Arzette: The Jewel of Faramore

Arzette: The Jewel of Faramore

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Arzette: The Jewel of Faramore Collectables and Items Guide for 100%
By Ulki
A guide with images of locations for the items and secrets found in Arzette: The Jewel of Faramore
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Overview
Being introduced to the CDi Zelda games through YouTube Poops, when I had heard there was going to be a fan game done in that style I was mostly interested in it for the comedy and meme value. I honestly did not expect the finished product to be so well done. The game play is simple, the levels aren't too long considering you have to run them multiple times. It pays respects and makes jokes about the inspiration while being it's own unique game. I am very impressed with the game and enjoyed my time playing it. So much that I decided to make my first ever guide.

As a Metroidvania style game, there are tons of items to find and sometimes it can be a pain to comb over the game trying to find what you've missed. My goal is to create a guide that shows where each item is located in each area along with any notes or items required to obtain it. The guide will be divided into parts dedicated to each level. Items are listed in the order that I found them during a second 100% playthrough, meaning easier to obtain items tend to be listed first with later game items listed lower in each area's lists.

Terminology Clarification

Bonus Stage - This is what I'm calling the scrolls that take you to the special stages. To get credit for them you must successfully complete them. If you fail them, you have to go back out to the map then re-enter the stage and reach the bonus stage again.

Red Magic, Blue Magic, Purple Magic - When I say this I am referring to either the Sword Wave or the Smart Gun methods for breaking the barriers.

Double Jump - Double jumping requires the Griffon Boots found in Norin Swamp.


2/18/2024
This guide is incomplete and I'm posting what I have done so far. I'm expecting it to take maybe another day or so to wrap things up.

2/20/2024
Well, I believe it's done. This should cover 100% completion of the game. Any further updates should hopefully just be minor.
Faramore Town
Canteen
Bring the Star Earrings obtained from the Astronomer in Creece Canyon to the lady in the bar. The canteen can recover your life.

Munhum's Rock Quest (aka More Rope)
Eventually, Munhum (the guy outside the cave entrance who gives you the rope) will move to Faramore Town. For me it happened after defeating Apatu in the Chillinax Peaks. He will ask you to collect four falling rocks of different colors from across the land by catching them with your sword. NOTE: You cannot catch the rocks until you talk to him and start the quest.
Blue Rocks - Badonc Beach
Orange Rocks - Cogwyn Caves
Gray Rocks - Chillinax Peaks
Brown Rocks - Creece Canyon
Bring these rocks to him to receive an increase to your rope capacity, 50 to 99

Candle 1
Requires double jump, red magic, and blue magic. Take the door to the higher level of the town and head right towards the red barrier. Break the barrier and enter the library. Once inside, head left and double jump over the bookshelves. Go through the door underneath Count Denny. Once outside, head right to the broken down new home of Cypress (the Wolf Man from the forest). Inside his house you'll need to break the red, blue, and red magic barriers to get the candle.

Cypress's Plants (aka More Lamp Oil)
After moving to Faramore Town, Cypress will ask you to find three plants to spruce up his house.
NOTE: The plants will not appear until after you've talked to Cypress to start the quest
House Plant 1 - Norin Swamp Griffon Boots House
House Plant 2 - Badonc Beach house with Bonus Stage, Calendar Guy
House Plant 3 - Lichen Hills Beacon house, Double Wave guy
After you turn them in, Cypress will give you an increased Lamp Oil capacity from 50 to 99.

Rat Man Racing (aka Infinite Smart Gun Ammo)
Complete all three of the rat man's races. The rat man can be found by bombing the cracked wall at the far right of Faramore Town. Each race unlocks by collecting coins and unfortunately, during the making of this guide I did not catch which coin threshold unlocks each race.
Update from Bezerked-Hulk - The third race requires having given Zazie 250 souls in Daimur's Lair for the soul energy upgrade. See Daimur's Lair section.
Race 1 - Durridin Forest - more details found under the section for Durridin Forest. The goal is just to the right of the Beacon.
Race 2 - Chillinax Peaks - The goal is just after the exit to the second cave
Race 3 - Lichen Hills - The goal is the house with the Beacon


Candle 2
Requires blue magic. Break the blue barrier on the upper floor to the left. Head into the first house. Jump up and duck walk across the chandelier.

