Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

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Achievement Guide
By Yurie
A guide to completing the achievements in Shadowrun: Dragonfall - Director's Cut
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(Don't) Conserve Ammo
Kill 15 enemies using the Full Auto ability available for assault rifle weapons (requires Rifle 3) or the Minigun.
APEX Ascendant
Ending Achievement: You have to choose to free APEX in the story mission APEX Rising, and then after the final battle in Dragonfall, transfer control of Feuerschwigne to APEX.
Application of Force
In the story mission The Drug Pit, choose to attack Frank in order to get the elevator keys.
Awakened Predator
Kill 30 enemies with magic spells.
Built for the Streets
Have every cyberware slot filled by an enhancement. You get these cyberware augmentations from Dr. Xabier Ezkibel in the Kreuzbasar. Each piece of cyberware costs Essence to install, and you can never go below 1 Essence (you have 6 Essence without any cyberware).

So in order to fill every slot and get this achievement, you need to make sure that all of your cyberware will "fit" on your character. But there are some things to keep in mind. First, Essence is important for spellcasting characters in this respect: the less Essence you have, the less slots you will have in your spellbook. Second, once you install cyberware, that enhancement can't be removed unless you put a different augmentation in its place (and you don't get refunds). Lastly, cyberware can be very expensive, so you won't be doing this until you have a decent pile of money ($15,000 or more).

All of this points to one suggestion: before buying a bunch of cyberware for this achievement, save your game. And unless you really want all those augmentations, reload the save once you have the achievement.

Also, there is a side-mission, Lockdown, given to you by Dr. Xabier Ezkibel that lets you get additional cyberware, many of which have rather low essence costs. If you are having trouble fitting all of your augmentations, then doing that mission to get those ones unlocked might help.
Change of Plans
Ending Achievement: In the Panacea area of the final level, you meet Vauclair for the first time. Through a rather long conversation, you can convince Vauclair to abandon his plan (Having Etiquette: Academic, Intelligence 6, and Biotech 5 will help with this), therefore unlocking this achievement.

There seems to be more needed to get this achievement than merely those skills however. I am not entirely sure. Based on my own experience and comments by other players working towards this achievement, you may not need those skills at all in order to get the achievement, and having those skills does not guarantee success. There are a number of conversations throughout the game that you can have, such as learning about magical entities from Aljernon in the Kreuzbasar magic shop and the Green Winters DVD's, that can come up as argument points to use against Vauclair.

The ending where you side with Vauclair, where you get the "Unintended Consequences" achievement, may carry important clues about just what you may need to say to Vauclair in order to convince him to abandon his plan. In that other ending, the world, in effect, is headed towards disaster thanks to magical entities that had been kept in check by the dragons. But that with the dragons gone, those magical entiries are unleashed upon the world and ultimately lead towards metahuman extinction.

In convincing Vauclair to back down, pointing out that his plan to kill the dragons may have unintended consequences (har har) is likely to be important towards getting this achievement.
Clean Slate
Ending Achievement: After the final battle in Dragonfall, lower the Astral Entity Containment Cell into the chamber OR unlock the exit door, then set the base to self-destruct.
Come Forth
Summon 5 spirits from places in the environment. A character needs Spirit Summoning 1 in order to see the points that spirits may be summoned from, so you either need to get that for your main character or just use Dietrich. You will find these summoning points throughout the game, becoming increasingly common as you progress. Use these points to summon a spirit to fight for you 5 times to get this achievement.
Dante's Inferno
After paying Alice her $50,000, all hell breaks loose in the Kreuzbasar. When you return there via the U-bahn, you will meet up with Eiger. After your first battle, you will meet Dante in all his new hellhound glory. If you have been friendly towards him throughout the game, or if you at first ignored him, later on apologized, then did your best to befriend him (even if you did all of those things literally right before leaving to give Alice her money), then he will recognize you and join your party, giving you this achievement.
Death Spirit
Kill 5 enemies with one summoned spirit. This one can be pretty difficult, and it didn't work for me a few times before I finally got the achievement. Since spirits from my experience don't seem to have very good hit percentages and that you will likely lose control of them after a few turns, you have to get those 5 kills rather quickly.

