RimWorld

RimWorld

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[WYD] Bone
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.902 MB
22 Mar, 2024 @ 1:22am
29 Jun @ 2:07am
16 Change Notes ( view )

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[WYD] Bone

In 2 collections by Monkey Magic
My Full Build [1.5]
199 items
Environment Changes [1.5]
23 items
Description
This mod adds long bones, and skulls that can be extracted from desiccated corpses at the stonecutting bench. The are also obtained as a bi-product when butchering. Long bones can be used for a variety of purposes, including building material, neolithic armour and weaponry, and even as a food source.

I know there are a few bone mods already out there, but those add bone as a drop from butchering. This is all well and good, but those mods don't make use of desiccated corpses that will ultimately litter your map. There's a nice mod out there called Butcher Rotten that has adjustable sliders to allow the player to obtain a small amount of products from rotting corpses, but that mod doesn't use desiccated corpses either :(

That's why I decided to make this mod! Now one can finally get make use out of the desiccated corpses scattered around the map! With Bone, one can:

-extract long bones, and skulls from rotten, and desiccated corpses.
-process long bones into bone blocks at a campfire, or stove.
-build walls, doors and other structures from bone blocks
-craft a bone club from a bone block.
-build most furniture from bone blocks (Pool table looks nice)
-build an array of other items from bone blocks
-now build floors too!

Alternatively:

-use your long bones to craft bone plate stuffable resources, and research the new Bone Crafting tech to craft them into armour.
-craft an armoured bone chest plate using bone plates.
-craft some armoured bone legguards using bone plates.
-craft a bone helm from the skull of a corpse.

Feeling hungry?

-put those leftover bones to good use, and make bone broth. One must first render the bones down into bone stock, which takes a while, but the resulting powder is a food ingredient that can be stored indefinitely. Bone stock can be used as either an ingredient for meals, or cooked alone to produce bone broth.

Bone broth requires 5 bone stock to craft, provides 0.45 nutrition, and has an extended expiry date. It can also be used as substitute baby food when necessary.

Please Note: Given that one can not specify desiccated corpses, rotten corpses are also available for use. Please bear this in mind if you are also using Butcher Rotten, and prioritise you chosen tasks as needed.

Also Note: Insect corpses do not have bones, so they will not drop bones in this mod. You can check out my other mod, Chitin where insect corpses drop, well...chitin.

Now with That's Not A Knife.., Rag'n'Bone Man, Stylish, And Effective, Strap Bones To Ya Chest!, Strap Bones To Ya Legs!, Mmmm, Tasty....Probably and Walking On Headshells*.achievements! (requires Vanilla Achievements mod)



[ko-fi.com]


*Please note that Walking On Headshells. is currently inactive due to limitations on trackers for the Vanilla Achievements Mod. This will be activated as soon as a suitable tracker (that can track placing floor tiles) had been made (either by the mod author, or someone who knows C+ or whatever - not me though)
32 Comments
LZIM 7 Jul @ 6:16pm 
will try that
Monkey Magic  [author] 7 Jul @ 1:47am 
@LZIM - Wait...

Are you trying to extract bones from rotten, and desiccated corpses at the butcher table ? Because you should be using the Stonecutter's Table for that. Butcher's table is for fresh meat - don't wanna cross contaminate D:
LZIM 6 Jul @ 6:38pm 
i must be doing something wrong in 1.6

there's no interaction or bill for butchering rotten or desiccated that drops bone

Added another mod or two that explicitly are supposed to allow butchering rotten, so the pawn does grab a desiccated corpse and does the interaction but no bones drop (or anything else)
Monkey Magic  [author] 5 Jul @ 9:16am 
@LZIM - Okay, lemme know how it goes. I downgraded back to 1.5 after updating almost all my mods (a few were held back coz they were waiting on other mods, or similar reasons) to continue playing my current games so I can't check myself without a lot of faff :P

If you confirm there is a problem I'll look into it though
LZIM 5 Jul @ 9:12am 
yes

as Cassandra sent a great bounty of elephant sick with the scaria. as per usual, half were tainted rotten, but my diligent pawns put them in cold storage and refused to touch those. others were skeletons already so wasnt sure why they were in the freezer instead of cremated. so cant tell if they'd had bones extracted... and so the 17 or so rotten elephants I put outside to skeletonize and so waiting on them to become desiccated and will try again to extract the bones from those.
Monkey Magic  [author] 4 Jul @ 10:22am 
@LZIM - Not to my knowledge, but I wouldn't have thought so - do you happen to know if you have desiccated corpses available that were scaria victims?

Once long bones have been extracted, there should be nothing left behind. If they are modded animals, that may be the cause of the problem, if they use a different base
LZIM 3 Jul @ 6:42pm 
silly question.. does 1.6 scaria affect this mod such that you cant butcher scaria affected corpses? also I have several desiccated corpses that pawns wont touch to extract long bones (unless they did and theres still a full skeleton left behind.. how can you tell ?
pgames-food 3 Jul @ 3:52am 
ah ok many thanks :)
Monkey Magic  [author] 30 Jun @ 3:25am 
@pgames-food - Yeah, no worries.

In general, mods, and patch-mods that either work in tandem with, or utilise a mod as a dependency are perfectly fine even without having to ask. They actively promote the mod in question, since they provide additional benefit or are required to function after all.

It's really only compilations, and mod-packs that are ever an issue, and need an authors consent.
pgames-food 30 Jun @ 2:36am 
(basically my mod uses bone fragments and teeth, to make bonemeal glue and sandpapers etc) :o)