Bonus Stage
Requires blue magic. Break the blue barrier on the upper floor and head left into the second house with the pretzel sign.
NOTE: This bonus stage is a "Collect Rubies" Stage. I highly suggest making your wallet as empty as possible when going in.

Wallet Upgrade
After giving the frog man the golden fly, he'll move to Faramore Town. Bring him a Silver Cricket to upgrade your maximum wallet from 500 to 999.

Town Bell (aka More Power Stones)
Requires blue magic or double jump. Talk to Lord Kari in Faramore Town after he moves to the upper level. He will give you the quest to find the bell. Talk to Skelvis who admits to stealing it and tells you to take it back from the crypt. Go to the crypt with the Life Up in it near the start of the level. Bomb it, head down inside, then use blue magic or double jumps to reach the bell. The Town Bell will only spawn when you have spoken to Skelvis on the quest. Take the bell back to Lord Kari to upgrade your Power Stone capacity from 50 to 99. Yes, I copied and pasted this from the Boanjale section.

Beach Calendar
Talk to Count Denny in the library after defeating Nodelki at Denny's Castle. I talked to Denny and he disappeared, so he is not present in the screenshot, but that is his location.

Coin
Requires purple magic and double jump. Enter the library, double jump up the books to the ledge, then break the purple barrier

Purple Magic and the Sword of Faramore
Obtain all 5 shards from defeating the bosses and then visit the blacksmith and alchemist

Compass for Barnabuss (aka More Bombs)
After Barnabuss (the sailor guy from Ryha River's first candle room) comes to Faramore Town, you can speak to him to begin his quest. He asks you to find a compass, which then spawns in Anju Desert's first candle room. Bring it to him and he'll reward you with a bomb bag that raises your bomb capacity from 50 to 99.

Rope Ladder for Dewey
Requires purple magic. Bring the rope ladder from Cogwyn Cave to Dewey (the guy stuck on the upper floor of the library). He'll promptly use it to escape out a window. You don't get any items for this but he drops about 200 rubies.

Smart Chainsword
This is the last item in Faramore Town, but I ran out of space for this section. Refer to the next section for the steps of the chain quest, and refer to each area for details on the items and their requirements.
Smart Chainsword Quest Chain
As mentioned above, this counts as an item in Faramore Town. Details and requirements for each item can be found in the sections dedicated to their respective areas.

  1. Speak to Alven, the bartender in Faramore Town. He'll give you a Dungeon Key that opens a door in Fort Findula
  2. Make it through all 5 rooms of the dungeon in Fort Findula to find the Sacred Oil
  3. Bring the Sacred Oil to Zazie, the demon girl at the entrance of Daimur's Lair. She'll give you Funky Fungus
  4. Give the Funky Fungus to the Snail in Cogwyn Cave. He will give you Snail Salt
  5. Give the Snail Salt to the fish cooking lady in the first house at Ryha River. She'll give you the Cleaver Shovel
  6. Bring the Cleaver Shovel to Glubbert in Norin Swamp. She will give you Ogre Hair
  7. Take the Ogre Hair to the witch at the end of Ryha River. She will give you Refined Chains
  8. Bring the Refined Chains back to Alven in Faramore Town for an amazing cut scene as he forges the Smart Chainsword
Durridin Forest
Candle 1
Requires red magic.


Candle 2
Requires Double Jump


Bonus Stage
No requirements

Coin
No requirements. Enter the hidden path in the log then climb down the ladder. Jump off the ladder to the right and crouch walk through the second hidden wall to collect the coin.


Golden Fly
Bomb the crack in the ground, then jump down and break the red magic barriers


Beacon
No requirements


Magic Lamp
Talk to Cypress (the Wolf Man), then speak to the Mayor of Faramore who will give you a paper. Bring it back to Cypress for the Magic Lamp.


Shard
Requires candle to dispel the barrier, then defeat Klive. Boss strategies aren't in the scope of this guide

Sword Wave
Requires blue magic. Break the blue barrier then enter the dark room. Head all the way to the right and grab the Sword Wave. This upgrade allows you to charge your sword and fire a projectile. The projectile has the same properties as the Smart Gun and can break barriers based on the type of magic you are using. In addition, this does not require ammo.

UPDATE - Credit to Demone down in the comments who said:
"Just a correction: The sword beam in Durridin Can be collected without blue magic, simply head left from the coin and you can jump up into the loading zone. This is a necessary step to one of the hidden achievements too."

Demone is correct as the Sword Wave allows you to break barriers without the Smart Gun, leading to the hidden achievement, "Your Sword is Enough". I might grab some screenshots of this to demonstrate it soon. Possibly might do a section or a different guide on achievements. We'll see.

Magic Chainmail
Requires Bomb Gauntlet and 3 Candles. Just to right of Klive's arena, break the grey wall with the gauntlet, then use 3 candles to dispel the barrier.
Update from JacobMIX - JacobMIX pointed out that if you're doing achievement runs, the Magic Chainmail does NOT void the run, so make sure to grab it to make your life a little easier.
JacobMIX's original comment, "Also just beat hard mode without getting the smart gun or any health upgrades for the achievements.
You can get everything else you want. Even the Magic Chainmail armor or the souls upgrades.
Maybe mention the Magic Chainmail doesn't lock you out of the no health upgrades achievement?"
Thanks for the extra information!

Rat Race 1
The Rat Man will meet you here and challenge you to a race up to the tree to the right of the Beacon. You don't need the speed boots to win but they help. Double jumping is also useful to save time. Don't try to use the shortcut the to the left across the tree tops near where the coin is, it's disabled for the race. I've tried a few times but it doesn't work.
Cogwyn Cave
Rope
Talk to the first guy you see and he'll give you the rope

Orange Rocks
Orange rocks can be found all over the area for Munhum's falling rock quest. Catch one with your sword.

Coin
No requirements. Hidden behind a wall where a lantern can barely be seen. A regular jump can make it across the gap

Candle 1
No requirements

Bonus Stage
No requirements

Shield Ring
No requirements needed. Although the Magic Lamp is highly recommended to see in the dark. Also, try not to run out of lamp oil like I did for the screenshot. It's right near the teleportation map at the bottom of the cave. If there's any ambiguity I can get a better image later but it's fairly obvious.

Candle 2
Requires red magic. Break the barrier then jump down. Head through the hidden passage on the left and jump over the hazards to grab the candle.

Silver Cricket
Requires blue magic. Break the blue barrier then duck walk through the passage to grab the silver cricket.

Rope Ladder
Requires purple magic. Just past the Silver Cricket there will be a purple magic barrier, break through and climb up to grab the Rope Ladder. This gets delivered to the guy on the upper floor of Faramore Town's library.

Snail Salt
Requires blue magic and Funky Fungus (comes from Zazie, the demon girl at the beginning of Daimur's Lair). Break the blue barrier and trade the fungus for Snail Salt. This is given to the lady cooking fish in the house with the Bonus Stage at Ryha River.
Anju Desert
Coin
No requirements. Behind a hidden wall at the start of the map in the second pit. Special thanks to M. Cobalt for telling me where this is

Bonus Stage
No requirements

Fairy Dust
No requirements. Climb both trees and hit the switches with your sword. Then jump to the middle tree and speak to the fairy

Candle 1
At the first screen transition hole, hold right as you fall and you will land on the hidden path. The candle can be reached in this area without any additional requirements.

Candle 2
Requires red magic and blue magic. Open the red magic barrier at the bottom of the pit, then open the blue magic barrier to reach the candle.

Life-Up
Requires red magic and candles. Break the red barrier to reveal the hidden room, then use candles to dispel the barrier.

Compass
Every Zelda game needs a compass, right? Wait, this is Arzette.
Anyway, the compass can be found in the room with the first candle after talking to Barnabuss (the sailor guy) in Faramore Town. The compass will not spawn until you speak to him in Faramore. I currently do not know what the specific trigger is for him to arrive in Faramore Town. Bring it back to him to receive the bag that upgrades your bomb capacity.
Creece Canyon
Bonus Stage
Requires red magic

Candle 1
Requires double jump. You have to jump over the entrance to the cave and go through the path.

Coin
No requirements. Throw a bomb at the rock in front of the zip line to access it, then take the zip line. Use the duck walk to crawl through a hidden passage and continue to the end to find the coin. Also credit to M. Cobalt for showing me this.

Smart Gun
Bomb the rock in front of the zip line then take it down. After you arrive, head left and grab the key at the base of the cliff (which I forgot to get a screenshot of). Head back right and enter the house then give the Fairy Dust to the inventor for the Smart Gun. This unlocks red magic for breaking red barriers.

Star Earrings
Requires red magic. Speak to the guy above the inventor at the house where the zip line goes.

Candle 2
Requires red and blue magic.

Shard
Requires candles. Dispel the barrier then defeat Cornrad

Backstep
After defeating Cornrad, climb the ladder and speak to the crow. After he teaches you how to move like a crow, he flies away so I was not able to catch him in the screenshot :(

Brown Rocks
Brown Rocks for Munhum's quest can be grabbed here with the Smart Sword.
Norin Swamp
Candle 1
Requires double jump. Head all the way to the right then climb up the house. Use the double jump to jump all the way back left across the top platforms to get the candle.

Coin
No requirements. Enter the first house and crouch into the hidden area.

Candle 2
Requires double jumpo. After exiting the first house, jump on top of the door, then double jump up to reach the candle.

Griffon Boots
At last! The double jump! There are two methods to get these boots. The first route requires only red magic. Jump down from the right side of this platform to a hidden area underneath. Enter the house and break the red barrier to get the boots.

The second method requires blue magic. Break the blue barrier and grab the key from the secret area, then unlock the upper door of the house to enter and grab the boots.

House Plant
One of Cypress's House Plants will be located in the Griffon Boots house after you talk to him to start the quest.

Bonus Stage
Requires double jump. Fortunately this is also found in the same house as the Griffon Boots which give you the double jump. Please refer to the Griffon Boots section for the two methods of getting in.

Beacon
Bomb the tree at the far right end of the stage to find the beacon on the other side.

Ogre Hair
Requires the Cleaver Shovel from the fish cooking lady in Ryha River. Bring the shovel to Glubbert, the ogre lady, and she'll give you a strand of her hair. The witch at the end of Ryha River needs a strand of Ogre Hair to finish her brew.
Chillinax Peaks
There are red barriers at the start of the area, so you'll need red magic to navigate beyond the initial area.

Gray Rock
Gray falling rocks can be found for Munhum's rock collection quest

Bonus Stage
After leaving the upper exit of the first cave, head right down the slope.

Candle 1
Requires double jump. After exiting the second cave, head right and grab the key from the bottom of the slope. Then head back up the slope and use it to open the locked door. Inside, use the double jump to grab the candle.

Power Pendant
Give the Shard of Refraction (found at the bottom of Sprigum Volcano) to the lady in the room behind the locked door.

Shard
Use candles to dispel the barrier then defeat Apatu. I check my inventory to see how many candles this barrier took but forgot to write it down. I think it required 3? Possibly in the future or if people leave comments I can update the barrier candle requirements.

Rat Man Race
Rat Man will meet you for the second race at the start of the level. The goal is just outside of the second cave. Again, unfortunately, I did not catch how many coins were required to start the race

Coin
Requires purple magic. In the second cave you'll find this purple barrier. Break through and enter the hidden area to grab the coin

Candle 2
Requires blue magic. In the first cave you'll find a hidden area that is marked by a barely visible lantern. Jump into the hidden area then break the blue barrier. Continue along until you reach the candle
Boanjale Crypts
If you attempt the enter the crypts without the Power Pendant from Chillinax Peaks, you take constant damage and die within seconds. Make sure to visit the volcano to get the item needed for the Power Pendant.

