XCOM 2
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[WOTC] TF2 Melee Arsenal Ghost Templates
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26 Mar, 2024 @ 5:06pm
27 Mar, 2024 @ 9:39pm
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[WOTC] TF2 Melee Arsenal Ghost Templates

In 1 collection by Max
[X2 WOTC] Max's Weapon Collection
23 items
Description
A great big cache of melee weapons stolen graciously donated to XCOM's arsenal by Mann Co. Industries.

In this shipment, we found a variety of swords, shovels, machetes, and axes that we could give to our melee users. There's even a garden rake thrown in there for good measure.

Infact, there's a few oddities in here. We found this wooden plank with a giant railroad spike sticking out at the top, barely held together by two strips of duct tape. It's not exactly... "safe", but it'll get the job done, at least.

There's also this battle axe with a pumpkin face carved into the blade. We assumed this was some kind of halloween prop at first, but Tygan volunteered to test it during an autopsy on a sectoid (don't ask why). He reports the blade "became possessed" and proceeded to guide itself over the neck of the sectoid and swung downwards with "inconceivable force", cutting off its' head with ease. So apparently, it's also haunted.

The shipment came with a few "ballistic shields", and by that they mean a pair of looted museum pieces designed half a millenium ago and what appears to be the broken off steering wheel of a pirate ship. I suppose when you're an underground resistance movement going up against a star-spanning alien empire, you'll take what you can get. Maybe we can cosplay as medieval knights or pirates with them or something.



These weapons are a series of ghost template re-skins that use Template Master to function.

A "template" refers to how the game's items are set-up in the code, they're called Templates internally.

A "ghost template" is a weapon that technically exists, but isn't selectable in the arsenal. It's a re-skin meant to be applied to other weapons using external mods, such as these:

If you use XSkin, the "Owned" filter needs to be turned off to see the weapons in the re-skin menu, since the player doesn't count as actually "owning" these. If doing cross-category skinning, you'll also want the "Category" filter off.

The categories i've assigned the weapons don't matter as much as you'd think. You can skin any of the two-handed swords into LW2 knives, and the Spy's knives into Ranger swords, it "just works".


WEAPON LIST:
Scout
  • Boston Basher (TF2_Boston_Basher)

Soldier
  • Escape Plan* (TF2_Equalizer)
  • Market Gardener (TF2_Market_Gardener)
  • Soldier's Shovel (TF2_Soldier_Shovel)
(*i forgot they split the equalizer into two weapons while making this, so internally it's referred to as the equalizer while in-game it's named the escape plan. oops lmao)

Pyro
  • Axtinguisher (TF2_Axtinguisher)
  • Back Scratcher (TF2_Back_Scratcher)
  • Pyro's Fire Axe (TF2_Pyro_Fire_Axe)

Demoman
  • Claidheamh Mòr (TF2_Zweihander)
  • Eyelander (TF2_Eyelander)
  • Headless Horsemann's Headtaker (TF2_Headtaker)
  • Persian Persuader (TF2_Persian_Persuader)
  • Scotsman's Skullcutter (TF2_Skullcutter)

Engineer
  • The Jag (TF2_The_Jag)
  • Southern Hospitality (TF2_Hospitality)

Sniper
  • Bushwacka (TF2_Bushwacka)
  • Sniper's Kukri (TF2_Sniper_Kukri)
  • Shahanshah (TF2_Shahanshah)
  • Tribalman's Shiv (TF2_Tribalmans_Shiv)

Spy
  • Butterfly Knife (TF2_Spy_Knife)
  • Your Eternal Reward (TF2_Eternal_Reward)
  • Big Earner (TF2_Big_Earner)

Multi-Class
  • Half-Zatoichi (TF2_Half_Zatoichi)
  • Pain Train (TF2_Pain_Train)

Shields
  • Chargin' Targe (TF2_Chargin_Targe)
  • Splendid Screen (TF2_Splendid_Screen)
  • Tide Turner (TF2_Tide_Turner)

The names in parenthesis represent that weapon's internal template name, which'll be relevant to you if working with config files that require use of the weapons' template names.

All melee weapons are categorized as Swords except Spy's knives, which are categorized as Combat Knives from the LW2 Secondary Weapons pack.

Currently, only sharp/bladed weapons are included since it'd be stupid to have something like the Frying Pan using the sword slicing SFX in-game. These sounds aren't easy to change as they're handled in the soldier's animation set for a given weapon rather than the weapon's animation set, which is where you'd usually insert SFX for a firearm, but this doesn't work for melee weapon impact SFX, which is what's most important here.

And even if i DID change every sound in the soldier animations to fit a particular weapon, there's stuff like Primary Secondaries which have their own animations and thus their own SFX, rendering the effort pointless.


REQUIREMENTS / SUGGESTIONS:

KNOWN ISSUES:
  • N/A.

CREDITS:
  • Valve Software - Creators of Team Fortress 2 and most of the assets used in this mod. I say "most" because some of these weapons were community-made, and were created by their respective designers.

All copyrighted content belongs to their respective author(s) / owner(s), all rights are reserved for them.
25 Comments
DayB 7 May @ 11:58pm 
Can't you make the knives (Butterfly Knife, etc.) be placed on the waist like the Specops Combat Knife? It seems a bit odd to have them on soldiers' backs.
Kanario97 4 May @ 6:08am 
I have the skins in black, I not have problems with your other skin/template mods.
Skeleton War Veteran 29 Jun, 2024 @ 5:24pm 
Fair. I'm just a sucker for blunt weapons and I've been begging someone to make a sledgehammer weapon for XCOM for months lmao
Max  [author] 29 Jun, 2024 @ 8:30am 
Yeah, there's a lot of things it's missing. Some of them i probably could've implemented, but a lot of them i didn't because as i state in the description i didn't want to have a bunch of blunt weapons using slashing sounds in-game, it'd be stupid and i don't think it's easy to change.

I guess you could just, ignore it, but i don't know, i feel like if i can't fix that then why bother adding non-sharp weapons? Feels cheap.
Skeleton War Veteran 29 Jun, 2024 @ 2:46am 
Man, this is sick! All its missing is the Homewrecker!
l1monat54 3 Jun, 2024 @ 5:29am 
so, you lot gonna scroll by without sayin' vvyeerraarrsesssarsdaandimthgrasssmannpunkyeeeyahhavint
Kinsect 12 May, 2024 @ 2:36pm 
Say for the Eyelander does it have the toowoomba tunic's sheath for it?
2012 Honda Accord 2 Apr, 2024 @ 9:58pm 
@HAMLET they don't. these weapons are ghost templates (they're just skins). you need to install "Iridar's Template Master" and "XSkin by Iridar" to use them. after you do that, you'll be able to reskin any sword (technically any weapon but stuff gets weird if you reskin a gun to a melee) into these.
HAMLET 2 Apr, 2024 @ 3:05am 
When do these weapons appear?
Stolas 1 Apr, 2024 @ 6:06am 
Can we get the C.A.P.P.E.R in one of these days? The TF2 laser pistol. That's always been my weapon of choice since it first came out. X3