WorldBox - God Simulator

WorldBox - God Simulator

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Tags: Mod
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27 jan 2024 om 8:29
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Doctors

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Doctors Uploaded by NeoModLoader
Doctors 由NeoModLoader上传

Version 1.1.0

This mod adds two new traits:

-The Healer trait, which has a 5 percent chance of spawning naturally. Units with this trait are able to cure other Units around them of ailments such as Mush, Curse, Tumor, and Infected.

-The Mad Scientist trait. The Mad Scientist is capable of curing statuses like the Healer, as well as being able to revert Mush, Zombies and Tumors back to their original race.

ModLoader: https://github.com/WorldBoxOpenMods/ModLoader

模组加载器: https://github.com/WorldBoxOpenMods/ModLoader
25 opmerkingen
YOZGOTÜRK 17 jul om 1:30 
░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ Help
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Doge
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█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ And
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Paste
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▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌DO IT.
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐ Yes, do it
The Monkey 3 mrt om 13:06 
yo tengo una duda tu puedes hacer mods con otros trabajo como trabajo de cazador pero con mas cosas o mismo hacer los remakes de los trabajos 'lo Siento por mi espanol no es mi idioma principal xd
Olial 12 feb om 23:20 
The doctors are too powerful, and too many, which make the infections literally non-exist and meaningless. It almost has the same effect as completely removing the infections.
When you have the spare time to update it, my suggestion is to lower the spawn chance, make a longer curing cooldown or make them cure less people each time.
Just for fun, maybe the mad scientists have a low possibility to turn the infected into respective monsters.
joebegly 27 nov 2024 om 15:36 
wow just wow
Raziel Ryuki 7 okt 2024 om 2:44 
It works, like the concept... way too prevalent/overpowered, it literally makes using such powers on a developed civilization pointless; they instantly cure everything you throw at them.

Little math; 5% of a 500 pop kingdom (0.05 x 500 = 25) is still a lot of Doctors... imagine spawning that many Plague Doctors yourself, and they don't seem to have the same cool down/ranges as Plague Doctors. I put 30 Plague Docs in a settlement of Humans with the plague and they were still fighting it 30yrs later. With this mod? I'm hard pressed to find anyone still carrying the disease by the end of the year, even when carpet bombing the same kingdom with the plague.

Good, just needs some balancing tweaks.
Idiot With A Gun 28 sep 2024 om 15:48 
could you add a setting to change probabilities for these? five percent is insanely high for something so OP
louiepucks 18 sep 2024 om 14:54 
is there anyway to stop people from being born with the trait
Goosefang  [auteur] 26 jul 2024 om 12:29 
I haven’t really worked on this mod in a while :steamsad:
ekspa.jetta 22 jul 2024 om 2:57 
@rowanthemage can you make russian translation please
ZeDaBirde 31 mei 2024 om 23:05 
Imagine we boycott worldbox to giving us a mod loader you know that's not a bad idea