The way I did this was by using my other teammates to beat down enemies until they had almost no health left so that the spirit would be able to kill them with only one attack. Ideally, you want to use a spirit that has several damage spells and/or an AoE attack that you can use to kill several enemies at once with, such as the Fire or Air Elementals. As for getting those 5 enemies, there are plenty of encounters throughout the game with 5 or more enemies in them. However, the battles in the game's final missions, particularly APEX Rising, have alot of these larger fights. If you can't get this achievement early on, then chances are you will have it easier when you get close to the end of Dragonfall.

This achievement seems to be buggy and might not come up despite having fulfilled the necessary conditions.
Doesn't Have To Be This Way
In the mission Hard Times, which you get from a mail sent by Gunari Mettbach, find a peaceful solution to the thefts from the Kreuzbasar. After speaking with Quorin in the Gesundbrunnen station, find the Rabengeister gang's lair and meet with Quorin again. When speaking with him, choose to arrange a compromise deal between Gesundbrunnen and the Kreuzbasar (Requires Charisma 3).
Don't Try This at Home
In the mission Bloodline (the raid on Aztechnology), you need to overload the generator without having set the alarms off beforehand. This requires quite a number of things in order to work. This is how I did this achievement:

- Upon entering the mission area outside the Aztechnology building, head over to the opposite side of the building, ignoring the front entrance and the guards/turrets stationed there.

- Once there, you will see a bus, some computers, and a person named LTG worker. Talk to the worker and persuade her to vacate the area (requires Decking 4, then either Charisma 5 or Strength 6). When the worker is gone, go to the LTG box that the worker was standing next to and unlock the nearby loading dock door (requires Decking 4 or a decker in your party).

- Now that you are inside the building, you have to find yourself a disguise because if you are spotted by a guard the alarms will go off. First, however, move forward and have your decker jack in to a terminal next to Secure Door 4 (its straight ahead, then left, of where you enter from). Inside the matrix, you will find the Elevator Controls, Security Cameras, and Secure Door Controls. Hack into all three of these, then go ahead and exit the matrix.

- Off to find yourself a disguise. The security cameras you took over aren't perfect, but they do give you some idea of where the guards are and their patrol routes. Head south of your position, past Secure Door 3, to an unlocked door on the other end of the hallway. There is a guard that patrols the next area, so keep an eye on him and wait until he heads into the lobby area (shown by Security Camera 1) before moving as quickly as possible across the hallway to Secure Door 1. Inside of the Secure Door 1 room, you will find a Locker with some Knight Errant uniforms. Put them on.

- You now have a disguise that will keep you safe from getting alarms set off the instant you are seen, but you still need to talk your way through the building. Head through Secure Door 5 and a guard will ask you what you are up to. Convince him that you belong there and he will leave you alone (requires Charisma 5 or Etiquette: Security). You are now free to use the elevator to head to the basement level, or you can first poke the Aztechnology Executive in his office (shown by Security Camera 2) if you are doing the Lodge Objective.

- Once you have used the elevator, you wll find yourself in the sub-basement floor where you can find your objectives. But before you get there, you have to deal with several groups of guards who all want to know what you are doing down there. For the first group that you meet immediately upon opening the first door on this floor, you will need either Charisma 6 or Etiquette: Security.

- Having bluffed your way past the first guards and had them run off, you can move ahead into the next area with the Lab Blast Door. Go down the hallway and enter a small room with a terminal you can have a decker jack into. Inside this matrix, you will be able to open the Lab Blast Door, the Facility Operations Records (paydata), and the Security Cameras. Go ahead and hack all of these before you exit the matrix, though you don't really need the Security Cameras.

- When you open the Lab Blast Door, you will be accosted by a big troll who, like the others, wants to know what you are doing. Bluff your way past this guy to move further into the facility (requires Etiquette: Security and Charisma 6).

