Victoria 3
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Kuromi's AI
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20 ABR 2024 a las 12:57
10 JUL a las 13:43
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Kuromi's AI

Descripción
This is my personal mod to improve AI's behavior - economy, politics, military size, etc. This is a pure AI mod. It contains no gameplay changes or cheats.

I respect the sandbox nature of the game. As such the changes are made to stay as close as possible to my interpretation of the developer's intent. Majority of the changes are number tweaks based on existing AI mechanics. I also tested each change to confirm that they had the intended effect.

Main features:

- Made AI increase construction capacity after researching Steel-Frame Buildings.
- Removed handicaps that made non-European countries terrible at managing their economy.
- Made AI prioritize states with insufficient taxation capacity when building government admins.
- Improved AI's ability to adopt new production methods.
- Made AI more flexible with political reforms.
- Increased technology priority for pre-requisites of Railways.

And many more... See README in the download for the full changelog.

Recommended mod(s):

Upgradeable Everything helps AI upgrade units.

Compatibility: It is recommended to load this mod before (above) other mods but after bug fix mods i.e. UHM. Some AI behavior may be overwritten, with the most common conflict point being AI strategy. Other parameter changes will remain in effect.

This mod conflicts with certain mods that change technologies and certain buildings (construction sector, government admin, power bloc statue). You can resolve it by deleting the corresponding folder in this mod.

This mod can be added / removed without breaking saves.
379 comentarios
KuromiAK  [autor] 10 JUL a las 14:02 
Version 4.4 released, supporting 1.9.6.

Increased revolution aversion in generic AI strategies to compensate for the increased chance to attempt to pass laws. Early civil wars should be less common in progressive great powers - the US, Britain, France.

Lowered the minimum state GDP before AI would construct a trade center slightly for non-coastal states or in unrecognized countries. This was specifically so that Persia's inland capital would qualify for a trade center. Vanilla 1.9.6 added the limitation for performance reasons. This change should be minor enough to not cause problems.

AI should now switch their financial districts to Public Traded.
KuromiAK  [autor] 9 JUL a las 23:48 
I tested removing / reducing subsidies for ports. It always leads to Britain not having enough convoy. I'm afraid there is nothing I can do about it.
KuromiAK  [autor] 9 JUL a las 18:26 
@santey4
The mod does not override it. In fact it's the same fix.
However 1.9.6 added a minimum GDP threshold for states that AI would consider building a trade center "for performance reasons".

The threshold is:
100k for market capital
500k for non-market capital
+2.0 times for non-coastal
+2.0 times for unrecognized
+0.02 times years since game start

So for a non-market capital, unrecognized, non-coastal state, it needs to have 2.5M GDP before AI would consider building a trade center there. I particularly dislike the line about unrecognized, and god forbid a country would have a inland capital...

@STY
这确实是个问题,但怕大英帝国自爆,有时间的话我会测试一下。
[Nr.2] Manfred von Richthofen 9 JUL a las 8:43 
@santey4 It does, because I think the file is the same
santey4 9 JUL a las 8:35 
@KuromiAK I feel like AI does not want to build trade centers under 1.9.6, it's says it's fixed in patchnotes. Does your mode override this behavior?
STY 8 JUL a las 21:18 
能否修一下ai补贴港口铁路的逻辑,现在两个运河公司疯狂造港口会把ai经济干崩
Nosfer 😂👌🏻 8 JUL a las 4:38 
yeah I wasn't meaning charters, establishing companies themselves. We'll wait and see what 1.9.6 brings :)
thanks bro, doing god's work
I have a small question though, how does AI decide it need to build universities? In my observation it builds a lot for the first 10 years or so but much much less after
spark_ptz 7 JUL a las 22:31 
I think the "always subsidise ports" needs to be removed now, it's leading to the AI and investment pool building truly obscene numbers of ports purely because they're subsidised.
KuromiAK  [autor] 7 JUL a las 17:51 
@djacirjr
Check your other mods. I didn't touch citizenship / religion laws.

@624932690
Allegedly fixed in 1.9.6, but beta branch is too broken for my to confirm it.
> Fixed a bug in the AI calculation for constructing Trade Centers where it was applying a nonsense profitability score instead of only looking at Trade Potential

@Nosfer 😂👌🏻
There are some AI quirks that I expect to be fixed in 1.9.6. If it's still an issue afterwards I'll take a look.

No plans for anything to do with company quarters. AI literally gives them out blindly.
djacirjr 7 JUL a las 17:07 
Is wildly fast assimilation of minorities a intended effect of the mod? I'm running a game with Greece and the minorities are being assimilated very fast by Turkey, not sure if it's intended or a effect of conflicts with another mods.