(the) Gnorp Apologue

(the) Gnorp Apologue

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17 Point Clear Guide
By KinTto
Guide for gnorp who want to clear easily.
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Intro
Talent will be this.

If you having extra point, Gatling Balloon will help you!

The point is to Activate Bathe-In-Fire with two Riflegnorp at 'Gun vs Rock',
which can fire the fire arrow using Future-To-The-Back

I didn't used Any Drones. DO NOT BUILD ROBOTICS!!!

I'll show you how to build-up at each Compression.

Lets go!
Compression 1-3
  • Compression 1

    This is a basic stage, that's why there's probably a lot to do.

    If you are lack of Gnorp while following the guide, please buy a housing appropriately and match it with the guide.

    The building sequence is

    build The Express (buy 10 runner) > build House of Shards > build Rock Analysis Lab (buy Zybellium Collection) > build Gnorp Propulsion Lab (buy 10 bomber, and Timeshift Impact) > build Archery Range


    It's a foundation step, so you don't have to use up a lot of Gnorps.

    Let's just put them at the right place.

    The capacity of Runners should be about 4-5.

    1 Zybellium will be spent on the Timeshift Impact at Propulsion Lab.



  • Compression 2

    We need to get ready to get busy.

    The building sequence is

    buy Zybellium Agitator and Weakspot Discovery at Rock Analysis Lab (and activate all weak spots with clicking them) > build Cocoa Cafe (and buy 5 Mountaineer for Runners inspiration. don't forget to activate at The Express!) Be careful not to click King of the Pile!! Just click once!! > buy Bomber and Runner until it's 15, and buy Capacity to 10 , upgrade Speed to 2p/s as well. > buy Fire and Ice arrows and select Ice arrows > build Gun vs Rock (buy 1 Riflegnorp and select fire)


    At Comp 2, the point is to build Zybellium Agitator for duplicating Zybe.

    You can forget about Cocoa cafe and mountaineers until the comp 9.

    No Zybe will be spent here, and you have 1 Zybe unused.

  • Compression 3

    Things will be lot more faster!

    At the start of this Comp, buy Breaktime at The Express for next comp.

    The building sequence is

    Buy Zybellium Arrows at Archery Range > buy Housing until the price is 7.89k > buy Weakspot Frequency (and Balloon gunner if you spent extra Talent point at this) at the R.A Lab


    2 Zybe will be spent for Zybe Arrows.

    Its Important to bring Dps up with Zybe Arrows and Bathe in fire.
Compression 4-9
  • Compression 4

    There's two Zybe spit out because of Zybe Agiator.


    The building sequence is

    buy Bomber until it's 25 > buy Delivery Rush! at The Express > buy one more Riflegnorp to keep the rock burning infinitely (and forget about here) > upgrade Capacity to 15, and wait until the Shard is 150k > buy Ultra Boost at G.P Lab (this will increase dmg a lot)

    No Zybe spent at this stage, 2 Zybe unused.




  • Compression 5

    There's two Zybe spit out because of Zybe Agiator.


    The building sequence is

    buy Housing until Additional Housing apears, and wait until you can but it (you will spend 1 Zybe for this) > buy 1 G.E.E.T protocol > build The YX1-AB > wait until the Shard is 500k, and build The Garden (Unactivate Red, buy Flower Power as well. this will take 2 Zybes) > buy Pocket Rokets (If you buy this, you'll run out of Zybes) > buy Weakspot Weakspot at R.A Lab



    4 Zybe spent at this stage, 0 Zybe unused.




  • Compression 6

    There's two Zybe spit out because of Zybe Agiator.


    The building sequence is

    buy Bomber until its 40, and also buy Concentration at G.P Lab > upgrade Runners Capacity until it's 20, and Speed to maximum > buy Enriched Puke and Amplified Observation at The Garden

    0 Zybe spent at this stage, 2 Zybe unused.


  • Compression 7

    The Zybe Agiator's effect is over, so one Zybe will be apear.