- Once you are past the troll, you can move forward through two rooms (with alot of explosive barrels) before running into a door with a biometric scanner guarding the main laboratory. Getting through the door is a non-issue, but this room is filled with Aztechnology Blood Mages. The Blood mage will confront you and then use some freaky magic to try to get you to confess to being an intruder. You will be given several options to attack these guys, but obviously don't choose any of these. Endure the Blood Mage's spell (requires Body 6, Adept Power: Magic Resistance, or Adept Power: Pain Resistance, then Charisma 4) and they will be convinced that you really are Knight Errant Guards.

Note: If you want to complete the Schockwellenreiter Objective for this mission, save your game now. Once you have finished getting this achievement, reload the save to go for that. The required terminal is in the room with all the Blood Mages and it is very unlikely, if not impossible, that you will be able to unlock that terminal and escape within 7 turns.

- Having gotten past the Blood Mages, you finally can move forward into the room with the Generator Controls: your objective. Use the admin password you recieved (Xolotl) to first disable the safety overrides, then overload the generators. The moment you do this, the alarms will go and every guard in the building will go hostile. You only have 7 turns to escape the building, so run for the exit, jack into the terminal next to the exit door to unlock it, and get the hell out of there.

After a turn or so after setting the generators to blow, Paul Amsel will contact you and tell you how awesome you are for sneaking through the facility undetected. This is when you will recieve your achievement. Well done!
Down, Boy
After paying Alice's $50,000 fee, all hell breaks looks in the Kreuzbasar. When you return via the U-Bahn, Eiger is waiting for you. Head out into the Kreuzbasar and you will immediately enter a fight with 3 enemies outside the U-Bahn entrance. Once you kill them, Dante will be there in his new hellhound form. If you have ignored Dante throughout the game, he will be hostile to you, forcing you to kill him. You will get the achievement after sharing a few words about it with Eiger.
Everybody Deserves a Second Chance
In the mission False Flag, allow Volker Stahl to escape when the fight breaks out. He will run out of his office through the door he came in from towards an exit. All you need to do is let him go and you will get the achievement once he has left. He will be gone within 2 or 3 turns, so this one is pretty quick to get.
Fire in the Hole
Kill 15 enemies using Grenades.
Fly Free, Great Wyrm
Ending Achievement: After the final battle in Dragonfall, lower the Astral Entity Containment Cell. Speak to Feuerschwinge via the Containment Console, then, after convincing her that the planet is not beyond saving (you need Intelligence 3 or any skill level in Spellcasting or Conjuring to do this), allow her to return to her body. Once this is done, exit the facility.
Historical Record
While exploring Green Winters' room in the story mission The Drug Pit, you will find some DVD discs. When you return to the Kreuzbasar, you will set up a DVD player in your base to watch the discs that you found. At first you can only watch one of the discs, but as the game progresses more discs will be unlocked or repaired, with there being four discs in total. Check your inbox on your Mission Computer to see when new DVD's arrive. Watch all of the DVD Tracks on all four of the discs to unlock this achievement.
I Don't Have a Problem
Use 5 "combat stims," which is a euphemism for using drugs such as Cram or Flash, rather than combat stims like Jazz or Kamikaze. You can find these sorts of drugs throughout the game or you can buy them from Zaak Flash in the Kreuzbasar. Note that actual combat stims won't count towards this achievement.
I Feel Great
Heal more than 30 damage in a single cast of Heal Wound. Dietrich has Heal Wound among his spells from the very first mission onwards, so finding someone able to cast it is not a problem. Rather, this one is difficult to get due to the fact that not only does one of your characters need to take a single hit for over 30 damage (which is quite rare on Normal difficulty), it also needs to be the last hit they take before you cast Heal Wound upon them since it only heals the damage taken from the last attack that character suffered.

But worse... this achievement seems to be bugged, because i've done this at least twice and have not unlocked this. Grr.

