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:)
the current compatibility seems accidental.
i don't have the technical knowledge to read the code, but from some ingame testing.
Fog of war seems to appear from whatever Tile the 'pawn' of the vehicle is located.
for the smaller 1 tile, and certain vehicles. that 'pawn' tile is unobstructed.
using the 3x3 or bigger vehicles. the 'pawn' tile is entirely surrounded and unable to see anything
for some 2 wide vehicles, such as the highwayman, Visibility is 180 degrees, from front to back of the vehicle, obscuring the other half.
I am unsure how the vehicles work, creating like, temporary vehicle blocks? i assume if you could set the blocklight property to false as you have said, it would solve the issue entirely?
unsure how feasible this is.
Can ya?
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