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give_paintgun // gives you a paint gun (what did you expect?)
upgrade_paintgun // gain all the paintgun paints (in p2ce, impulse 101 does this. not sure about revo)
nextpaint / prevpaint // toggles between paints (the hud is broken in revo iirc)
+alt1 // swap between paint gun and portal gun
sv_force_enable_paint_in_map 1 // self explanatory, make sure to restart the map before it works.
there are def more, i just can't be asked to remember all of them
also, the adhesion gel is broken due to revo's edited source code. it's fine in p2ce. reflection gel doesn't reflect at a 30° angle. it depends how you angle the laser.