RimWorld

RimWorld

231 ratings
Raise The Roof 1.5
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
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329.649 KB
17 Apr, 2024 @ 11:45pm
1 Change Note ( view )

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Raise The Roof 1.5

Description
Unofficial Update of Machine mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1776143665

All credit goes to author for the work.


Build a variety of thick roofs for protection against drop pods, mortars and tornadoes.

Roof types:
Steel (Requires 50 steel)
Solar (Requires research, 50 steel and 1 component and provides 50 watts power)
Transparent (Requires research, 50 steel and 10 synthread)
Transparent Solar (Requires research of the other roofs, 50 steel, 10 synthread and 1 component and provides 50 watts power)

Other Features:
Added ability to remove overhead mountain (through research)
These roofs are equivalent to overhead mountain but code is handled to prevent infestation spawns
When you select roof zoning you can see the colored draw area of all different roof types:
Orange = Overhead mountain
Yellow = Thin rock roof
Cyan = Constructed roof
Blue = Constructed steel roof
Teal = Constructed solar roof
Pink = Constructed transparent roof
Purple = Constructed transparent solar roof

AreaBuildRoof and AreaRemoveRoof area zones:
Green = Build constructed roof area
Red = Remove constructed roof area

Option Settings to enable/disable auto roof building, power outputs and roof cost adjustment sliders

Compatibility:
I would not install other roof building mods with this one. They would not see each others roofs.
It is compatible with existing save games and if you decide to remove it, I would remove all the mods roofs beforehand.

v1.3 adds performance improvement with solar generating roofs! Includes options to enable/disable roof types.

v1.2 had some save functionality issues, it may be necessary to debug remove solar roofs and re-add them to make them generate power.

This mod uses Harmony for easy detours
https://github.com/pardeike/Harmony/wiki

Mod ID # 1776143665
57 Comments
RogueUmbra 13 hours ago 
Since this isn't updated and I don't like alternatives, I just use a mod to disable drop pod raids and drop pod roof crushing. I'd rather not deal with them, the alternative roofing mods that are available outside of this one have always been too buggy for me
Xeonzs 17 Jul @ 4:08am 
Will disable mod for now, but I agree with others, this is a fantastic mod, looking forward to when you have time to update it.
NEXDEATH47 16 Jul @ 3:40pm 
@Greysuki will you update this mod? or do you think someone else would be able to. sorry for asking if you already are no rush if so
PTK- 14 Jul @ 6:40am 
If possible update to 1.6 to work with ships (so it still works when landing and changing map) :D Usually mods break after map change ive noticed.
MAD TARR SLIME CZ 13 Jul @ 9:09am 
please update to 1.6 this mod is great
1.6 pls
legoholic 12 Jul @ 11:56am 
This mod does not function correctly in 1.6 (tested with no mods except Harmony, HugsLib, and XML Extensions running).

The light level will always show as daytime, and the roof types added cannot be drag-built (you can build them individually though, and they do function as intended otherwise).
Andreas 25 Jun @ 7:50am 
Any chance of this getting updated for 1.6?
Lynxian 31 May @ 11:38pm 
@200 not really but they are inefficient. in fact there are such things as clear solar cells, though again very inefficient comparatively, however you could do a tiled kind of thing alternating glass and smaller solar panels and get plenty of light in. for plant growth. so if you use that as your head canon it works.
200 18 May @ 3:48pm 
This mod is cool, but i have to say 'Transparent Solar' does sound paradoxical.