Stellaris

Stellaris

108 ratings
Additional Vanilla Buildings (3.11 Patch)
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7.276 MB
23 Jan, 2024 @ 3:00pm
7 Mar, 2024 @ 3:39pm
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Additional Vanilla Buildings (3.11 Patch)

Description
A patch for the original version by Sam_ to bring the mod into verison 3.11.x
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2062849120

Mod works standalone and doesn't require the original version to function.
63 Comments
Kal Skirata 15 Feb @ 11:00am 
I seem to be having some troubles with the sentry nexus self destructing after upgrading from the vanilla security building.

mod updates are required
BlackJäger74 14 Oct, 2024 @ 3:57pm 
Since I just noticed these differences, I would advise any player having issues to just switch to vanilla for the early game and using the decision from time to time to see if anyhting can be upgraded (will not destroy/downgrade buildings but will shuffle jobs)

Also coming back to the alloy buildings (and equivalent effects) I have seen that the description for "tier 4" (AVB only) does not mention any +X alloy per alloy job, but rather adding like 15 new open jobs for the building which changes its purposes so be carefull.
BlackJäger74 14 Oct, 2024 @ 3:57pm 
Also I noticed that my alloy factories would not have the stated effect on the number of ressources produced by alloy jobs, uppon using the decision to switch off AVB, my now vanilla alloy nano plant's description changes a bit, however my allo production per job goes from like 10 to 17 on my ecumeopolis, wich is a massive difference of +1000 a month.
(After further tests, this issue is present with all buildings that add +X ressources production to a single job)

I also noticed that some ruler jobs are created when the capital building is vanilla and not AVB, I suspect that this is due to some updates from the devs since the mod has not been updated for a few months at this point.
BlackJäger74 14 Oct, 2024 @ 3:56pm 
Hello, I noticed a few issues while using the mod. (I have to make several posts cause of 1k character limitation)

Starting with the basics but the below comments for refineries and such are still relevant.

Also and maybe it was mentionned elswhere but you can build multiples of the same building that should normally be limited to one per planet in vanilla (alloy, consumer godds, unity...)
Mishal Killecs 23 Sep, 2024 @ 2:27am 
@[ https://steamhost.cn/steamcommunity_com/profiles/76561198989989135 ] Papa_Stalin101 [/url]
Turn off vanilla buildings upgrades, it's related to the planetary administration.
Papa_Stalin101 10 Aug, 2024 @ 11:37am 
Currently I cannot upgrade any exotic gas refineries, chemical planets or synthetic crystal plants even tho I have researched the tech to do so. I tested the mod by itself and even uninstalled and reinstalled it. Not sure if anyone else has the same problem.
ArchTerran 7 Jun, 2024 @ 2:57am 
Steam really need to rework their safety protocol. Click on steams own link & it's acting like it's encountered the greatest threat, itself, & refusing to let me see that link. lol
Zethar 3 Jun, 2024 @ 9:37am 
This doesn't currently work with [The Zenith of Fallen Empires] (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958421797) since the custom capital buildings e.g. `Enigmatic Palace` don't allow building the upgrade structures.
Brulikrax 18 May, 2024 @ 12:38am 
Dragon, I'll take your word and will hold you accountable... Super Earth like...
Dragon352 17 May, 2024 @ 9:29pm 
it doesn't crash for me...