RimWorld

RimWorld

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Steampunk: Power Conduit (Continued)
   
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Mod, 1.4, 1.5
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1.281 MB
26 jan, 2024 @ 10:53
29 mar, 2024 @ 17:50
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Steampunk: Power Conduit (Continued)

I 1 samling av Zaljerem
Zal's Continued Mods
513 artiklar
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Original mod by Ouroboros226
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752996769
If the original author requests it, I will remove this update.

Big thanks to Mlie for the assembly update.

--

Original mod notes (1.3):

Adds a steampunk style power conduit.
9 kommentarer
mynameactually 4 maj @ 23:38 
Should be added to the steampunk style from Alpha Memes(iirc) as part of the style.
Rudi Gauss 2 nov, 2024 @ 0:53 
does this still have the tick-bug where it spams the log?
Duncanois 1 feb, 2024 @ 16:08 
@Heavy & Ze Medic Same. Also getting close to a Frostpunk style playthrough. Btw, if you want a mod to set the temps of biomes lower than default, try "Cold Desert Nights". There's an option to set the temperature offset for biomes (e.g.. -50C lower than vanilla).
benzodiazepacetaminoprofen 1 feb, 2024 @ 13:16 
whats that roof from
Heavy & Ze Medic 1 feb, 2024 @ 9:18 
I have been waiting for an update of this mod. Thank you so much. I am one step closer to my Frostpunk project's completion.
Farbott 29 jan, 2024 @ 1:53 
the city must survive
CrackaJack 27 jan, 2024 @ 6:35 
thx!
could you give them an expensive custom research project which doesnt require electricity and maybe is medieval? that way they´d be of use for guys like me, that carry ancient technology back to base without beeing able to build cables, or for medieval modlists where you for some reason need them :P
Zaljerem  [skapare] 27 jan, 2024 @ 6:22 
Industrial I expect; they inherit from standard power conduits. I could make them Medieval, but they still require Electricity research.
CrackaJack 27 jan, 2024 @ 3:07 
what techlevel are they?