RimWorld

RimWorld

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Crimson - WW2 Soviet Defense
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Mod, 1.4, 1.5, 1.6
File Size
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2.083 MB
25 Feb, 2024 @ 2:00am
9 Jun @ 9:32am
18 Change Notes ( view )

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Crimson - WW2 Soviet Defense

Description
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Dive into the heart of World War 2 with Crimson Corps, a meticulously crafted "balance" mod that introduces a diverse array of iconic Soviet Defense in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, each painstakingly designed for "accuracy" and tested.

Embark on a journey through history with us and experience World War II like never before. Engage in thrilling battles with the iconic Soviet Defense that played a pivotal role in shaping the course of history.



















Q: Is this CE-compatible?
A: YES!

Q: Can I add this mod mid-save?
A: Absolutely, you can!

Q: Can I remove this mod mid-save?
A: You can, but it can cause errors :(

Q: How do I get the weapons?
A: Make one

Q: Why does the mod have error when I use CE?
A: Run a test without other mods except CE, it should only show two red error when the game starts, but no more errors will appear afterward. If there are still more errors, leave a comment.

Q: THERE ARE BUGS
A: Nah, I'd win

This mod is totally balanced and tested by my colonist.

Special thanks to the incredible DaddySoviet for his contribution to this mod historical accuracy and the overall quality!


Special thanks to the incredible Kurt Wolf for his contribution to this mod historical accuracy!


Sound files, projectile textures, and a few more textures in this mod are not included as our intellectual property. Will be removed if requested by the original author.

The rest of visual assets, including textures, models, and any other graphical elements, are the intellectual property of © 2024 Crimson Corps. and are protected under copyright law. Any unauthorized use, reproduction, or distribution of these assets is strictly prohibited.
39 Comments
redanddead12345 14 Jul @ 9:03pm 
...apparently thats in the british mod not the soviet one...despite referencing the soviet mines... whaddefuk?

:jorji:
redanddead12345 14 Jul @ 8:53pm 
unless im reading this wrong, bro commented out the entire Building_Security.xml too

gonna do some more testing on it because it did give me parent node errors after (no CC_TrapIEDBase apparently)
PolandBall 21 May @ 12:28am 
You didn't specify in About.xml that Combat Extended should be loaded before your mod.
Little Walking Apocalypse  [author] 12 Feb @ 6:57pm 
Hello, sorry for the late reply. MGs are 1x1 without the pawns and with the pawn it becomes 1x2 so you must have a space behind the MG for the pawn to use it.
SiaNKs 4 Feb @ 4:38pm 
@hello i know its only in suppression, but check for ur surroundings, i had issue where i had field gun that couldnt fire at 80% of places, i tried to replace it and same issue, i talked with guy from CE and we figures out its Rock, Cow, your pawn, your fence, you need to check every possible thing that is able to block it. That or either Dev himself didnt know how to implement that (which i doubt cause other people from his Defense mods dont talk about this issue at all
SiaNKs 4 Feb @ 2:14pm 
my question is, are these MG's 1x2 (cause pawn has to mount them)? In CE armory you get vickers, m1919 etc and all are 1x1 not counting pawn sit. Ive been reading comments and people were saying something like "I want to see more 1x1 or 1x2 versions" and in description hitbox is not described... so...
SiaNKs 4 Feb @ 2:08pm 
thats the reason why probably your pawn sees enemy, aims but nothing happens as he cant shoot, same story if you have farm animals up front or your colonist, he wont shoot (usually just Re aim non stop)
SiaNKs 4 Feb @ 2:07pm 
@hello Are you sure it's not Mechanical issue? I guess you're using Combat Extended, in CE everything has its own height, it doesnt play with it... seriously if something is a little bit lower you wont shoot. Embrasures are PRETTY high, so it might be an issue of gun, that gun is really low and wall if too your cover is too high. Check height on both of them
Little Walking Apocalypse  [author] 2 Jan @ 12:07am 
Yes, someone has to patch it by themselves as my capability to do it is questionable.
hello 29 Dec, 2024 @ 8:44am 
When my colonists are manning the MGs behind the embrasures, they will only shoot with supression mode enabled. Otherwise they will be stuck aiming.