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I found the cause of this issue. When you build a livery, it creates a file in Appdate > LocalLow > Shockfont > NuclearOption > Skins
There you will find a folder which has the name of the bundle when you configured the builder. In this folder you will find these set of files :
- catalog_1.hash
- catalog_1.json
- <name_of_your_bundle>_asset_all.bundle
- meta.json
When you make your first build, you will get all of these files and your skin will work in game. However, when you do another skin you will be missing catalog_1.hash and catalog_1.son.
To fix this issue, return to Unity Editor, search for a file named AddressableAssetsData and delete it.
Once this file is gone, making a build will create the missing files and your skin will work.
(I know I already said that in the Discord but I'm putting it here too for anyone who sees it later.)