Sid Meier's Civilization V

Sid Meier's Civilization V

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Harun al-Rashid Arabia Guide
By Brm
Are you looking for a Civ that has two Unique Abilities in all expansions? How about a Civ that has double quantity of Oil resources? How cool would it be to spread your relgion twice as fast on trade routes? Then Arabia is the civ for you! Led by Harun al-Rashid, Arabia is ready to dominate trade. With 2 Unique Abilities, Trade Caravans and Ships of the Desert, you can expect Arabia to be a dominate trade power. Also with the Camel Archer as Arabias Unique Unit and the Bazaar as its Unique Building, Arabia can conquer trade and expand into a global power. This guide will show you how to play, conquer, and expand as Arabia.
   
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Table of Contents
I am adding a Table of Contents for this guide and all future guides to come.
The reason that I am adding this into my guides is because one person by the name of The Shadow Chancellor recommneded that I use a Table of Contents to split up my points. Thank you The Shadow Chancellor for giving me your suggestion!!!! :)

NOTE: A TABLE OF CONTENTS WILL BE ADDED TO MY FUTURE GUIDES!! EXPECT THEM TO BE ADDED TO MY OLDER GUIDES LATER ON!)

Here is the Table of Contents:

1. Two Abilities, One Civ

2. Arabias Unique and thier Benefits

Two Abilites, One Civ
Arabia is known for its trading dominance and for its multiplie Unique Abilities, two abilities in fact. Arabia's two Uuique Abilites can used with both Gods and Kings and Brave New World Expansions.
(NOTE: I ASSUME THAT YOU HAVE AT LEAST HAVE BOTH EXPANSIONS OR JUST ONE EXPANSION!)

Arabias first Unique Abilty, Trade Caravans, can be used in the Vanilla and Gods and Kings Expansion. Trade Caravans gives +1 Gold from each trade route. Not only are you getting gold from another city or city state, but you are getting extra money, allowing you to invest in more trade in the longrun. And there is a double quantity of Oil Resources, which can allow you to use powerful late game units that require the usage of oil.


Arabias second Unique Ability, Ships of the Desert, can be used in the Brave New World Expansion.
Ships of the Desert does not give trade routes extra gold, but it allows caravans to have a 50% extendend range. With extra trade range, carvans can trade with cities or city states that are farther awya from you. You will not get any extra gold, but at least you still get to trade with other cities or city states. Not only do caravans have extended rage, but the religion from your home city (WETHER YOURS OR ANOTHER RELIGION) can be spreaded twice as fast on trade routes, thus allowing to spread your religion without having to fight another Civ. (THIS IS THE SAME FOR THE GODS AND KINGS EXPANSION. THIS ABILITY ONLY INCREASES THE CAPABILITY OF SPREADING YOUR RELIGION) And finally, Oil resources are doubled, not double quantity, thus allowing powerful late game units at your desposal.


As far as expanding goes, make sure that you have dominant trade with other Civs. This can give you a variety of bonas' from Science to Gold. Every little thing that you get from trade counts. Then you should build up an army so that you can conquer your foes. Keep the Civs that give you the best trade routes alive longer so that you can take out the weaker Civs and then focus on them at a later date.
Arabias Uniques and thier Benefits
Arabia does not have much of a military in my view. Arabia's Unique Units can not really change the tide of battle or a war but they help enough to serve thier purpose. Arabias Unique Building can help boost your income and trade.

Arabias only Unique Unit, the Camel Archer, replaces the Knight. Therefore, you must have the Technology Chivalry researched in order to produce this unit. This unit requires the resource Horses and can be upgraded to Cavalry. The Camel Archer has no defensive terrain bonas, can move after attacking and it can not melee.

Arabias only Unique Building, the Bazaar, replaces the market. The Bazaar requires no maitenance, the Technology Currency must be researched.