....However, I found that this achievement is bugged in another way: it works with a different spell called Bear Totem (Requires Spirit Summoning 3, choose the Bear as your totem, obviously). This spell does the same thing as Heal Wound, except it is an area of effect heal around your character. In other words, it can heal more than one person at once. I got this achievement by using my character to drop a fireball in the middle of all four of my party members, then using Bear Totem to heal the damage. Although none of them took more than 30 damage from this (the highest was 16), the combined damage was well over 30, and so it unlocked the achievement.

Until this gets fixed, that's a way to get this achievement in a different way than what is described as being needed to unlock this.
Information Is Free
After arriving at the Kreuzbasar for the first time and meeting Paul Amsel, he will send you to Altug Burakgazi. Altug then proceeds to send you on an errand to reset three Data Taps while he gets his information on Green Winters.

Nearby the northernmost of these Data Taps, you will come across a ringing phonebooth. Pick up the phone and you will have a short scene where you are introduced to the Schockwellenreiter. During this phone call, you will be told that there are several other phone booths nearby locations that the Schockwellenreiter wishes to gather information from, typically involving the shady dealings of some organization that they wish to bring to light. In other words, mini-quests for you to do while you are already out doing another mission. To turn in Schockwellenreiter objectives that you have completed, return to the phone booth in the Kreuzbasar to deliver the information and recieve your reward.

In order to get this achievement, you need to complete all three of the Schockwellenreiter objectives in the game. You can find these during the following missions:

- False Flag: You will find the phone booth in the first area of the mission just north of the U-Bahn entrance and before you talk to the Kiez Gatekeeper. The objective requires you to find the Humanis Donor List. You can find this list on a Humanis Terminal in a room filled with computers just outside of Volker Stahl's Office (Requires Decking 4).

- Mk VI: After reaching the 24th floor by using the elevator in the garage that you started the mission in, find the office of Junior Executive Werner Harrdegger (indicated by a sign next to the door). Inside you will find a terminal on a desk with a message from Schockwellenreiter asking you to find 3 pieces of information on "Project Atlas". You can find all of the information on the Records Terminal in the Data Store/Records room (again, indicated by a sign next to the door), but you will need either Decking 6 or the password found in Secretary Annika Schroeder's room (84792, which you also need to unlock the 25th Floor elevator) to access everything. Using the Records Terminal's search engine, look up "Project Atlas" to get the Project Data and the Visual Record (the latter needs the password or Decking 6 to access). For the Drug Formula, use the search engine and look up "Formula 17" (again, you will need the password or Decking 5 to access this).

- Bloodline: As soon as you enter the mission, you will see a phone booth... thing (it looks different from the others you have encountered in-game, but is still quite obvious) only a few feet away. The Schockwellenreiter is asking for the Project Data from Aztechnology. This can be found on the basement level on a terminal inside the laboratory with all of those Aztechnology Blood Mages, but you can't access it at first. Jack-in to the other terminal in the room with your decker and hack the node inside called "Bloodline Terminal Access Node" in order to access the terminal with the Project Data. Continue exploring the matrix if you wish (to free all the test subjects), but have your main character investigate the newly unlocked terminal when they can. Copy the files inside that terminal and you will have completed this objective.

Completing all three of these objectives in the same game of Dragonfall will unlock the achievement after you turn the last one in to the telephone booth in the Kreuzbasar. You will also find a mail from the Schockwellenreiter in your mission computer thanking you for your help and rewarding you with a bioware implant that can be installed by Dr. Ezkibel in the Kreuzbasar free of charge.
It Seems Trustworthy
In the story mission APEX Rising, decide to free the APEX AI.
It Was a Massacre
In the story mission The Drug Pit, kill all of the gang members in the building. To do this, first attack Frank on the Ground Floor in order to make the gang members there hostile. Then go to the Second Floor and kill all the hostiles there. Lastly, after having found Green Winters, accept Blitz' offer to raid the vault on the Top Floor and kill all the gang members standing outside of the vault door.
Money Talks
After meeting Alice for the first time and getting the objective to raise $50,000 for her, check your inbox on your Mission Computer. There you will find a message titled "Commissioning your services..." asking you to meet with a man named Luca Duerr at the Cafe. He will then offer you an "audition" mission where you are supposed to prove yourself to him and his organization.

