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If you want to do something similar while using env_cubemap, use the 'drc_ReflectionTint' material proxy from Draconic Base by Vuthakral
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1847505933
But basically, if it's your own model, the materials are usually in Gmod's (or whichever Source Engine game's) 'material/models' directory or in Gmod's 'addons/your_addon_name/materials/models' directory, but you'd probably already know this if you were following a tutorial on making Source Engine (or Gmod specifically) models and materials
But i don't recommend trying to modify any materials from existing workshop addons as that's a more complex process