XCOM 2
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A Requiem Campaign: Miner Class
   
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3.782 MB
9 Apr, 2024 @ 12:42am
11 Jul @ 12:01am
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A Requiem Campaign: Miner Class

In 1 collection by ReshiKillim
A Requiem For Tedjam - The Official Beyond Legendary Collection
300 items
Description
The Minter
A somewhat, though potentially very, stealth soldier with an expertise in the defensive use of explosives. The Miners have an assortment of Land Mines they can make use of, and through strategic placement, these Mines can be used to devastating effect.

Ability Trees and Stuff (Will fill this out later, probably)

Compatibility
Should work with just about everything. LWOTC, Modjam, CI, and whatnot.
Popular Discussions View All (1)
2
11 Jul @ 9:16am
简体中文翻译 Simple Chinese Translation
Tommy
19 Comments
Skarsatai 2.0 6 Jul @ 11:13pm 
I would like to increase the damage of the proximity mine a little bit. Possible to do it in the inis?
ReshiKillim  [author] 9 Jun @ 11:48am 
The falloff in the class's strength over time is both deliberate and intended.
Tommy 9 Jun @ 4:50am 
For requiem, this class is too weak.
I hope his skills can grow according to the level, or his skill and advanced equipment can be a little more powerful
Joe Marotta 15 Mar @ 12:59pm 
Any chance to make the mines upgradeable? Very good in the early game but weak in the late game.
Konvict 12 Jan @ 8:48pm 
Is there by chance a way to make this class work with Amalgamation? The Mod List I downloaded has Tesla, Scavenger and Ironsights working, but I can't get Miner to show up for some reason.
silverleaf1 25 Dec, 2024 @ 7:46pm 
@ReshiKillem When in full shadow I can move this class right next to an Advent unit and not be detected. This makes many timed missions very easy.
ReshiKillim  [author] 4 Oct, 2024 @ 12:58am 
@Jason Oh no, it's quite absurd as is, and will be getting some rebalancing in the future.
Jason 3 Oct, 2024 @ 8:46pm 
This class seems insanely overpowered, maybe it would be less so with the Requiem legion or other especially challenging mods, but this class is essentially guaranteed damage on every single pod before you even add the perks into the mix. Fun to use once but makes combat uninteresting
Skarsatai 2.0 31 Jul, 2024 @ 6:02am 
I have to add: If I equipp a mine to a class (except miner) the following appears in tactic. 1. Missing mine in inventory. 2. on xcoms turn crashs during fire the main weapon happens frequently. Same mission same team same equipement (except mine) no crash at all. looks like ther is a missing perk for laying mines. with a miner in the team all works well
Skarsatai 2.0 30 Jul, 2024 @ 2:04am 
great mod. Are only miner capable of using mines? When I equipp an other soldier class, than in tactic the soldier has not the mine in his inventory.