The mission, Trial Run, has you meet with 3 other characters who join you on the mission. As for how to complete this mission in a manner acceptable to Luca Duerr, I am sure there are a variety of ways to do it. Personally, I did the mission in the following manner:

- Having entered the building, I talked to the Knight Errant Guard in front of the Utility Room, (need Charisma 3 and Etiquette Security), then went back to talk to the Knight Errant Enforcer to lead him away from the Security Terminal he was watching over. After this, I used his terminal to set up an alert in the building on the opposite side of where the mission objectives are. At this point, both the Knight Errant Enforcer and Knight Errant Guard are outside the Utility Room. Head into the shop with the Tailor vendor southeast of the two guards and interact with the object there. Jana will use this to knock both out the guards, allowing you to pick up a Theta Key Card and letting you get into the Utility Room.

- After entering the Residences area, I unlocked a Security door next to Apartment 302 (requires a Cyberdeck and Decking 4) and jacked into the terminal in the security room. Inside the Matrix, I unlocked a Utility Hatch, Apartment 301, and Apartment 302. I then proceeded to loot the two apartments, finding some credits in Apartment 301, and a terminal in Apartment 302 (requires Decking 4) with some sellable data.

- Upon entering Apartment 303 to continue on with the mission, the resident barges in and tries to set off an alarm, but it fails to activate. At this point, the resident runs out and the elf on your team attacks you, forcing you to kill him. After this, I headed over to the Penthouse to finish the last of the three mission objectives. When James installs the last of the cameras, the alarms go off. I ran back to the security room and went into the Utility Hatch, which is, in fact, a U-Bahn access route. This allows you to leave the mission without fighting any guards on the way out.

After this, you return to the Kreuzbasar and head back to meet with Luca Duerr. Simply agree to work with him and you will pass the audition.

At this point, the Lodge objectives work much like the Schockwellenreiter ones do in that you will be given mini-quests to complete for Luca Duerr during missions. Complete an objective, then return to Luca Duerr when you are back at the Kreuzbasar to recieve your reward. You can find the three Lodge objectives during the following missions:

- False Flag: Upon entering the Humanis building, Luca Duerr contacts you asking you to spare the Humanis Leader, Volker Stahl. Simply let him escape and you will finish this objective. This is also the requirement for the "Everybody Deserves a Second Chance" achievement.

- Mk VI: As you are heading to the elevator after using the Black Box, Luca Duerr will contact you. He asks you to deliver the undamaged Mk VI to him instead of your client. To do this, simply go through the mission, then at the very end when you have brought the Mk VI back to the garage, you will see two vehicles there. Choose to put the Mk VI into the Lodge Van and you complete this objective.

- Bloodline: When you arrive at the mission site, start heading towards the Aztechnology building. Quite soon, Luca Duerr contacts you and asks you to deliver a message to an Aztechnology Executive. You can find the executive in an office on the ground floor just north of the large room with the elevator in it. Simply say to him "We are pleased that Project Vincent is going so well" and you will have completed this objective.

