tModLoader

tModLoader

134 ratings
MooMoo's MegaMap
   
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Mod Side: Client
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
36.315 KB
5 Apr, 2024 @ 2:13pm
20 Apr, 2024 @ 9:22am
8 Change Notes ( view )

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MooMoo's MegaMap

Description
This mod functions similarly to Xaero's Minimap Mod for Minecraft.
All* npcs, enemies, items, projectiles, critters, etc. will show on the fullscreen and minimap,
There are multiple configurable options, to better suit your needs.

*Some npcs such as minibosses, town npcs, bosses, and various small obscure things such as windy balloons (windy day slimes) will not render.

Please note that this is still in development. I do plan on improving code, as well as performance and features.
Join my discord group! => discord.gg/G5cbT7tj9K

-= Crossmod Content =-
If you want to add custom icons for specific npcs, all you need to do is add to a Dictionary located inside the Dictionaries class.
The draw code will first check for a dictionary entry, if none is found, then it manually draws the npc on the map.
This is useful if certain enemies / bosses are drawing incorrectly, or if you want them to just have a nice map icon.

Discord => discord.gg/G5cbT7tj9K

Credits!
Thank you to the following people:
_cet
davidfdev
Michaelsoftman
stormytuna
sucss
basicallyiamlittlecat

Originally posted by tModLoader:
Developed By MooMoo
65 Comments
Memeik 6 Jun @ 9:56pm 
for anyone wondering like me, works amazing with world map view :Fistofdosh:
HighResQuail 29 Sep, 2024 @ 5:51am 
You cant see wyverns on the map.
could you please fix this
Moo Moo  [author] 28 Aug, 2024 @ 12:59pm 
@Kris Deltarune I believe that's because he's counted as a town NPC, and those are culled from my minimap code.
bobik#bulbulyator 3 Aug, 2024 @ 12:55pm 
Please Fix: The Old man (Skeletron) doesnt appear with MegaMap enabled, even if he IS in the map he doesnt appear like all the other things do
Moo Moo  [author] 18 May, 2024 @ 2:44pm 
@Chet Walter yeah I asked stormytuna and they have a config to disable that. Most mods should have configs for situations like this, so make sure to look through them if you have compatibility problems :steamhappy:
Moo Moo  [author] 18 May, 2024 @ 1:45pm 
@Chet Walters I'll add that first part as a config. As for the mod conflict, see if YAQOLM has a toggle to disable that. There isn't much I can do on my end.
Chet Walters 18 May, 2024 @ 3:13am 
I absolutely love the idea of this. I think the icons should show when you have the radar in your inventory? I also think that this mod collides with another QoL mod I got (I think it's YAQOLM), that turns all npcs into dots on your map, once you ontain the radar. Basically, the dots are still present, and their sprite priority overrides the icons of your mod. But both are showing lol
Moo Moo  [author] 16 May, 2024 @ 7:44am 
@Sweaty Pigeon Odd. Please join the discord and I can help you further, I'd like to figure out why that is happening.
Sweaty Pigeon 16 May, 2024 @ 1:04am 
though i absolutely like the idea of being able to se the mob icons
Sweaty Pigeon 16 May, 2024 @ 1:01am 
when i try to use this mod, it completely crashes tmodloader, i think it's something to do with cross mod compatibility or something