REVEIL
40 ratings
REVEIL - 100% Achievements
By Hanni
Guidance for obtaining 100% achievements!
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Introduction


REVEIL is a horror-themed walking simulator featuring 26 Steam achievements.

Chapters and sections can be replayed at any time.

Many thanks to Schnarki and Helena Meow for helping me.
Story
Wake up
Leave the bedroom


Labyrinth master
Complete the marble labyrinth


The circus
Discover the circus


King of the hill
Win the "Offroad Racing" arcade game


Not-so-fun-house
Escape the funhouse


Derailed
Escape from the mannequin


The deed
Cut the rope


Breakout
Break out of the house


The golden ticket
Solve the puzzle cube and grab the golden ticket


Power restored
Restore power to the machine
⋗︎ Endings
Multiverse
Complete the game with each possible ending.



Unlock all five endings on the same save file.



The good life therapy
Finish the game by using the "Good Life" disk.



The "Good Life" disk (Disk 3) is in the back of the VERD planning room (Chapter 5 - The Facility):



Place this disk in the disk drive of the machine at the end of the game. If you missed this disk you must restart Chapter 5 - The Facility and replay the last sections of the game again. Note that loading any section will overwrite your autosave and remove the disk from your inventory.



Escaped
Finish the game by using the "De-Imprinting" disk.



The "De-Impriting" disk (Disk 1) is in a small cabinet left of disk drive:





Stuck in a dream
Finish the game by using the "Tragic Tales" disk.



The "Tragic Tales" disk (Disk 2) is the default disk and already placed in the disk drive:





Just get out of here
Finish the game by just leaving.



After finding the ID card, interact with the card reader next to the exit door repeatedly. Liam will eventually give up and open the door. Exit the facility to unlock this ending:





Killing headaches
Finish the game by doing nothing



After finding the ID card, lie down on this medical bed and wait for five minutes:

Miscellaneous
Adrenaline junkie
Stand on a funhouse spinning plate for 10 seconds
Chapter 1 - Funhouse


After entering the funhouse, stand on a spinning plate for 10 seconds:





Story of the circus
Complete the funhouse story room without using any wrong doors
Chapter 1 - Funhouse


Solution:
  1. Circus Tent
  2. Dorie
  3. Torn Face





Unseen ritual
Collect all altar items without being caught
Chapter 2 - The Studio


Find and place all three altar items without being caught by Martha:
  • Brush
  • Earring
  • Tarot Deck

Always crouch and don't get too close to Martha. Run upstairs if Martha is alerted. You can reload the section and try again if you got caught.





Kissed Martha
Get caught by Martha
Chapter 2 - The Studio


Get caught by Martha while collecting the altar items.



Memory pathfinder
Complete the forest sequence without being caught
Chapter 4 - The Forest of Memories


Find and place the three orbs without being caught by the forest creature:
  • Circus Tent
  • Dorie's Room
  • Gas Station

Always crouch when the creature is close and run away if the creature is alerted. Also, avoid touching the bells. The orb areas are safe rooms. You can reload the section if you got caught.

Collectibles
Chapter 1 collector
Find all collectables in chapter 1


Chapter 2 collector
Find all collectables in chapter 2


Chapter 3 collector
Find all collectables in chapter 3


Chapter 4 collector
Find all collectables in chapter 4


Chapter 5 collector
Find all collectables in chapter 5



Find all 36 collectibles on the same save file. Progress can be tracked via the 'Collectibles' menu.
⋗︎ Chapter 1
Martha's Wedding Ring
Chapter 1 - Wake Up

In the bedroom, next to the music box:





Old Flyer
Chapter 1 - Wake Up

On a small table in the living room:





Toy Motorcycle
Chapter 1 - Wake Up

In the basement:





Dorie's Pencil Case
Chapter 1 - Dorie's Room

In Dorie's room:





Toy Train
Chapter 1 - The Circus

On a cart at the merry-go-round:





Circus Blindfold
Chapter 1 - The Circus

In the backstage tent:





Cigarette Pack
Chapter 1 - The Circus

In the backstage tent:





Fortune Card
Chapter 1 - The Circus

After turning on the power, use a coin from the cash register on the fortune teller machine:





Toy Clown
Chapter 1 - Funhouse

In the room after leaving the area with the spinning plates:





Locomotive
Chapter 1 - Funhouse

After following the toy locomotive to a door:

⋗︎ Chapter 2
Circus Ticket
Chapter 2 - Home Together

In the bedroom, next to the music box:





Dorie's Brush
Chapter 2 - Home Together

On a chair in front of Dorie's room:





Training Plan
Chapter 2 - The Studio

In Martha's studio, under the stairs:





Torn Sketch
Chapter 2 - The Studio

In Martha's studio, upstairs:





Light Bulb
Chapter 2 - Another Dream

On the kitchen counter:





Broken Mask
Chapter 2 - The Garage

In the workshop:





Mannequin Head
Chapter 2 - Circus Train

In the first train wagon (appears after triggering the loading screen at the train wagon door):





Makeup Box
Chapter 2 - Circus Train

In the Thompson's cabin:





Magnetic Chess Piece
Chapter 2 - Circus Train

In the lounge:

⋗︎ Chapter 3
Old Screwdriver
Chapter 3 - Fortune Teller

Outside the circus wagon:





Tarot Card
Chapter 3 - Fortune Teller

Inside the circus wagon (interact with the fortune teller machine):





Dirty Plushie
Chapter 3 - Fortune Teller

Between the circus wagon and the wooden bridge:





Strange Card
Chapter 3 - Fortune Teller

At a bench between the merry-go-round and the backstage tent:





Fortune Package
Chapter 3 - Fortune Teller

In front of the backstage tent:





Winch
Chapter 3 - Sideshow

On a workbench in the storage room:

⋗︎ Chapter 4
Super Sloth Comic
Chapter 4 - The Forest of Memories

Face the altar, then turn right and hug the left wall to find a wooden bridge:





Lighter
Chapter 4 - The Forest of Memories

In the circus tent:





Crossword Page
Chapter 4 - The Forest of Memories

In the circus tent:





Car Keys
Chapter 4 - The Forest of Memories

In the gas station:





Flask
Chapter 4 - The Forest of Memories

At a desk left of the gas station:





Puzzle Cube
Chapter 4 - The Forest of Memories

In front of Dorie's Room:

⋗︎ Chapter 5
Ticket Stack
Chapter 5 - Facility

On Roger Patterson's desk:





Fancy Pen
Chapter 5 - Facility

In the SKULD monitoring room:





Sketch of Dorie
Chapter 5 - Facility

In the back of the VERD planning room:





Puzzle Sphere
Chapter 5 - The Apartment Again

After leaving Chamber 3 in the facility:





Protoype Cube
Chapter 5 - The Machine

In the room with the power capacitator:

6 Comments
YangoBoy 26 Jun, 2024 @ 5:47am 
:heartp:
oku 17 May, 2024 @ 8:41am 
That dirty plushie in chapter 3 is so well hidden :tbear:
Hanni  [author] 8 Mar, 2024 @ 2:20pm 
You are welcome! I'm glad I was able to help :metalhorns:
Schnarki 8 Mar, 2024 @ 12:01pm 
Thank you for the guide! You help me so much already :)
Hanni  [author] 8 Mar, 2024 @ 9:45am 
@Schnarki Thank you so so much! I've added both to the guide :)
Schnarki 8 Mar, 2024 @ 8:57am 
Hi there! If you need help with the two remaining collectibles in chapter 1: one is a fortune card you get from Zohan in the circus tent before entering the fun house and the last one Martha's wedding ring right in the very first room where the little chest is.