When you speak to Luca Duerr upon finishing the last of the Lodge objectives, you will recieve the achievement. Also, when you have finished these tasks, you will find a package waiting for you inside your base in the Kreuzbasar in the room where Dietrich, Dante, and Paul Amsel usually are. Inside you will find a Prototype Combat Suit, an outfit with 8 armor that gives +1 to all attributes, and a few other goodies. Neat!
More Bullets, More Effective
Hit more than two enemies using the SMG ability Spray & Pray (Requires SMG 1). Getting this has alot to do with how your enemies are positioned, and how your SMG user is positioned in relation to those enemies. You may simply not find too many opportunities to get this achievement for that reason. But if you have a character carry an SMG with them, and use it whenever a number of enemies are clumped up together, then getting this achievement should not be difficult.
Moving On
Talk with Glory whenever you return to the Kreuzbasar and ask her about her past. After several conversations where you learn her story, she will ask you to go with her on a mission called Feuerstelle. Completing this mission and talking to Glory about it in the Kreuzbasar will give you the achievement.
Needs to Cool Off
Ending Achievement: After the final battle in Dragonfall, simply unlock the exit door and leave the facility.
Never Make a Deal With a Dragon
Ending Achievement: After the final battle in Dragonfall, lower the Astral Entity Containment Cell. Speak to Feuerschwinge via the Containment Console, then choose to end her life. After she is dead, exit the facility.
Not This Time
Dodge 10 enemy attacks while using the Wired Reflexes cyberware. To get Wired Reflexes, you can either have it installed into your main character, or get it for Eiger from her Level 5 ability Huntress. Simply activating the ability in combat and then having enemies shoot at the character with Wired Reflexes will make this work. Have your character or Eiger charge ahead completely out of cover with Wired Reflexes activated and you will get this one pretty quick.
Novahot or Not?
In the story mission The Drug Pit after finding Green Winters, there will be a ringing terminal in his room. Answer it and a man named Blitz asks if you want to raid the vault on the 5th floor of the hotel. After you complete this little diversion (and there's really no reason not to do it), Blitz will ask to join you. Accepting him will grant you this achievement.
Place of Power
Kill an enemy with a magic spell while the caster is standing on a ley-line. Characters can see ley-lines if they have Spellcasting 3, so either level it up on your main character or just use Dietrich. Pretty simple and easy to do.
Relationship Counselor
Talk to Blitz whenever you return to the Kreuzbasar and ask him about his debts, ex-girlfriend, and his efforts to track her down. After a few conversations, he will ask you to go on a mission called Settling Debts. Unlike the other two "loyalty quests" however, you still need to have a few more conversations with Blitz (check your mail too, depending on your conversation choices) after this mission to unlock the achievement. Continue to talk to him about his ex whenever you return to the Kreuzbasar from a mission, and eventually you will finish his storyline and unlock the achievement.
Shoot Straight
Hit an enemy when you have less than a 30% chance to hit that target. Attempting to use a weapon at ranges unintended for the weapon, such as an SMG or shotgun at long range or a sniper rifle at close range, will get you low hit percentages. After that it is a matter of luck, but since you only have to hit a target, this is very easy to do.
Stahl Out
In the mission False Flag, kill Volker Stahl. When the fight begins in his office, Stahl will try to run away and escape. Thankfully he has very little health, so it is easy to take him out. You should be able to take him out within the first round, if not with a single character's attacks.
That's Not How You Use This
Kill an enemy using a sniper rifle while at point blank range. In other words, stand right next to your target, then shoot them with the sniper rifle. Since sniper rifles have terrible accuracy at such close range, using Aimed Shot (requires Rifle 1) or anything else that boosts accuracy will improve your chances of the shot hitting the target. Even with those buffs, it still may take a few attempts before you succeed. But since you only need to land the killing blow with the sniper rifle, you can have it be the last enemy in a battle, damage them until they have almost no HP left, then have your sniper finish them off while standing right next to them. Since Eiger comes with a sniper rifle by default, she is the obvious choice for attempting this achievement.
Unintended Consequences
Ending Achievement: In the Panacea area of the final level, you meet with Vauclair for the first time. Choose to join him, and finish the One Year Later "mission", to get this achievement.
Wait For It...
Kill an enemy with damage over time (DoT). Glory's melee claws and a number of spells (particularly fire or lightning spells) have DoT effects. This achievement most likely will happen naturally while you are playing through the game, but an easy way to get it would be to use an ability with a DoT effect upon an enemy with very low health. Just be careful not to have your other characters or allies kill them before the DoT does. This might take a few attempts.
War Stories
Talk with Eiger about her time in the KSK whenever you return to the Kreuzbasar. After a few conversations, she will ask you to go on a mission with her called The Engineer. Complete this mission and talk to Eiger afterwards in the Kreuzbasar, but there is still more to do. Later, in the story mission APEX Rising, when you encounter APEX ask it for "proof". When you do this, APEX will reveal a further detail about Eiger that she hadn't told you herself. After this, complete the APEX Rising mission (it does not seem to matter how) and talk to Eiger about what APEX said when you return to the Kreuzbasar.
Whatever You Need
Go to the vendor Zaak Flash in the Kreuzbasar and buy Flash from him. He moves from his stall later in the game, but since Flash isn't too expensive you can get this achievement fairly early in the game. And if it is too much for you, you can always save, buy Flash, then reload.
Won't Suffer an AI to Live
In the story mission APEX Rising, choose to kill the AI.
146 Comments
Ekkie 5 Jul, 2023 @ 4:36pm 
Legend
Ramps 27 Apr, 2023 @ 1:04am 
For the "kill X enemies via Y method": you can get an enemy to very low health, save the game mid-combat, then kill them via that specific method, reload the game and do it again. Rinse and repeat. I got my grenade achievement from killing the same guy over and over.
Guiler 13 Dec, 2022 @ 6:18am 
I was going for the 100% completion and I was surprised by the low percentage of people that completed the grenade and Not This Time ones. The grenade one you just need to do a little planning to get the enemies low and then bring Eiger on your runs since she will restock her grenades each time, and you get plenty yourself to loan to her in case you're not building with Str in mind.
The Not This Time, instead of getting the cyberware yourself or on Eiger, you can just hire Lucky Strike for a couple runs (250$ is not that much tbh, she is pretty strong), cuz she has that skill too, so you just activate and send her in with her Katana. Got tha onet pretty early in my run!
kapsh 4 Oct, 2022 @ 2:00pm 
It's worth mentioning that ending achievments are mutually exclusive. You have to kill Firewing and exit facility without blowing it to get Never Make a Deal With a Dragon. Destroying base only triggers Clean Slate.
Kindra 17 Sep, 2022 @ 8:45am 
@bobmonster i actually got Place of Power by accident, having a summon on a leyline and it killing someone
Meat-King, The Ultimate 10 Jul, 2022 @ 11:02am 
Thank you for this excellent guide.
BobMonster 5 Jul, 2022 @ 12:56pm 
Are some of these bugged? I have not been able to get "Place of Power" at all. I have Dietrich standing on leylines killing people with his spells and I've even tried using his summons as well, but nothing! I'm getting kills for the achievement "Awakened Predator" just not "Place of Power."
RedRobed 18 Mar, 2022 @ 11:05am 
For Money Talks - You HAVE to do the Luca's mission first and foremost BEFORE you head off to do the Humanis mission. Apparently there is an issue for unlocking it due to not having confirmation of the objective for the initial part of letting him live.

