @ 4:03am 
Good this mod exists. My main problem when playing with Kemmler is his starting position is terrible; surrounded by enemies in a hard to defend region that is also split and you have to cross other enemy regions to unify it.
modmodmod 20 May @ 12:12am 
Wouldn't it be better to start with a war with Broken Nose?
Playing in this mod and observing Kemmler AI, it seems that Kemmler is not growing because he is not able to unify the territory.
Porkenstein  [author] 7 Aug, 2024 @ 9:16pm 
Removed kemmler's underway stance since it was causing potential compatibility issues. If you want to experience him in Underway stance, check out his campaign in the Old World Objectives mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3103509908
Solmyr 19 May, 2024 @ 2:14am 
@Porkenstein Mainly that AI Kemmler seems to be very passive in that location, not even trying to take the entire province he's in. Perhaps that default war with Artois is confusing him? Maybe change that to a war with the local Greenskins?
Porkenstein  [author] 18 May, 2024 @ 3:37pm 
@Solmyr, that makes sense since the factions are completely changed. It's up to you what you want to do at the start if you have the Southern Realms mod. Are you seeing any problems?
Solmyr 18 May, 2024 @ 3:12am 
The war with Tilea does not work when using Cataph's Southern Realms - Kemmler starts with just the Artois war.
BigCoolTony 18 Apr, 2024 @ 12:19am 
@Porkenstein You're the G man
Porkenstein  [author] 17 Apr, 2024 @ 6:20pm 
@BigCoolTony1991,
I'm planning on releasing Malakai in Karak Dum and Epidimeus in Lustra mods on day one :)
BigCoolTony 17 Apr, 2024 @ 2:38am 
I've been thinking about this mod series with the new DLC coming soon and had some thoughts now that we know the locations of all the LLs.

1. It seems that both new Nurgle LLs are up near where Ku'gath is relocated in the True World mod. Perhaps moving Epidemius over to Ku'gaths relocated location while putting Ku'gath in a more varied location such as Lustria (as referenced in the Immortal Empire's trailer), particularly perhaps in Tlanxla with a starting war on the Apostles of Change.
2. A good submod I would love to try out is moving Malakai from the Norse Dwarf holdings (which would overlap with a great mod) and send him on an expedition into the far east of Karak Azorn. I think it would fit him lore wise (he is well traveled and could cross the Dark Lands if he has already crossed the Chaos Wastes), and would add a great spice to the Mountains of Morn.

Sorry if this isn't the place to do this, I didn't see any forums. Just thought I'd share some ideas!
bropossible 2 Feb, 2024 @ 6:36pm 
Guess Steam didn't like that lol. I'll just send you a friend request and you can remove me later.