Train Fever

Train Fever

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Train Fever 201: Tips for intermediate play.
By themisfitjoe
A couple of tips and tricks beyond basic gameplay to have a more successful game play and transition a player to higher difficulties.

This is a work in progress, and my first ever guide. Send me a message if you have any questions or comments.
   
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Introduction
Love this game, I have personally put... waaaayyy too many hours into it already.

Note: this guide is incomplete and will have additions added to it.
Breakout Layout
Now everyone who plays this game will have their own style when it comes to setting up towns. This section is intended to give people who are struggling to get out of the 1800s in the game a better start to getting to the future. The breakout is a very important aspect of the game

1) First lets look at an easy example:



The town of Newbiggen-by-the-Sea, big name, small town. There are two theories I will present when establishing the initial routing. For this town, I elected to use simply a singular tram. I will accomplish this by upgrading all the roads to medium with tram rails.



By putting stops roughly 2-3 blocks a part, ensures I high level of coverage, and the actors (residents of the town) won't go walk far to use the tram. I would STRONGLY RECOMEND that you follow my example and have 2 tram routes, one going clockwise and one going counterclockwise. This decreases the transit time and encourages the actors to use your tram to go 4 blocks instead of walking those blocks because your route only goes one direction and takes a significant amount of time to get to the stop they want.


2) Another Typical Town: Breakout with trams AND buses (gasp)

Alright so we begin with the initial town of Hoddesdon:


what makes this different than the city in 1) is that its more sprawled out, there isn't an easy initial circumfrance to make with a tram line. So what I did was set up the roadwork for a tram that would encompass the outside of the town.



This is important because the town will grow and by creating a wide tract for the initial tram, you can just add a few stops later. Now as you can see, the center of the town isn't covered by the tram route, so fill in the gaps.


Notice the 2 tram lines going on the outside, running opposite directions, and the 1 bus line filling in the gaps.


Using trams and buses in this way is recommended:

a) Trams usually upgrade their capacity faster
b) Trams have a lower maintenence cost
c) Bus lines are easier to expand
d) Makes more sense in considering real life.

For both towns I would start off with 2-3 trams per line to cover the initial use, and 2 buses for the same reason. And then add trams and buses as necessary. It will depend on how long the line is and covers.
Organization Techniques
Naming lines and depots.

I urge you to name lines and be as specific as you can. It seems obvious but when you a have 100+ lines as towns grow and you connect, naming the lines allows you to quickly add vehicles to a line, without having to hover over line # and hope you find the right route.


Naming depots allow you to transform this:


Into this:


It matters when you are replacing vehicles (upgrading and the like) to prevent you from experiencing this:



Can you tell where those trams are going? What town they are in? Without clicking on the tram depot button and using the camera center button?

When you are replacing 20+ lines worth of vehicles it makes the process so much easier.
Growth and Intercity Buses (Breakout and Early Game)
With game mechanics as the currently are, growth is very important for the future of your company, especially outside of the 1800s. Sure you can make a profit year-to-year by putting a few buses around towns, maybe waiting to make a train and adding one town to the mix as you go. But practically, that pauses the growth and development of any town you are not actively in. It makes expanding to that town later in the game a money sink, because there's not enought people in the town to really make that 200 passenger train get filled.

What's the best early strategy for growth? Bus Lines, they're cheap, easy to make... and plus they actually make the large bus stops useful!



Also I strongly recommend putting your road depots near your bus terminals/large bus stations. They are going to need buses added the most when you make the line active.

Continuing the trend from the initial breakout, I recommend puting a stop for both tram lines very near. Or use the large tram station:



Now you want to use the large stations mostly for consolidation, and their larger capacity. When you start creating multiple routes, people will move from one bus line to another.

So we have our large bus/tram stations and we simply connect the two:



Then, quickly expand that to a 3rd town:


This concept is essential, especially if you are going for the Truck Fever achievement.

But even without going for the achievement this is essential, why?

a) jumpstarts the growth of towns (which really setups a better late game scenario)
b) significantly cheaper than starting off with a train route. (3 towns set up cost less then 2 million, with 1+ million in reserve for the 20+ vehicles that needed to be added soon for maximum effect)
c) It makes some serious money early in the game:
9 Comments
Destin Skye 22 May, 2020 @ 1:01am 
Some great advice in here. I had picked up on some of it over the course of my recent playing, but some of the advice points out mistakes I've been making or flaws in my route building. Now it makes sense why some of my "loop" routes, as I call them, don't generate the money I had hoped. Also, in my current game, I now realize having a CCW and CW bus would alleviate the problem I'm getting where a bus fills up halfway around then has to waste 2 or 3 stops cause nobody can get on, next bus behind experiences same thing. I am gonna put one going opposite to fix that. So thanks for making me see the light. ;-)
ThyGodNukeAlot 19 Jan, 2016 @ 11:47pm 
yep works a treat awsome starting strat :) Thanks :2015holly:
themisfitjoe  [author] 19 Jan, 2016 @ 5:41pm 
@johnnieww5 it could be thermal? check your graphic card control software and see where the temperatures are.
johnnieww5 19 Jan, 2016 @ 7:17am 
excellent Idea the only problem I am having is after a amount of time my computer beeps and the game stop what is this
themisfitjoe  [author] 10 Dec, 2014 @ 8:45am 
@philmcstar you can put stations on both sides of the road, which is what I did. Unless they have patched it, technically you can use the same station (the tram magically switches sides, but don't do this because it can cause a massive backup on a highly populated line)

Also the other thing I do, i will group 2 stations together if they don't automatically group themselves.
ThyGodNukeAlot 9 Dec, 2014 @ 2:43pm 
How can you have 1 clock and 1 anti using same stations with trams? it wont let ya cause they are on wrong side of the raod.
JohnnyTie 23 Oct, 2014 @ 11:36am 
Nice strategy! i'll try this out right away!
Lead Magnet 4 Oct, 2014 @ 3:56pm 
Solid strategy. I repeatedly made the mistake of building out a light-weight bus system within a town only to try to support the train connections between cities. While this strategy works, it's far less efficient than the overlapping bus/tran stategy. Well done.
toxicdirtbag 25 Sep, 2014 @ 12:28pm 
I'll have to give this a shot and see if your system works for others and not just a fluke. Seriously, no dig on you by any means so dont take it the wrong way. Each person playing the game wil have their own system for what works and what doesn't. Alot of it is going to be trial and error, and it will also depend on the seed of map you use. Of course the seed will determine the land layout and what towns you have, so you probably wont ever get the same scenario twice.

Personnaly, I am having an issue where Istart buses early in 3 or 4 towns. They start making good profits. But later on the passenger numbers die down and I start losing money. Why? Several factors here, a big one is demand. Your town wont grow unless you are moving cargo from the factories to the towns, and towns to other towns. The more cargo you move, the more demand there is, the faster your town grows.

At least that is what I am seeing so far. But most likely this isnt the case for everyone.

Happy managing!