Garry's Mod

Garry's Mod

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[ArcCW] Star Wars: Modular DC-17m
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
160.773 MB
28 Mar, 2024 @ 2:04pm
1 Feb @ 4:05pm
4 Change Notes ( view )

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[ArcCW] Star Wars: Modular DC-17m

In 1 collection by Kraken
[ArcCW] Kraken's Star Wars Weapons
6 items
Description
[discord.gg]

Description:
The DC-17m Interchangeable Weapon System (DC-17m ICWS) was a configurable combat weapons system used by the clone commandos of the Galactic Republic. Designed by BlasTech Industries to be able to meet the demands of the Grand Army of the Republic's elite special forces soldiers, the DC-17m became the unique weapon of the Republic commandos throughout the Clone Wars. An adaptable weapon, the DC-17m was capable of fulfilling multiple combat roles due to its ability to reconfigure into either a standard assault blaster rifle, a compact sniper rifle, or an anti-armor grenade launcher, depending upon the needs of the user. These traits made the DC-17m invaluable to its clone commando owners, and the DC-17 proved a dangerous weapon against the Confederacy of Independent Systems on countless battlefields across the galaxy, from the deserts of Geonosis, to the cityscape of Coruscant, and the forests of Kashyyyk.

Features:
  • Modules through attachments! (anti-tank module coming soon)
  • Customized sounds and effects.
  • Compatible with other ArcCW attachment addons.
  • Optimized for large, medium and small servers.

Support:
If there are any suggestions or problems please post them in the discussion section and i'll try to solve it ASAP.

Credits:
  • Kraken (me): Weapon code and creation. Also model editing to add animations.
  • ChanceSphere574: Original weapon model.
  • Jellyton: Original weapon animations.


Disclaimer:
You can use this on any server and modyfy the files on your server to fit your needs. Please do not reupload this to any platform, claim this as your work, claim any edited versions purely as your work or publish any versions. For collaborations, please contact me! Thanks.

Tags:
imperial, roleplay, darkrp, arccw, arccw2.0, arc9, swrp, starwarsrp, cwrp, clone wars, star wars, imp, cw, dc17m, kraken, republic, starwars, swrp, tfa sw, sw, arccw 2.0, arccw star wars, arccw swrp, clonetrooper, clone trooper, dc-12u, dc-15a, dc-15, dc15, dc15a, e11, e10, e-11, clone commando, commando, republic commando, imperial command
10 Comments
Lunneth Arc 15 Jun @ 3:02pm 
If you were to return the original Republic Commando appearance and sound of the weapon, there would be only one addon version that I'd have of this weapon--yours.
Kraken  [author] 15 Jun @ 1:41pm 
Yes
[LOS]DeltaZockt 15 Jun @ 4:53am 
Hey,
do you still plan to add the Anti-Armor attachment for the DC-17m?
It's still missing at the moment—just like the proper scope for the DC-17m sniper module.
TheLuMaster 27 Jul, 2024 @ 3:32pm 
Amazing Work Compatriota!
GameKnighted 28 Jun, 2024 @ 5:27pm 
Amazing work. Love it.
[LOS]DeltaZockt 25 Jun, 2024 @ 2:08pm 
Is it normal that the Sniper Module has no scope?

Is it possible that the iron sight of the DC-17m could be more centered like in the game, and not in front of the stomach?
Kraken  [author] 20 Apr, 2024 @ 3:49pm 
@wheezebob yup
wheezebob 19 Apr, 2024 @ 8:49am 
Will there be an Imperial varient?
Lunneth Arc 13 Apr, 2024 @ 6:51am 
I'd use it against Storm Troopers.
Kal 29 Mar, 2024 @ 12:44am 
A suitable weapon to demolish rebel scum, or clankers.