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It is interesting all of my experience has been with jotunn edition and I was not aware of how heavily the archers were buffed. In the end a game is best played however brings you the most joy and I have simply found sweeping boats to be outrageously satisfying. I would be quite interested if you ever did make an updated guide (as much work as that would be with the effort you put in)
Happy last standing
The reason this guide has the "sleep on archers" going is down to the history of the game - pre-Jotunn edition archers were much weaker and there were no traits to help them out. most of my experience with the game at the time of writing this was with that version, and even today I still have a preference for melee-heavy comps - I was actually pretty irritated by the enemy unit change away from the elite shields, as it made archers mandatory.
As stated in the "important" section at the top of it, I won't be updating the guide, though I might eventually do one on composition that talks more about archer heavy comps. maybe. guides are a lot of work!
But anyway that simply the build I've had the most fun with and found the most powerful
The only thing I wish to tell everyone who plays this game
ARCHERS ARE BEST and shields and pikes are vital but complementary
(Had to post in three parts due to comment length)
With the above said in my opinion the ideal 4 units is 1 ironskin shield with warhammer 1 sharp weapons pike with mines.1 heavy weapon archer with ring of command and 1 popular archer with bomb. I got this only once but fully upgraded it simply made the final stand on very hard a breeze
My one issue is the sleep on archers
Through many many very hard runs, in which I have managed to save all islands and all houses I have the best start to be ironskin with war hammer and heavy weapons with ring of command to become shields and archers respectively
The best possible follow up to this is to find sharp weapons for pikes, and popular for another archer squad (tho any other top tier trait works nearly as well or better depending on circumstance and items i.e heavy load + mines)
While early archers are arse they are still quite effective with my preferred being shields, then turning your first found commander to pikes, then archers, the pikes are able to hold islands by themselves and with the archers complementing the shields nicely with smart play the first few islands are very easy, before getting vet then elite archers which with ring of command (and heavy weapons) simply end most boats