Portal: Revolution

Portal: Revolution

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Portal: Revolution Console Commands
By Dev8H24
The first guide for console commands in this game. Very strange, although it's only been around for 20 days (as of January 25th 2024) so it's not that surprising.
   
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Introduction
As you may know, Portal: Revolution is a mod for Portal 2. It uses the mod Portal 2: Community Edition, which is currently not released as of January 25th 2024. Like many source games, this has the developer console.


To get the developer console, enable developer mode in the game settings. Toggle it with the ` key.

Please note that I'm only putting things that are from P2:CE and not from the original game.
New gels.
Sticky gel: ent_create_paint_bomb_stick (only paints in maps with gels)

The sticky gel is an unused gel that is part of P2:CE. With it, you can climb up walls. It is green but the splashes are purple. If anything other than the player touches it, the game will crash.



Reflection gel: ent_create_paint_bomb_reflect (only paints in maps with gels)

The reflection gel is a new gel that is part of P2:CE. It reflects lasers that are at an angle greater than 30 degrees. This is also in BEE2.4.

Colourable portals.
In this mod, portals can be coloured. This can be activated by entering cl_portal_alternate_colors 1.
For the primary portal, use cl_portal_sp_primary_color r g b
For the secondary portal, use cl_portal_sp_secondary_color r g b
(change the r g b to numbers between 0-255)
Here are some screenshots of coloured portals.

primary 64 150 255, secondary 23 0 200 (blue/purple portals)


primary 64 150 255, secondary 255 160 32 (blue/yellow portals)


primary 248 10 238, secondary 8 235 16 (pink/green portals)
New spawns
There are new entities in the game. What a surprise.

Quantum Cube: ent_create_portal_weighted_schrodinger
This cube can teleport lasers to another quantum cube, as seen below.


Core: ent_create npc_personality_core
Conly is the funniest core in the core universe.


4 Comments
Sukuna 28 Oct, 2024 @ 10:34pm 
Чтобы поменять на пейнтбол можно написать "bind 1 + alt1" но для начала напишите give_paintgun. Чтобы менять краски "bind 2 nextpaint" и также сначала написать upgrade_paintgun. Готово теперь жмём 1 у вас пейнтбол и наоборот, жмём 2 у нас меняются краски
Horky vk CRO™ (andrej) 11 May, 2024 @ 6:49am 
idea: make Ctrl change between portalgun and paintgun, and use q to switch between paints
McK 22 Apr, 2024 @ 5:58am 
where bhopping command :<<<<
Beckeroo 17 Feb, 2024 @ 10:01am 
here's a few more that i learnt from p2ce:

give_paintgun // gives you a paint gun (what did you expect?)

upgrade_paintgun // gain all the paintgun paints (in p2ce, impulse 101 does this. not sure about revo)

nextpaint / prevpaint // toggles between paints (the hud is broken in revo iirc)

+alt1 // swap between paint gun and portal gun

sv_force_enable_paint_in_map 1 // self explanatory, make sure to restart the map before it works.

there are def more, i just can't be asked to remember all of them

also, the adhesion gel is broken due to revo's edited source code. it's fine in p2ce. reflection gel doesn't reflect at a 30° angle. it depends how you angle the laser.