Project Zomboid

Project Zomboid

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Fix Inside Player Building
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26 Mar, 2024 @ 6:57pm
29 Mar, 2024 @ 4:11pm
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Fix Inside Player Building

In 2 collections by Tchernobill
PZ Build 41
27 items
Taste of Vanilla B41
35 items
Description
Corrects the infamous pillar preventing the detection of a player built room.
This video describes the addressed problem.


How it works: passive fix
When the player builds a wall (separating East from West), if there is a blocking pillar on the North West corner, that pillar is removed automatically.
Also works with door frames, windows.. should even work with modded walls if they use the same tags as vanilla (cutW).
Also works with modded pillars if they use the same tags as vanilla (cutW & WallSE).


How it works: active fix
This is only required if you built the problematic tiles before activating this mod.
This is disabled (by default) in your sandbox options 'Mod Fix Inside' > 'Active Fix'.
You can activate/deactivate it anytime with this mod.
It can take time depending on your character position (when the game started and at any time) and the problematic tiles positions.
It drains your cpu ressources and could slow the game. Deactivate 'Active Fix' once you are satisfied.


Also
The mod can be added or removed from the mod list anytime.
Compatible multiplayer.
This mod being dedicated to new players not aware of the problem it would be very well suited to be part of your collections (wink wink)!


That's it.

Why are you still here ?
There is nothing more for you here. Go build your own castle now !


Ask for permission[theindiestone.com]
This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.
If no permission is received you may not alter the mod.

If you wanna support kind words are very welcome.
If you don't have any, you can still
[ko-fi.com] or use donate on paypal[www.paypal.com].

Workshop ID: 3202305691
Mod ID: FixInsidePlayerBuilding
52 Comments
Nova 16 Jul @ 9:47pm 
This still happens in build 42 for some reason, I think we need a b42 port.
Vega 17 Jun @ 7:19am 
Is there a bug where it will not recognize second floors in homes? or did I do something wrong? the first floor works, the second does not
marshmallow justice 2 Apr @ 8:28pm 
Thank you very much
Ill use the active fix method privately before I open the server for my friends tonight then, and just keep the passive method active ongoing, since my friend has built a player made house recently.

Hopefully it fixes the edge of our base not being counted as outside for rain as a by-product too (that might just be a mod building issue though lol).
Tchernobill  [author] 2 Apr @ 3:35pm 
@marshmallow justice
it is not required server side.
it only needs to be on one client turned on/off anytime.
you can even activate / deactivate it during the game with Star's "Change Sandbox Options" mod (or any mod alike).
marshmallow justice 2 Apr @ 2:54pm 
Hello , i'm sorry to bother you but as the server owner do I activate it on the server as well? Or is it enough for me to put it on my client, privately go in the world first and run around our base to let it do its thing (if applicable) and then turn it off?

(regarding the "Active Fix" method)
Tnaz.v 17 Feb @ 1:01pm 
Aque te referis con esto ? tu mod consume mucho cpu y lo tengo que desactivar despues de que haya eliminado los pilares ??? It drains your cpu ressources and could slow the game. Deactivate 'Active Fix' once you are satisfied.
Tchernobill  [author] 4 Jan @ 3:13pm 
@Blessed Mother Afaik yes.
The most problematic object (the pillar) was removed from the game.
Afaik there is not other object with the same problem.
Someone will tell what other object is a problem if any.
Blessed Mother 4 Jan @ 3:00pm 
Was this fixed in B42?
The † Faith † 29 Aug, 2024 @ 10:02pm 
Building menu compatible?
Thorium 25 Aug, 2024 @ 1:20pm 
I cannot locate the sandbox options for this mod in server settings, is it just me?