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Increased revolution aversion in generic AI strategies to compensate for the increased chance to attempt to pass laws. Early civil wars should be less common in progressive great powers - the US, Britain, France.
Lowered the minimum state GDP before AI would construct a trade center slightly for non-coastal states or in unrecognized countries. This was specifically so that Persia's inland capital would qualify for a trade center. Vanilla 1.9.6 added the limitation for performance reasons. This change should be minor enough to not cause problems.
AI should now switch their financial districts to Public Traded.
The mod does not override it. In fact it's the same fix.
However 1.9.6 added a minimum GDP threshold for states that AI would consider building a trade center "for performance reasons".
The threshold is:
100k for market capital
500k for non-market capital
+2.0 times for non-coastal
+2.0 times for unrecognized
+0.02 times years since game start
So for a non-market capital, unrecognized, non-coastal state, it needs to have 2.5M GDP before AI would consider building a trade center there. I particularly dislike the line about unrecognized, and god forbid a country would have a inland capital...
@STY
这确实是个问题,但怕大英帝国自爆,有时间的话我会测试一下。
thanks bro, doing god's work
I have a small question though, how does AI decide it need to build universities? In my observation it builds a lot for the first 10 years or so but much much less after
Check your other mods. I didn't touch citizenship / religion laws.
@624932690
Allegedly fixed in 1.9.6, but beta branch is too broken for my to confirm it.
> Fixed a bug in the AI calculation for constructing Trade Centers where it was applying a nonsense profitability score instead of only looking at Trade Potential
@Nosfer 😂👌🏻
There are some AI quirks that I expect to be fixed in 1.9.6. If it's still an issue afterwards I'll take a look.
No plans for anything to do with company quarters. AI literally gives them out blindly.