Chaos Chain

Chaos Chain

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An expert's guide to Verge
By cawrichards
If you want to spend some time relaxing, while earning a bit of experience, and a bit more money, this is the guide for you, no save scumming required
   
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Introduction
This will not be a long guide, as, simply, Verge is not a complicated game, but it has a certain zen aspect to it, and unlike most real life gambling the house doesn't always win, no cheating, or save scumming required.

I have spent many hours playing verge and listening to audio-books, and I am confident in what I know.

Without further ado, lets get cracking.
The central conceit of this guide
After playing verge for some time I have learned one very important truth, which allows consistent earnings on average without having to reload outside of extremely unlikely scenarios. The truth is this:

The AI in charge of verge is very risk averse.

Because of this we can create a strategy which is objectively bad, but effective against the AI in the game.

Now I believe all the NPCs are the same, but to be fair I have not tested that extensively, so this has been tested on the player in the Eclipse.
The first turn
The first turn is not the most important, but is actually mostly a trap. You cannot just raise as you want, you must request a raise, and the opponent must agree, so it really isn't the same as poker where you can raise 'if you have a good feeling' or 'if you have a strong hand' or something along those lines as the opponent is allowed to simply refuse.

So when should we raise? We should only raise when we are confident that we have probably equal or higher than our opponent. Now you would think there would be a degree of thought going into this, but no not really, as I have learned something. The AI will only accept your raise is it has a 4, 5, or 6. So if you successfully raise the AI will have one of those numbers.

So if you raise on 1, 2, or 3, on a successful raise the AI will certainly have higher than you. Terrible idea. If you raise on a 4 best case you tie, more likely the AI will have higher, bad idea. If we raise on a 5 well equal chance of higher lower, and equal. Actually having an equal chance is kind of bad in a sense, so this is actually not neutral, but slightly bad, so don't raise.

So what is left? 6. Worst case it's equal, more likely you will have better. This is the only actually good time to raise.

I could have just told you, without the explanation, but eh, I like to hear myself speak, so sue me.

Mostly the first roll choice is a trap, avoid that by only raising on a 6.

As a side note I bet 50, not so much that I lose tons on a single throw, , but not nothing either. Also the raise actually matters, as it matters less if you bet 100.
The second turn
This is where the AI is really exploitable, we get the chance to withdraw if we feel things have gone against us. But as I said the AI is very risk averse, and can also withdraw before the last roll, but it goes second, so how do we take advantage.

The AI is a bit inconsistent, but it will often withdraw even if it is at an advantage by one, or sometimes two points.

My advice is always stay if you are at a disadvantage of one point or at equal or an advantage.
You may want to also stay on a two point disadvantage, but that is riskier, so that is more of a 50/50 and a matter of taste.

The AI will very frequently withdraw and give you half its bet, and that's actually what we want, but if you are at more of a disadvantage, say 2, maybe 3 or more points in the negative, just withdraw, it's not worth the risk.
Conclusion
Following these simple instructions you should be making an average profit from Verge of 10-20% of what you invest, and a steady stream of xp, as you get that no matter what.

I will at this point accept that my little guide is a silly, unnecessary little piece nobody asked for.

You are welcome.