Unturned

Unturned

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New Vanilla Misc
By crtdgd
   
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XtremelyEvil Vanilla Weapons
Patch

Changes
- Increased capacity of Shells and Slugs boxes (20 => 100); decreased starting quantity (10 - 20 => 1 - 10); boxes can be refilled with suitable ammo
- Increased capacity of High Civilian box (20 => 100); decreased initial quantity (10 - 20 => 1 - 10); box can be refilled with suitable ammo
- 20 Gauge Shells can be converted to 12 Gauge Shells and vice versa
- 12 Gauge Shells and Slugs cannot be used for Masterkey
- Melee Weapons, Pistols and Sawed-off can be binded
- Correct override for vanilla items

Spawns

[9] Farm&Camp&Gunstore

27443 - Veteran
27643 - Magazine

44 - Low Caliber Civilian Ammunition Box

27477 - Mosen
27478 - Obrez
27777 - Magazine

27495 - Henry
27695 - Magazine
27786 - Loop

27773 - High Caliber Civilian Ammunition Box

27453 - Greyhound
27653 - 12 Gauge Shells x2

27448 - Defender
27447 - Marauder
27456 - Lever-Action
27458 - Sawed-Off Lever-Action
27656 - 12 Gauge Shells x5

27779 - 12 Gauge Shell Snaploader
27780 - 12 Gauge Shell Loop x5
27774 - 12 Gauge Shell Box

27676 - Slugs x2
27677 - Slugs x5
27782 - Slug Snaploader
27783 - Slug Loop x5
27775 - Slug Box

[1] Farm&Camp

27800 - Bowie Knife

[7] Camp&Civilian&Gunstore

27492 - Repeater
108 - Ace Clip

44 - Low Caliber Civilian Ammunition Box

27450 - Callahan
27650 - Magazine

27462 - Beowulf
27662 - Magazine

27471 - Vulture
27671 - Magazine

27475 - Peacekeeper
27675 - Magazine
27785 - Loop

27773 - High Caliber Civilian Ammunition Box

27446 - Jury
27454 - Judge
27654 - Magazine

[2] Civilian&Gunstore

27490 - Chatterbox
27451 - Chatterbox
27651 - Magazine

44 - Low Caliber Civilian Ammunition Box

[4] Civilian

27801 - Karambit
27802 - Calvary Saber
27803 - Trench Spike
27804 - Bo Staff

[1] Mafia

27460 - Tommy
27660 - Magazine

44 - Low Caliber Civilian Ammunition Box

[6] Police

27468 - Raffica
27491 - Raffica
1006 - Cobra Box

27479 - Condor
27679 - Magazine

44 - Low Caliber Civilian Ammunition Box

27459 - Stormgehwer
1490 - Swissgewehr Magazine

43 - Low Caliber Military Ammunition Crate

27452 - Enforcer
113 - 12 Gauge Shells

27444 - Demolisher
27644 - Magazine

27781 - 12 Gauge Shell Loop x8
27774 - 12 Gauge Shell Box

27678 - Slugs x8
27784 - Slug Loop x8
27775 - Slug Box

[1] Police&Research

27465 - Mamba
1029 - Viper Magazine

44 - Low Caliber Civilian Ammunition Box

[5] Police&Military

27464 - Coyote
27473 - Folded Coyote
6 - Military Magazine

27461 - Archer
27661 - Magazine

27482 - Bishop
27682 - Magazine

43 - Low Caliber Military Ammunition Crate

[12] Military

27463 - Cougar
6 - Military Magazine

27469 - Reaper
6 - Military Magazine

27485 - Griffon
6 - Military Magazine

27442 - Kochgewehr
27642 - Magazine

27474 - Shredder
27674 - Magazine

27484 - Rook
27684 - Magazine

43 - Low Caliber Military Ammunition Crate

27457 - Lynx
27657 - Magazine

27467 - Phantom
27667 - Magazine

27470 - Recon
27670 - Magazine

27480 - Windrunner
27680 - Magazine

27483 - Direwolf
27683 - Magazine

27486 - Warthog
27686 - Magazine

1192 - High Caliber Military Ammunition Crate

27455 - Grenade Launcher
27655 - Magazine

27557 - 20x Scope

[6] Ranger

27466 - Manticore
123 - Ranger Magazine

27481 - Cryptid
123 - Ranger Magazine

27489 - Luftgewehr
27689 - Magazine

27487 - Blackjack
27687 - Magazine

119 - Low Caliber Ranger Ammunition Box

27472 - Vzlomshchik
27672 - Magazine

1193 - High Caliber Ranger Ammunition Box

27476 - Thumper
27776 - Magazine

RCMP included.
Scorpion-7 Clothes
Patch

Changes
- Stats
- Added crafts
- Fixed recycle crafts

Stats

Old
- Helmet: armor (25%)
- Vest: armor (40%), slots (20)
- Top: armor (15%), slots (24)
- Bottom: armor (15%), slots (20)

New
- Helmet: armor (25%)
- Vest: armor (40%), slots (20 => 25)
- Top: armor (15% => 20%), slots (24)
- Bottom: armor (15% => 20%), slots (20 => 21)

Added "Proof_Fire" and "Proof_Radiation" properties to shirt and pants, like Firefighter and Biohazard clothes but together. Added property "Priority_Over_Cosmetic true".

