Barotrauma

Barotrauma

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Beacon Variety [Beacon Reworks]
   
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372.488 KB
22 Feb, 2024 @ 2:31pm
15 Apr @ 2:05pm
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Beacon Variety [Beacon Reworks]

In 1 collection by NotWendy
[Vanilla+] Structure Variety
3 items
Description
A set of vanilla beacons, rebuilt in a new style with altered layouts. Due to beacons being impossible to override at the moment, the original versions will still have a chance to spawn. I will keep adding new beacons to the mod until every vanilla beacon has been reworked.

Currently 8 vanilla beacons have been reworked:
- Asumus
- Ajokki
- KeilaJoa
- KopraKoht
- Jagala
- Morko
- Telakka
- Taskumatti

This mod used to contain multiple entirely original beacons. Those have been removed temporarily. They will also be rebuilt in the new style and will be reintroduced later.

Compatible with other beacon mods.
Safe to add into an ongoing campaign.
22 Comments
Tychoid 13 Apr @ 1:37pm 
❤️
NotWendy  [author] 13 Apr @ 7:55am 
Thank you, glad you like them. I'll try and get the rest of them done.
Egor4kOwO 13 Apr @ 6:07am 
Reworked beacons are really nice, both design and equipment placement part. Good job!
NotWendy  [author] 9 Apr @ 1:30pm 
Also, in case there's any confusion, these new versions should support all the beacon events, including bandit takeover. If you see anything not function as expected, please let me know. I will be doing my own testing in the meantime.
NotWendy  [author] 9 Apr @ 1:23pm 
Hello! I'm doing a little experiment. A little while ago I have started reworking beacon stations from the base game, rebuilding them in a new, consistent style. (See screenshots.)
This mod currently acts as a testbed for these reworks.

I have temporarily removed the five custom beacons the mod previously contained, in order to increase the chances of encountering the new ones.
The older custom beacons will return eventually, and I'm planning to rebuild those in this new style as well.
Xardion 11 Aug, 2024 @ 6:33am 
FYI. Bandits are not spawning until you bind spawnpoints to layers mechanic. So "bandit" beacons always spawns without issues i.e. have no challenges at this moment
NotWendy  [author] 18 Jul, 2024 @ 11:39pm 
Yeah, I'm aware. Need to find time to rework my stations to account for that change.
EtherealAvian 18 Jul, 2024 @ 3:08pm 
Hey, just wanted to ask if it is possible to remove the bandit beacon stations, as with the new update the whole bandit-spawning-in-beacons thing has been overhauled.
NotWendy  [author] 25 Apr, 2024 @ 5:24am 
The game's devs also added a bunch of new beacons they made, making this mod less necessary. :captainsmooth:
NotWendy  [author] 25 Apr, 2024 @ 5:22am 
Updated the mod earlier to fix hatches which broke when the Blood in the Water update released. Also, as a bonus, my remake of the vanilla BeaconStation2 is now in the base game.