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In the previous game, it was possible to miss what was listed as 100% chance. It was actually a 99.5% chance, roundied to 100% in the display and then rolled against the true 99.5% (which misses about 1 in 200 tries). That gave them a bad reputation regarding percentages. XCom 2 uses the rounded number in its rolls, so a 100% is truly 100% now.
XCOM2: Let's just mess with them so that everyone playing the game gets suspicious of percentage chances. We did just buy stock in reddit after all.
This mod removes that extra roll when the roll fails. So, the animation always shows the initial roll that really counted (the 80).
Then, for fun, the author added in an option to do the opposite and add MORE rolls instead, so it's even more likely to get close to the line on screen. (And added a similar extra roll option for successes to do the same.)