    The building sequence is

    build Shrine (and find the Chosen) > buy 3 Zygnorp at Academy and Set Bombers Inspiration to Zygnorps at Gnorp Propulsion Lap. (set Runners inspiration to Zygnorps too!) > buy Housing until it's price is 1.53M > upgrade G.E.E.T protocol to 50%, and Capacity to 25.



    3 Zybe spent at this stage, 0 Zybe unused.



  • Compression 8

    Because of the Chosen one, this round will go by quickly.


    The building sequence is

    buy all of things at Shrine > buy Runners until it's 20, buy Housing until it's price is 11.6M (select Zygnorps inspiration to runners)



    0 Zybe spent at this stage, 1 Zybe unused.





  • Compression 9


    The building sequence is

    buy Vulnerability at The YX1-AB > upgrade G.E.E.T protocol to max level > buy Y and X-rockets in the order of low prices until 6X 7Y > buy Bombers until its 50, buy one more Timeshift impact at G.P Lab (If it's 2 hits, you're following well!) > buy Housing until it's price is 39.3M > buy Bombers until its 65 > upgrade Runners Capacity until its 40 > buy Y and X-rockets in the order of low prices until 7X 8Y (this will lead you to Comp 10!)


    1 Zybe spent at this stage, 0 Zybe unused.
Compression 10
  • The Finale.

    Make sure your Gnorps are this figure:

    2 Riflegnorp, 5 Mountaineer (let them rest for this moment!), 65 Bomber, 20 Runner, 3 Zygnorp.

    Finale act is begun!

    build RailGun, buy (the) Finale > spend last Zybe at Timeshift Impact at G.P Lab > buy Bombers until its 85 > keep buying X, Y-rockets as long as you can buy!


    Now is the point.
    You have to rest and repeat running Runners just before they reach the largest pile of Shards.
    If you see a shard between the largest file and The Express, run them, and stop again when the runners clean it up.



    If you see Shard like this, let them work for a second,












    And if it's this clean, stop them again.


















    This progress will Guide you to the end, I hope my guide was helpful !
    Enjoy this fascinating game!
13 Comments
Hamechou 1 Jul @ 7:19pm 
I also stalled out in comp 5 and yeah everything worked out in the end thanks to quick clears of compression 6 and 7. I suspect that it would be possible to just spam DPS upgrades in compression 10 even without the final level of timeshift in the worst case scenario...

In fact I accidentally hired 20 (!?) extra runners at some point which was double what the guide suggested and even that wasn't a major problem. Pretty sure the author wanted us to buy the grenade upgrade at some point since we've got the talent, though.
Serafiniert 1 Jul @ 5:36pm 
People doing this guide: You won't be fast enough in Comp5, but you will be fast enough in Comp 6 to get the extra Zybe. So this will balance out and will work. To anyone who wants to know what is meant by: "buy all of things at Shrine" in Comp 8. They meant the power upgrade.Get the power upgrade and you're fine.
JOKER K ;; 21 Mar @ 6:21am 
great guide :crtcool:
<#b47b00>humpster 9 Jul, 2024 @ 8:23pm 
did this guide with 15 skill points, no having to do runner rest stuff either. cool guide
Johnnie Walker 2 Jul, 2024 @ 6:27am 
same issue with 5th compression
Altus 1 Jul, 2024 @ 3:53am 
For some reason the 5th compression takes too long, making the Zybe Agitator run out before next compression and I'm not able to get 2 Zybe on compression 6. Was there an update that I missed?
Stanley Pain 15 May, 2024 @ 7:43am 
Very nice. Didn't have to do any runner stuff either.
Calipup 19 Mar, 2024 @ 2:07pm 
Worked great, didn't even need to do any runner resting shenanigans.
Fab 17 Mar, 2024 @ 5:00pm 
Great guide, cheers.
탱글수현 17 Mar, 2024 @ 4:15pm 
G00D:badNk: