tModLoader

tModLoader

64 ratings
OmniPainter
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Mod Features: Utilities, Quality Of Life
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
1.261 MB
10 Feb, 2024 @ 5:35am
21 Apr, 2024 @ 12:18am
5 Change Notes ( view )

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OmniPainter

Description
Allows to paint your world using Omni Brush by area selection. Doesn't require any paints.

Craft Omni Brush on Tinkerer's Workshop with Paintbrush, Paint Roller and Paint Scraper.

Available features
  • Select any paint or coating. Doesn't require paints in your inventory.

  • Tool: Paint tiles. Paint or apply coating on blocks and furniture in selected area.
  • Tool: Clear Tiles. Clear paint or coating on blocks and furniture in selected area
  • Tool: Paint walls. Paint apply coating on walls in selected area.
  • Tool: Clear walls. Clear paint or coating on walls in selected area.

  • Mode: Paint over painted tiles.
  • Mode: Paint over unpainted tiles only.

  • Undo: Undo last action.


Report issues on GitHub [github.com]

Originally posted by tModLoader:
Developed By Inurosen
24 Comments
Woke Super Soldier 18 Jul @ 6:33pm 
Is there a reason i can't use Echo paint? I noticed on my hardmode world past the mech bosses I can use it with the omni brush, but in my pre-hardmode world where i haven't fought Eater of Worlds or Brain of Cthulhu yet, the omni brush doesn't apply echo paint at all.
Nocturna Ethereal 4 Mar @ 4:03pm 
Appreciate your mod along with the work and effort that went into making it, your mod makes creating tile colour references and large areas such a breeze. immense gratitude for the paint colours being nicely organized :steamthumbsup:

wanted to vouch how adding a keybind assignment option will still be deeply appreciated!

if possible:
will also love if the omnipainter menu becomes a toggle option, so it remains open until the end user decides to close it. that will be such a beautiful addition to QoL

mad respect for the amount of relief your mod has brought me already
Eddy 13 Feb @ 9:04am 
This mod is soooo cool
Rosen  [author] 21 Apr, 2024 @ 12:19am 
Fixed for good. Thanks!
Raevyn Darke 18 Apr, 2024 @ 7:12pm 
Done :)
Rosen  [author] 17 Apr, 2024 @ 9:57pm 
Raevyn Darke, could you please create an issue on GitHub and provide server and client logs. It's hard to tell what's breaking it without logs.
Raevyn Darke 17 Apr, 2024 @ 3:30pm 
Love the mod! Unfortunately we're still having issues getting it to work in MP. Choosing paint works, but click/drag doesn't. I'm guessing maybe it's a conflict with another mod? We use Calamity, Thorium, all the Fargos, Magic Storage, Ore Excavator, Metroid, and (a kind of ridiculous number of) others, lol. Any suggestions would be helpful. Thanks!
Rosen  [author] 15 Apr, 2024 @ 9:25am 
Now works in multiplayer
Moo Moo 9 Apr, 2024 @ 12:17pm 
This mod is great, it's very useful for building structures and procedural worldgen stuff. Can you make it use a hotkey instead of right click though? Or have right click be default and if a keybind is assigned, make it use that?
Rosen  [author] 3 Apr, 2024 @ 9:23am 
Multiplayer support comes with next update.