Life Up
Requires double jump or blue magic, and 2 candles. Bomb the first cracked tombstone you find and jump down. Climb up with either method and dispel the barrier with 2 candles

Bonus Stage
At the bottom of the first crypt, walk left into the hidden alcove

Candle 1
Requires double jump

Coin
Requires Fatal Flute. Play the flute on top of the barely visible green barrier then drop down in

Bomb Gauntlet
Bombs the rocks in front of the house then head inside. Talk to Skelvis who will give you the Bomb Gauntlet

Candle 2
Requires blue magic. Just above Skelvis

Town Bell
Requires blue magic or double jump. Talk to Lord Kari in Faramore Town after he moves to the upper level. He will give you the quest to find the bell. Talk to Skelvis who admits to stealing it and tells you to take it back from the crypt. Go to the crypt with the Life Up in it near the start of the level. Bomb it, head down inside, then use blue magic or double jumps to reach the bell. The Town Bell will only spawn when you have spoken to Skelvis on the quest. Take the bell back to Lord Kari to upgrade your Power Stone capacity from 50 to 99.

Sprigum Volcano
The rising lava room can be done without any extra items like I did in my first run. However, having the double jump makes it much easier.

Bonus Stage
At the top of the volcano, requires Bomb Gauntlet

Candle 1
No requirements necessary. The double jump boots and hovering are helpful to avoid lava pits but aren't necessary

Coin
Requires double jump. In the rising lava room, about halfway up on the right side.

Candle 2
No requirements, grab it on your way down the volcano

Crystal of Refraction
No requirements. At the bottom of the volcano. Give it to the lady in Chillinax Peaks behind the locked door for the Pendant of Power to explore the crypts

Badonc Beach
Coin
Requires double jump and blue magic. Double jump across the rocks under the first house until you reach the end. Break the barely visible blue barrier under the house (that I forgot to grab a screenshot of) then jump up into the hidden area

Candle 1
Requires double jump. Just to the right of the speedy guy you'll find a house. Jump up to the roof to get the candle.

Bonus Stage
In the house just to the right of the speedy guy

House Plant 2
Also found in the house just beyond the speedy guy

Blue Rock
Found falling in the cave to the right of the speedy gentleman. This is the last available one assuming you've been collecting them as the stages have been unlocked.

Candle 2
Requires Fatal Flute. Fortunately, it's just to the right of the barrier beyond a bomb wall

Fatal Flute
Bomb the wall and duck walk through to grab your new instrument of destruction. Then head left and test it out on the green barrier blocking the candle

Beacon
No requirements. Just reach the end of the stage.

Speedy Shoes
Requires Fatal Flute. Give the Enchanted Shoes from Fort Findula to Fleetus and he'll reward you with Speedy Shoes which increase your movement speed.

Magic Cloak
Requires Beach Calendar from Count Denny. After defeating Nodelki in Denny's Castle, return to Count Denny and he'll give you a calendar. Bring it to Tork at the bonus stage house and he'll give you the Magic Cloak
Ryha River
Candle 1
Requires double jump. Go down into the first boat with the staircase then jump across to get the candle

Bonus Stage
Get the key from over the boat with the first candle then head back left to the first house and open the locked door

Coin
Requires purple magic. Enter the submarine by bombing the boxes in front of it. Break the purple barrier inside

Blue Magic
A very important tool for navigating more of the game. Requires red magic to get. At the end of the submarine break the red barrier

Candle
Requires double jump. At the end of the stage near the witch's hut, double jump up to the roof

Life-Up
Just beyond the witch's hut, requires two candles to dispel the barrier

Cleaver Shovel
Bring the Snail Salt from Cogwyn Cave to the lady in the first house (the one with the Bonus Stage) in Ryha River. She'll give you her cleaver... which Arzette quickly turns into the Cleaver Shovel. The ogre lady in Norin Swamp wants this.

