Scrap Mechanic

Scrap Mechanic

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10.599 MB
11 Feb, 2024 @ 11:53am
18 Jun @ 5:53am
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Useful Utilities

In 1 collection by MasterKratos12
MasterKratos12's Additions
3 items
Description
-- Features of this mod --



Grow Container
Introducing a new, portable and nomad-friendly interactable: Grow Container. If you ever wanted to farm without the tension of raids, or do not have enough edibles to survive, then this new interactable is for you. This advanced soil box of technology will enable a mechanic to grow crops and plants on the go at the cost of batteries. You can place this on your vehicle or on top of your base. It does NOT trigger raids but rather consumes batteries to operate. The interactable comes in three tiers or levels:
  1. Grow Container tier 1
    • Can grow all crops including corn, pigment flower and cotton
    • Has average consumption efficiency
    • Has average durability
    • Grows crops at an average speed
    • Cannot grow fertilized crops
    • Cannot be automated
  2. Grow Container tier 2
    • Can grow all crops including corn, pigment flower and cotton
    • Has good consumption efficiency
    • Has better durability
    • Grows crops at a slightly faster speed
    • Can grow fertilized crops
    • Cannot be automated
  3. Grow Container tier 3
    • Can grow all crops including corn, pigment flower and cotton
    • Has good consumption efficiency
    • Has good durability
    • Grows crops at an even faster speed
    • Can grow fertilized crops
    • Can be automated
Note: To upgrade the tier, a separate GUI will be opened after pressing the upgrade button on the main GUI which will state all the requirements for the upgrade.



Unit Spawner Gun
Ever wanted to out lag out your world by spawning hundreds of bots, but couldn't do it easily? Well now you can with this new 'gun'. This gun literally shoots units, be it animals or bots. The features of this new tool include:
  • Works in multiplayer
  • Can shoot all in-game vanilla units
  • The velocity of the units shot can be adjusted
  • The colour of the unit can be customized
  • The shoot cooldown of the gun be changed
  • Auto gun mode which enables continuous fire
  • The spread of the shot can be modified
  • The number of units spawned per shot can be altered
  • Can even shoot units from other mods

Explosion Spawner
Time to get a little explosive. A new, explosive interactive: Explosion Spawner. It randomly spawns explosions within a set frequency. Interact with it by pressing ‘E’, hit with a sledgehammer or any melee weapons, or even shoot at it with a spudgun to activate or deactivate explosions. Press ‘U’ while looking at it to customize its settings. The features of this interactive include:
  • Randomly (relative location) spawns explosions
  • Shoot at it or hit it or press ‘E’ to activate explosions
  • Press ‘U’ to open GUI
  • In it, its level, magnitude, destruction and impulse radii, frequency of explosions and area covered can be adjusted and changed according to your preferences



New Crop: Blackberry
Not enough crop variety? Introducing a new plantable: Blackberry. These berries give less nutrition but grow in pairs (You get 2 per harvest). Blackberry seeds can be obtained from the trader for 2 Tomato Crates and 1 Blueberry crate. They take the same time to grow as normal blueberries. Due to some limitations, they do not trigger raids. Also, blackberries can be grown in the Grow Container.

Portable Woc
Are your wocs running all over the place? Or are you a nomad who can’t carry wocs along with you? Not to worry! This mod will give you the power to produce woc milk on the go or anywhere you wish. However, it will consume a bit more corn and even water to produce delicious woc milk from this interactive. It can be crafted in the craftbot, if you have Modded Craftbot Recipes installed. However, you’ll need a baby woc to be able to craft it. A baby woc can be obtained either through the trader, (Again, you must have Moddrd Craftbot Recipes installed) or get it as loot from feeding a woc (5% chance, if you have my Custom Loot mod installed). It also has 2 levels, which can be upgraded using appropriate materials:

  1. Portable Woc 1
    • Can produce woc milk using corn and water
    • Produces 1 woc milk for 4 corn and 4 water
    • Has average durability
    • Produces milk at an average speed
    • Cannot be automated
  2. Portable Woc 2
    • Can produce woc milk using corn and water
    • Produces 1 woc milk for 4 corn and 4 water
    • Has better durability
    • Produces milk at an average speed
    • Can be automated

