Infinity Wars - Animated Trading Card Game

Infinity Wars - Animated Trading Card Game

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Infinity Wars - The Mutants
By @@
Hello, I am The Imperial Hammer (or Imperial_Hammer in game) and we and a group of Infinity War-ers have decided that there should be a new faction that may be called "The Mutants" or something along those lines. The Mutants base themselves around buffing each other up and attacking (or defend) in large numbers and not just as one. This allows a lot of deck making choices as it fits in with the other factions like Descendants of the Dragons and Flame Dawn. People may argue that the developers are busy and I know and appreciate it, we just think that this could really change IW for the better. I hope you find this a good idea and if you want to join our cause or just want some more information, join "Infinity Wars - The Mutants" and add me on Steam "The Imperial Hammer"! Thank you for reading and joining!
   
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Mutant Cards - Characters
Unlimited Character, Mutated Subject (2):
After many attempts to solve the virus, Genesis had created their own.
4/4
Pay 1 exhaust, give ally 1/1 permanently.

Struggling Mutant (1):
The mind of the sane and insane are not so far apart.
6/6
If deployed, at the end of each turn, place in a random player's support zone.

Explosive Abomination (3):
Umm, stay away guys...
Infect
3/3
If Explosive Abomination dies, all friendly Mutants gain 3/3 and all enemy characters on the battlefield get Poisoned 2.

Avesa, Failed Savior (5):
Being the first Genesis worker to fall to the new virus, the future seemed... not good.
11/17
Poisoned 2

Aleta, Immortal Nightmare (5):
Barely holding onto life, Aleta could weep upon the people she loved.
6/16
Pay X, Exhaust: Aleta, Immortal Nightmare can become an exact copy of a character deployed card but still having this ability where X is the amount of resources it costs to play the chosen card.

"Nom"er (6):
6/6
Bloodthirst 3
Consume 3

Voidlord (5):
Without a mind, life is still achieveable.
8/8
If an ally mutant dies, all allies gain 1/1.

Marturant (1):
The Marturants are famous for... fast breeding.
2/2
At the end of each turn, create an EXACT copy of this card.
Mutant Cards - Abilities
Leech Life (3):
Target character loses 5/5 and Target character gains 6/6

Brainplosion (4):
Anyone got a towel?
Sacrifice Target Mutant; All friendly characters gain X/Y where X was the character's attack and Y is the character's remaining health.

Nemesis (2):
Target enemy character and target leave the game until one of them should die to the other.

They're Everywhere! (3):
Create 4 Mutated Subjects in your support zone.
Mutant Cards - Locations
Fallen Hostpital (6):
All mutants next to this card at the end of the turn gain 2/2. Pay 2: Create a Mutated Subject.

Harmlesia, Home of the New Virus (8):
All mutants gain 3/3 at the end of each turn.
14 Comments
toot toot 17 May, 2015 @ 7:13am 
Brainsplosion is way too OP, you can basically just get an OP char of 30/30 then sacrifice him and all your chars have +30/+30
Virtual Father 9 Mar, 2015 @ 4:53pm 
basically swarmers i like it
Sheep Sheepington 23 Nov, 2014 @ 7:42pm 
forgot to add Aleta's trademark effect in.
JMO 23 Oct, 2014 @ 9:02pm 
Interesting concept but just Over Powered. It makes the sleepers of Avarach look bad. :fear:
@@  [author] 13 Oct, 2014 @ 11:07am 
Yes, I knew about that DarkPoweren but these speciallise in cloning themselves a lot as well as buffing.
DarkPoweren 13 Oct, 2014 @ 10:26am 
Teorically a similar faction already exist it's the swarmer.
Cwovictor 12 Oct, 2014 @ 9:58am 
Wouldn't it be better just to mensage the devolopers instead of making a "guide"?
NotSoUnHappy 12 Oct, 2014 @ 8:28am 
or mabe mutants code mutate to be stronger on def or atk
76561198128584792 11 Oct, 2014 @ 9:16pm 
I think this is awsome dude wish to help out:D, well one thing is for sure you got my support
@@  [author] 11 Oct, 2014 @ 12:57am 
1 in 100, I do know that. I just want to start off small so I don't make a fool of myself. Start small.