Refined Chains
Bring the Ogre Hair from Glubbert in Norin Swamp to the witch at the end of Ryha River. She conveniently has the Refined Chains that we did this whole quest for. Bring these to Alven, the elk guy blacksmith in Faramore Town.
Lichen Hills
Candle 1
Bomb the rocks on the bottom right of the first area then enter the cave. Jump off the ladder toward the right wall to land in the secret area with the candle

Lightning Sword Magic
Requires red and blue magic. Bomb the rocks on the bottom right of the first area then head into the cave. Use blue and red magic to break the barriers to activate the switches within the room.

Coin
Requires purple magic

Bonus Stage
Requires double jump. Double jump across the top row of platforms in the second outside area

Candle 2
Head all the way to the right of the second outside area and bomb the rock wall. Head into the area and double jump up to the top of the stone structure

House Plant 3
Requires Fatal Flute. Bomb the rocks blocking the right side of the second outdoor area. Play the Fatal Flute under the green barrier blocks within the stone structure to destroy them and find a key. Then take the key left to head back to the house in the center of the second outside area and enter the locked door.

Beacon
Requires double jump and fatal flute. Once inside the locked house, double jump up to the top and activate the beacon

Double Wave
Requires Sword Wave, Fatal Flute, Double Jump
Inside the house with beacon. Once you have the Sword Wave, speak to the guy inside for him to teach you the Wouble Wave

Rat Race 3
Meet Rat Man here for his final race. Destination is the Beacon House
Update from Bezerked-Hulk - The third race requires you to have given Zazie in Daimur's Lair 250 souls for the capacity upgrade. The race will not be available until you have completed this. Thanks to Berzerked-Hulk for adding these details.
Update from Patch 1.1.0 - The developers notes stated, "Removed Zazie quest requirement to finish Rudy's quest". So there we have it. Also, rat man's name is Rudy!
Fort Findula
Sacred Oil
Before going to Fort Findula, make sure to speak to the Deer Blacksmith in Faramore Town to get a Dungeon Key. Head to Fort Findula and enter the door immediately to the right of the screen upon starting the level. You'll have to fight through 5 rooms of enemies. At the end is a reward room with Sacred Oil in it.

Candle 1
Enter the first door you'll find on the climb up from the starting point. Use your Lamp Oil to navigate the darkness then a combination of duck walks and jumps to reach the candle. Side note - there are what appear to be gray falling rocks in this room, but since I had already turned in the quest on both runs, I don't know if they count for Munhum's quest.

Coin
Duck walk into the hidden area that the lantern is barely revealing

Enchanted Shoes
Requires Fatal Flute. On your climb up the tower, you'll find these behind a green flute barrier. Blast it open with the flute and grab them. These are for our speedy friend, Fleetus, at Badonc Beach

Candle 2
Requires blue magic. Break the blue barrier (not shown on this screenshot but it was just left of the ladder) then duck walk into the hidden area

Reflecting Ring
Requires Bomb Gauntlet and double jump. At the top left of the last area of the tower before the boss. Break open the grey barrier with the gauntlets then double jump up to grab it. This item upgrades your Shield Ring to reflect projectiles as long as you are holding it down. This item really makes the last two bosses easier. Fortunately, you'll be able to try it out on the boss just to the right of where you found it

Shard
Requires 3 candles to dispel the barrier then defeat Beeves

Bonus Stage
Requires double jump. After defeating Beeves, climb up to the top of the room on the left
Denny's Castle
Coin
No requirements. Near the boss room you'll see a hint of a lantern coming from the base of a column. Climb Down to find the coin.

Candle 1
Requires blue magic. Head over to the top left of this room. Break the blue barrier and duck walk your way through

Candle 2
Requires double jump. Bomb the base of the stairs, then duck walk into it. Double jump your way up to the candle

Shard
Requires Bomb Gauntlet or blue magic. Dispel the barrier with 3 candles to fight the boss

Winged Belt
Requires double jump and fatal flute. Jump across the spike trap platforms, then play the flute to blast the green barrier

Bonus Stage
Requires purple magic and double jump
NOTE: This is another "Collect Rubies" style stage with around 500 rubies in it. I highly recommend going in with your wallet as empty as it can be.
Daimur's Lair
Candle 1
Bomb the wall immediately to the left as you start the level

Candle 2
Requires Fatal Flute and double jump. From the first candle, climb up the platforms to reach a green barrier. Break it with the flute then jump across to the right to reach the candle.