Crafts

Scorpion-7 Helmet
- Metal Scrap (x20)
- Metal Sheet (x2)
- Wire (x2)
- Spec Ops Helmet (x1)
- Orange Smoke (x1)
- Blowtorch (Tool)
- Crafting III

Scorpion-7 Vest
- Metal Scrap (x20)
- Metal Sheet (x2)
- Wire (x2)
- Spec Ops Vest (x1)
- Orange Smoke (x1)
- Blowtorch (Tool)
- Crafting III

Scorpion-7 Top
- Cloth (x10)
- Metal Scrap (x10)
- Wire (x2)
- Spec Ops Top (x1)
- Orange Smoke (x1)
- Crafting III

Scorpion-7 Bottom
- Cloth (x10)
- Metal Scrap (x10)
- Wire (x2)
- Spec Ops Bottom (x1)
- Orange Smoke (x1)
- Crafting III

Scorpion-7 Glasses
- Metal Scrap (x10)
- Tactical Light (x1)
- Small Weak Plate (x2)
- Orange Smoke (x1)
- Blowtorch (Tool)
- Crafting III

Scorpion-7 Mask
- Gasmask (x1)
- Saw (Tool)

Spawns

[Research]

17330 - Beret
17331 - Helmet
17321 - Vest
17328 - Top
17329 - Bottom
17332 - Glasses
17333 - Mask
Spawns
Makeshift Flamethrower

[Gas&Construction]

19674 - Flamethrower
19675 - Flamethrower Fuel

More Stacking Mod

[Farm]

10150 - Birch Sticks x10
10152 - Maple Sticks x10
10154 - Pine Sticks x10

10156 - Birch Planks x10
10158 - Maple Planks x10
10160 - Pine Planks x10

10175 - Birch Logs x10
10181 - Maple Logs x10
10182 - Pine Logs x10

10200 - Rope x10
10204 - Nails x10

[Farm&Camp]

10180 - Leather x10

[Cloth&Medic]

10178 - Cloth x10

[Contruction]

10200 - Rope x10
10204 - Nails x10

10176 - Bricks x10

[ContructionAndGas]

10162 - Metal Scrap x10
10166 - Metal Sheets x10
10188 - Cans x10
10164 - Metal Bars x10
10202 - Wire x10

10177 - Chemicals x10
10179 - Glue x10
10183 - Tape x10

[Contruction&Military]

10184 - Tnt x10
Patches
Colorful Nightvision

Changed crafts, added property "Priority_Over_Cosmetic true".

Crafts

[Blue / Orange / Purple / Red / Yellow / White] Nightvision
- Military Nightvision (x1)
- Stealy Wheely Automobiley (x1)
- Crafting III

and revers:

Military Nightvision
- [Blue / Orange / Purple / Red / Yellow / White] Nightvision (x1)
- Stealy Wheely Automobiley (x1)
- Crafting III

Alicepants

Changed craft, changed slots (56 => 32), added property "Priority_Over_Cosmetic true".

Craft

Alicepants
- Cloth (x30)
- Rope (x3)
- Wire (x3)
- Cargo Pants (x1)
- Crafting III

Handheld HMG

Changes
- Removed HMG Turret craft
- Change Handheld HMG craft (- Metal Bar x2; Metal Scrap x4 => x50; - HMG Box; Crafting II => III)
- Change Handheld HMG repair (Metal Scrap x10 => x7)
- Change Handheld HMG recycle (Metal Scrap x8 => x10)

Bigger Specs Ops Rucksack

Changes
- Saved vanilla backpack
- Changed the ID of the advanced backpack
- Reduced the capacity of the advanced backpack to the Alicepack level (72 => 56)
- Added property "Priority_Over_Cosmetic true"
- To get an advanced backpack, you need to craft it

Craft

Advanced Spec Ops Rucksack
- Cloth (x20)
- Rope (x2)
- Wire (x2)
- Spec Ops Rucksack (x1)
- Diving Tank (x1)
- Black Smoke (x1)
- Crafting III

ID

24741 - Advanced Spec Ops Rucksack

Better Vanilla Lasers & Rangefinder

Changes
- Saved vanilla modules
- Added Adaptive Chambering characteristics to modules from the mod
- To get modules from the mod, you need to craft them

Crafts

Advanced Tactical Laser
- Metal Scrap (x15)
- Metal Bar (x3)
- Wire (x3)
- Tactical Laser (x1)
- Adaptive Chambering (x1)
- Stealy Wheely Automobiley (x1)
- Blowtorch (Tool)
- Crafting III

Advanced Rangefinder
- Metal Scrap (x15)
- Metal Bar (x3)
- Wire (x3)
- Rangefinder (x1)
- Adaptive Chambering (x1)
- Stealy Wheely Automobiley (x1)
- Blowtorch (Tool)
- Crafting III

ID

24731 - Advanced Tactical Laser
24732 - Advanced Rangefinder

Clothing Expansion

Helmets, Vests
- Reduced movement speed by 2.5% per item

Advanced animals

In the spawn areas of Pig, Cow and Deer you can meet Moose, Wolf and Bear. There you can also meet animals with non-standard behavior:

- Pig and Cow will run away (ignore by default)
- Deer and Moose will ignore (run away by default)
- Wolf and Bear will ignore or run away (attack by default)

ID

24201 - Pig
24202 - Cow
24203 - Deer
24204 - Moose
24205 - Wolf1
24206 - Wolf2
24207 - Bear1
24208 - Bear2

Human Resources

Changed crafts and stats.

Mannequin poses

Corrected the names of the mannequins. Changed crafts.

Crafts

{mannequin from mod}
- Metal Mannequin (x1)

and revers:

Metal Mannequin
- {mannequin from mod} (x1)

Notes - With Visible Text

Changed name Written Note => Cloth Placard. Removed Vulnerable property from Locked version. Changed crafts.

Crafts

Cloth Placard
- Cloth (x5)
- Tape (x1)

Cloth Placard (Locked)
- Metal Scrap (x3)
- Handcuffs Key (x1)
- Cloth Placard (x1)

and revers:

Cloth Placard
- Cloth Placard (Locked) (x1)