Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tech Civic Progress [Boost Ratio Fix] Lite
   
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Type: Mod
Mod: UI
File Size
Posted
39.460 KB
1 Feb, 2024 @ 5:16am
1 Change Note ( view )
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Tech Civic Progress [Boost Ratio Fix] Lite

Description
Real boost ratio!

Fixed an issue where only 40% "boost" was displayed, and now the Tech Tree and Civics Tree panels show the correct ratio! For example,if you choose the Chinese leader, the proportion will be displayed at 50%, and if you choose to Free Inquiry, the proportion will also be displayed by +10%.



Boost prompt

When a technology/culture can be directly unlocked by gaining boosts, a hint symbol is added to the name





This mod is based Tech Civic Progress(Plus)

Full version: Tech Civic Progress(Boost Ratio Fix)




Civilization trivia:
The technology value given by Eureka that triggers the game = rounded down (technology cost × boost - 0.5)
For example, a technology costs 40 points, and if you select the Chinese leader to have 50% of the boost, the technology value after triggering the eureka is: math.floor(40*50% - 0.5) = math.floor(19.5) = 19. It's not a manually calculated 20-point technology. This is an official feature, for which I have also been bothered for a long time.

Estimates = math.min(Progress + math.floor(math.max(Cost*BoostAmount-((Cost*BoostAmount%0.5 == 0) and 0.5 or 1), 0) ),Cost)


3 Comments
Milkman 13 Dec, 2024 @ 5:30pm 
it also disables your ability to open the tech tree. for some reason
adi 4k 13 Dec, 2024 @ 1:39am 
The problem of this mod is that it doesn't display the numbers for progress (how much science/culture was invested & how much would it be after the boost) in the science/culture tree.

Those values are displayed in the original Tech Civic Progress Plus mod.
找我要qiang 5 Feb, 2024 @ 2:20am 
用心了大佬!