Portable Glowbug
And as for glow bugs, you can nurture them as well, on the go or anywhere you wish! Just like the portable woc, it has 2 levels and can be crafted in the craftbot, if you have Modded Craftbot Recipes installed. It will also conusune more cardboard and water to produce glow. You’ll need a glow bug egg to craft it, which can be obtained either from the trader (Modded Craftbot Recipes must be installed) or as loot from feeding a glow bug (2.5% chance, and must have Custom Loot installed). The features of the different levels are;

  1. Portable Glowbug 1
    • Can produce glow using cardboard and water
    • Produces 1 glow for 20 cardboard and 20 water
    • Has average durability
    • Produces glow at an average speed
    • Cannot be automated
  2. Portable Glowbug 2
    • Can produce glow using cardboard and water
    • Produces 1 glow for 20 cardboard and 20 water
    • Has better durability
    • Produces glow at an average speed
    • Can be automated

Note: In Crashlander, baby woc and glow bug egg can be crafted in the workbench.

Wind Turbine
Living on a hill? You need to take advantage of the wind blowing by. With this interactive placed on your base (or vehicle), you’ll passively generate batteries depending on your altitude. The higher the wind turbine is, the faster it will generate batteries for you. The wind turbine can be crafted in the craftbot, assuming you have Modded Craftbot Recipes installed. At a certain height above the ground, it will reach a max generating speed. [WIP]

Fly Command
Is your creation miles away from you? No problem! With this handy dandy command, you can fly to your creation in seconds. The command is as follows:

Command
Description
/flymode
Toggles flying mode
/flymode <number>
Sets the sprinting speed while flying

And much more…

Survival Support
This mod is fully compatible with Modded Craftbot Recipes and any other related custom gamemodes.

This mod is also compatible with Crashlander: Square One.

This mod requires Harvestables as Shapes and has custom loot hence also requiring Custom Loot.

Credits
Part of this mod was inspired and assisted by Raft Mechanic: Tools and Parts for Creative and their creator(s).
37 Comments
Funtime Gabe 30 Jun @ 4:37pm 
ok so it does, the side you place it on when placing directly on a vacuum pipe or port, its the output side...
Funtime Gabe 30 Jun @ 4:20pm 
ill also add that the automation dont work at all
Funtime Gabe 30 Jun @ 4:18pm 
why do you not have the grow container 3 vacuum ports be input/output at the same time? or at least have an indicator on the hover before placement to show the input and output so you can rotate it correctly?
MasterKratos12  [author] 15 Feb @ 2:43am 
Don’t worry, I’ll make some indicator for that
MasterKratos12  [author] 15 Feb @ 2:43am 
B is right
Dragon Fire 813 13 Feb @ 8:41am 
Also to clarify further, when you are referring to a side do mean that
A:one end of the farm, as in the left farm plot and the pipe connectors touching it are inputs with the right farm plot and its pipe connectors are outputs.
Or
B:The pipe connectors on the same long side are both inputs and the opposing long side are just outputs.
If its B my setup should work, but it won't with A.
Dragon Fire 813 13 Feb @ 8:28am 
I like your mod, have been using it to provide a trickle feed of potato ammo while I'm out and about.
Dragon Fire 813 13 Feb @ 8:26am 
Batteries aren't a problem, I have a dedicated battery box for them that's still pretty much full.
The dedicated inputs and outputs looks to be the issue as my pipe network is in a loop on one end of the farm, basically I'v connected to both inputs and no outputs. Now that I know that, it's an easy fix and would also explain why my first setup wouldn't pull anything as I apparently connected to just the output side. I would recommend, if you can, changing the green emissive lights on the pipe connections to blue (the one used for an active pipe segment) and red to mark input/outputs. There is know way to tell which end is which as it stands without trial and error.
MasterKratos12  [author] 13 Feb @ 4:38am 
As far as I've checked, the farm should be pushing the grown crops normally. It's most likely that the battery container to which the grow container was connected to ran out of batteries. There are two output ports on either side. Each port on either side functions the same, two ports input while the other two (on the same side) output. The reason why this is so is because of symmetry
Dragon Fire 813 6 Feb @ 5:48pm 
Is it because it outputs 2 different items, seeds and crops?