Tested it twice - very annoying having to reset - unless someone has some experience otherwise.

Overall - nice guide, well put together and easy to follow.
dynastystar 1 Mar, 2022 @ 11:23am 
for the record, whether or not you saved the AI doesn't seem to be the issue. I couldn't finish War Stories on my initial save where I destroyed the AI. I went back to a previous save pre-APEX to get the saving the AI achievement. the AI starts telling you about Eiger's past and THAT is what prompts the post-mission dialogue for War Stories to trigger.

Issue that I'm finding with "Change of Plans", I have Academic Eti, I have 5 Biotech, I have Intelligence 7(so I fill the Intelligence 6 requirement), I have talked to Aljernon and watched Green Winters' DVDs but I still can't seem to get the Change of Plans route. what do I do? Does anybody have a video of the scene for the Change of Plans so that I can see what dialogue they do differently? that might clue me in on what I'm missing.
JasperKazai 25 May, 2021 @ 2:16pm 
In my initial save, I encountered the War Stories bug (Eiger not having any new conversation options after APEX Rising). But since I was going for all of the achievements, I loaded up a pre-APEX choice save and then did the opposite choice - which, for me, was destroying APEX. (I saved APEX on my initial run.) And after the second time, Eiger had the proper conversation options in order to earn the achievement. So maybe you *have* to destroy APEX in order to get it to work properly? Or perhaps I was merely unlucky the first time/lucky the second.