Insurgency

Insurgency

94 ratings
unfucked insurgency ragdolls
   
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Modifications: Character Skins
File Size
Posted
Updated
62.612 KB
6 Feb, 2024 @ 4:50am
6 Aug, 2024 @ 8:15am
11 Change Notes ( view )

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unfucked insurgency ragdolls

In 1 collection by jahpeg
"I Literally Only Enlisted Because I Wanted to Be the Barracks Slut" and Other Unsavoury Collection Titles
21 items
Description
insurgency's default ragdolls are ḟucked. this unḟucks them

also available for day of infamy




if you were having audio issues before, they're now fixed
Popular Discussions View All (1)
2
29 Aug, 2024 @ 12:18am
T-pose corpses
ikir
52 Comments
VOLCHANKA 15 Jul @ 2:01pm 
Thanks :dealerrizz:
AltF4orceAwakens 14 Mar @ 12:16pm 
Great work but there is an issue: why do characters on my side including myself still have the T-pose bug?Any fixes?:steamsad:
bootyclencha575 17 Feb @ 9:37am 
damn alright :summercat2023:
jahpeg  [author] 17 Feb @ 12:27am 
any ragdoll mod will do that unless the mod is built off the compiled default ragdolls (lol) or the server and every player happens to have the same mod installed (lmao)

better off just disabling the mod on the server
bootyclencha575 16 Feb @ 10:36pm 
can you add one of the l4d2 corpse ragdoll physics? i play on a server with mods and the reviving mechanics arent very compatible with this since it respawns a dead ragdoll as a global ragdoll, so its body parts are either stretched the fuck out or just flingy looking. i tried inertial ragdoll but they only work on certain models (the models of basically all light armor insurgents and assault whatever) :demoticon:
Power_Styck 17 Oct, 2024 @ 3:53pm 
great! Thanks
Power_Styck 10 Oct, 2024 @ 7:44am 
I liked the insurgent skin from the first picture, which mod is it ?
Goaty 8 Sep, 2024 @ 4:00pm 
@< blank > bro you might as well save us and make the mod yourself:demoticon:
< blank > 6 Aug, 2024 @ 5:05am 
$surfaceprop in the QC file of the animations_player_a.mdl model, is set to "default", not "flesh". We can't recompile animations_player_a.mdl (any of the animation models) into a working state because we don'know all the subtracted animations/sequences, so we cannot change the surface property of the model via decomp and recomp.

There's an app called Skin Editor ( https://developer.valvesoftware.com/wiki/Source_Model_Skin_Editor ) which enables you to change the surface property of a model without needing to decompile and recompile it, but that wouldn't fix your issue on pure 1 servers because it would be a modified stock player model file, which the server would block.
You can't change the surface property of that model and have it work on all servers.

The sound entry that is being played is "Default.ImpactHard" in game_sounds_phyiscs.txt, which plays the 'plasticbarrel_impact_hard_*.wav' audio files.
Do pure 1 servers allow sound/audio mods?