Project Zomboid

Project Zomboid

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Map Item Animations
   
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8 apr. 2024 la 23:26
3 mai 2024 la 17:59
2 jurnale de actualizare ( vizionare )

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Map Item Animations

Descriere
In the current version of the game reading map items is instantaneous.

This mod adds the same animation and timed action as pressing the map (M) key while reading map items (annotated maps, town maps, flyers you can read from the context menu, etc.)

Here is an example of reading a map item with this mod:




[discord.gg]

Workshop ID: 3217087283
Mod ID: MapItemAnimations
Discuții populare Vezi toate (1)
4
12 sept. 2024 la 20:18
IMPORTANT: bug reports
nurver
24 comentarii
✪ Tax 14 iun. la 12:56 
@Saucy Samuel L. Jackson what likely fixed it for you was the relogging, not the mod being removed. There are posts about disco gitches on the subreddit every other day
Chuckleberry Finn  [autor] 14 iun. la 12:52 
That's a known glitch unrelated to mods.
Saucy Samuel L. Jackson 14 iun. la 10:40 
For some reason when I had this mod enabled I got a Disco Light glitch inside Rosewood FD? I knew it was this mod cause it was the only one I just added to my mods before I saw it. Disabled the mod and the lights were gone
Deathstar 6 iul. 2024 la 3:57 
Another lovely little bit of immersion from Chuck, great work!
Chuckleberry Finn  [autor] 20 iun. 2024 la 14:14 
In the current version of the game reading map items is instantaneous.

This mod adds the same animation and timed action as pressing the map (M) key while reading map items (annotated maps, town maps, flyers you can read from the context menu, etc.)
Leader of the Zakonistians 20 iun. 2024 la 14:07 
In fact, I'm pretty sure it is in the game. I was doing a vanilla run just yesterday and there was an animation for opening the map. I'm not really sure what this mod is supposed to be changing
Leader of the Zakonistians 20 iun. 2024 la 14:05 
I thought this was part of the game. I never knew this was a mod
✪ Tax 4 mai 2024 la 10:10 
Works indeed
Fox! 4 mai 2024 la 9:48 
thanks!
nurver  [autor] 3 mai 2024 la 18:05 
It should be fixed thanks to Chuck :spiffo: