Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Suburban Roads - Cooks
   
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29 feb 2024 om 23:24
1 wijzigingsnotitie (weergeven)

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Suburban Roads - Cooks

In 1 verzameling van Gray Pockets
GrayPockets - The Hotseat
124 items
Omschrijving
This mod cooks several items in Suburban Roads
  • Supports Diplomatic Quarters
  • Support Urban Boroughs and Arsenals
Mod Support
Github[github.com]
Populaire discussies Alles weergeven (1)
0
7 mei 2024 om 7:36
Database.log excerpt
ECHO
13 opmerkingen
B3C4U5E 29 jul om 10:29 
Still broken. Crashing when trying to reference City Lights and Maritime Sea Sectors districts when those mods aren't loaded.
ZuryMcFlapjack 25 aug 2024 om 16:27 
believe this is still broken
Clarke's Third Mage 19 aug 2024 om 15:20 
Gray Pockets  [auteur] 24 jun 2024 om 11:19 
I will take a look this week and see if I can upload a fix.
Gray Pockets  [auteur] 23 jun 2024 om 9:11 
Usually mod problems are in one of three:

Database.log for SQL problems
Lua.log for UI problems
Modding.log for general mod load issues
Meanie 22 jun 2024 om 20:04 
I'm in "AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs", but which file is it? This is my first time doing this
Gray Pockets  [auteur] 22 jun 2024 om 19:40 
If you can share any errors in your log files, or can track down the specific mod this doesn't work, I will investigate.
Meanie 22 jun 2024 om 19:17 
On my end, the game crashes when starting a new campaign while this is active. Don't know if it's an incompatibility with another mod of mine. Yes, Suburban Roads is enabled and works fine.
Gray Pockets  [auteur] 22 mrt 2024 om 3:37 
This mod adds support for Diplomatic Quarters, urban Boroughs (from "City Lights"), and Arsenals(from "More Maritime: Seaside Sectors") to the "Suburban Roads" mod.