Bonus Stage
Requires Purple Magic and double jump. Break the purple barrier near Zazie and continue heading right. Jump up near the right edge of the screen. Interesting note - there are falling rocks in here that appear to be brown. However, at this point in the game on each of my playthroughs I had already completed Munhum's collection quest so I'm unsure if these count.

Coin
On the bottom right of this room you'll see a crocodile (or is it an alligator? I can't tell if that's freshwater lava) swimming under some platforms. Hop on him and jump into the hidden wall on the right. There are also falling rocks in this room which I was unable to test out what color they were.

Funky Fungus
Give the demon girl, Zazie, the Sacred Oil from Fort Findula and she'll trade you the Funky Fungus

Soul Bag Upgrade
Give Zazie 250 monster souls and she will upgrade your carrying capacity for souls.
UPDATE - Credit to Berzerked-Hulk for this additional information: The soul bag upgrade is necessary for the final race with the rat man.
Conclusion
Hopefully this guide will be useful to other people looking to find those last missing items. I hope you guys enjoyed this game as much as I did. Fun fact: I made this guide before they fixed Steam screenshots working with this game. Man, that would have simplified things.

Closing Thoughts

I would greatly appreciate if anyone who reads this guide would respond with as many YouTube Poop comments as possible, including but not limited to the CDi content, HoH SiS, and The JOJ
19 Comments
ShowierJester9 7 Dec, 2024 @ 1:29am 
Here are some mode completion rewards.
Beating Normal Mode: Unlocks Hero Mode & Boss Rush (in Extras)
Beating Hero Mode : Unlocks Classic Mode
Beating Classic Mode : Unlocks One-Shot Mode (in Extras)
Beating One-Shot Mode : Unlocks Cheats Menu (in Extras)
badlymadetraveler 4 Dec, 2024 @ 7:48am 
1, 5, 10 for the races. At least on the version I'm playing.
Subara 14 Jul, 2024 @ 6:18pm 
Good.
NotAPersonoid 29 Jun, 2024 @ 12:25pm 
I was able to get the Unlimited Souls upgrade without getting the Soul Bag Upgrade first. Went back and got the Soul Bag upgrade after beating the game
WorthlessKoridian 14 May, 2024 @ 1:31am 
Oh look what clever Ulki, see them study, watch them learn. How I HATE that soul bag upgrade! How it makes my stomach turn.

I've got a little secret: I already had infinite souls. When I got that final 1%, it felt I got nothing in the most unpleasant way I'd ever felt. Hoarding souls was already my scheme!

Very pointless and confusing. No exclamation MARK above her head! The magic upgrade of soul capacity!
FastTquick 25 Apr, 2024 @ 5:54pm 
This guide has been extremely useful for helping me 100% the game. As someone with little patience for things like this, it’s a godsend. Also, props for that screenshot of Arzette’s expression at the end.
Arch 9 Apr, 2024 @ 6:57am 
When I fell into Daimur's lair, I though, "HoH ShiihS, this is it, Luigi!" But, thanks to this grrrrrrreat guide, I was well prepared, and so I got the JoJ done! I rate this guide OVER 9000!!
Ulki  [author] 9 Mar, 2024 @ 12:16pm 
Added JacobMIX's notes about how armor upgrade doesn't mess with achievements. Thank you for the additional info :arzette::dail::arzette::dail::munhum::munhum:
JacobMIX 6 Mar, 2024 @ 10:21am 
Also just beat hard mode without getting the smart gun or any health upgrades for the achievements.
You can get everything else you want. Even the Magic Chainmail armor or the souls upgrades.
Maybe mention the Magic Chainmail doesn't lock you out of the no health upgrades achievement?
JacobMIX 4 Mar, 2024 @ 6:13pm 
Strange. The last thing i got on my first playthrough was the rope upgrade... But my 2nd last was the souls upgrade from Zazle. After beating the Rat races, and having infinite souls already. Maybe it's different on Switch.