The Bazaar has the following effects. (NOTE, ONLY VANILLA AND THE BRAVE NEW WOLRD EXPANSION HAS ITS OWN EFFECTS ON THE BAZZAR)

Bazaar (Brave New World)

1. +25% increase gold
2. +2 gold
3. +2 per Oasis/ Oil resource
4. +1 Gold for incoming trade routes/+1 Gold for the ower of the trade route
5. 1 Extra Luxary resource for each improved Luxary Resource near the city

Bazaar (Vanilla)

1. +25% increase gold
2. +2 gold
3. +2 Oasis/Oil resource
4. 1 extra Luxary Resource for each improved Luxary Resource near the city
Questions
Thank you for reading this guide on Arabia. If you have any questions/comments, post the below. Alos I plan to make more guides, if this one could be rated, that would help me out. Tell me which Civ to do next!
20 Comments
Felix 10 Feb, 2024 @ 10:51am 
Trading with other civilizations is worse than sending internal trade routes with food for maximizing population growth. Arabia's actual buff if the camel archer, which ABSOLUTELY changes the tides of battle, they are the single strongest unit in the game for their era.
Remrem 21 Mar, 2016 @ 2:28pm 
Is describing a civ, a guide ?
Rodrigo 29 Nov, 2015 @ 11:33am 
Not in Spanish. Please do not tag incorectly the language of your guides.

I'm trying to find a guide in my language and I have a lot of wrong-language SPAM.
TuT-N-Karim 18 Nov, 2015 @ 6:59pm 
Arabia is amazing played with following traits:
Desert Floklore
Islam with Mosques and Tithe as Founder beliefs, and Religious Community and Holy Warriors as Enhancer
Petra and Stonehedge Wonders
Tradution and Piety as Social Policies
Enjoy
Karim
[PBS] Wiebe 6 Nov, 2015 @ 8:11am 
I play BNW and G&K together. What now?
rockhounddiva 12 Aug, 2015 @ 1:34pm 
some people play with G&K and BNW together, i'm one of them
Brm  [author] 18 Jul, 2015 @ 5:43am 
Aztec Guide and Sweden Guide is up.
Brm  [author] 19 Dec, 2014 @ 11:58am 
@tch3.se I am doing an Aztec Guide and thanks for the suggestion on Sweden. I will definatly do Sweden after I finish the Aztec Guide.
Rickyjr=CMD_JR420 17 Dec, 2014 @ 8:41pm 
My Question to u and you well you to is besides the few civs and i realize it adds the torisum and great works but if u can brifly tell me what it means or is for that would be great but i am mainly woundering doe it really do anything more than what i have already said and even if not is it a good add-on to buy??? Also i dont know but have a strong filling i would like the add-on= World Congress = What do you think-Please include why and what it does.Thanks
I did see a guild on a civ and it did show a few questions or a bill that the civs had to all vote to pass or stop it is that what it's for? Also if you know and would take a min or 2 and give me a little info about it and rate them PLEASE with 10* the best and 0.5* the worst..
Thanks for any1 and to all the modders and guild creaters. We all know your time is very important to yourself so we think you for talking some time off and making the game ether easier,or make it where now a noob understands it know!!!!
Rickyjr=CMD_JR420 17 Dec, 2014 @ 8:33pm 
@Brm Hey sorry to inform you but i was really hoping you where right about G&k exspansion would work also.. Well it dont and the easy reason is very simple the caravan you are talking about well i have civ5 Gold Edition and it comes with sevral map packs as well as G&K add-on and like 5-9 extra civs to play as or against.But never ever has this had caravans it does on my PS3 game LoL!!!! but not here i wish i knew if it did anything eles besides its pretty clear it adds Poland,and sevral more civs and i know it dose something to do with =Great Works, Infulence,Torisum 1 way is i have a mod called INFO ADDICT=Shows all the info you could ever ask 4 and it shows it on all civs you have had a meeting with and when i click on any of them 3 i just said it shows no data so i need BNW for that So