Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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[Exporting to Beamng]How To Add Moving Fixtures
By KeMu
Basic guide how to get the gauges/paddels/wheel/indicator working after exporting in Beam.ng
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1. Go to the Statistic Tab
Go to the market tab (the tab before track testing) and press the Description button
2. Add what you want to add
~prop:[Fixture number],[Function],[Rotation X],[Rotation Y],[Rotation Z],[Translation X],[Translation Y],[Translation Z],[Min],[Max],[Offset],[Multiplier]~
~prop:0,steering,0,1,0,0,0,0,-900,900,0,1~
~prop:1,clutch,-20,0,0,0,0,0,0,240,0,1~
~prop:2,brake,-20,0,0,0,0,0,0,240,0,1~
~prop:3,throttle,-20,0,0,0,0,0,0,240,0,1~
~prop:4,rpm,0,-0.03,0,0,0,0,0,10000,0,1~
~prop:5,wheelspeed,0,-3.1,0,0,0,0,0,240,0,1~
~prop:6,oil,0,-1,0,0,0,0,0,180,0,1~
~prop:7,temp,0,-1,0,0,0,0,0,180,0,1~
~prop:8,fuel,0,-1,0,0,0,0,0,180,0,1~
~prop:9,parkingbrake,20,0,0,0,0,0,0,240,0,1~
~prop:10,steering,0,0,1,0,0,0,-100,100,0,1~
~prop:11,steering,0,0,1,0,0,0,-100,100,0,1~
~prop:12,airspeed,0.08,0,0,0,0,0,0,90,0,1~
"theres also code for boost gauges: ~prop:45,turboBoost,0,-4,0,0,0,0,-40,80,0,1~" -volvoguy

Use this for funny lights (pop-up)
\/\/\/\/\/\/\/

~prop:19,lights,24,0,0,0,0,0,0,65,0,1~
~prop:20,lights,20,0,0,0,0,0,0,65,0,1~

(Stole it from someone in the workshop)

3. Figure out what is the part number (Outdated)

Go to the Fixtures Tab and try to find the fixture number

Say you want to make the speedometer to work

You put 40 in the fixture number, export it, but it didn't work

~prop:40,wheelspeed,0,-2.2,0,0,0,0,0,122.222,0,1~

-----------Why?-----------

For some reason, a mirrored fixture counted as 2 fixture

(something like Headlights etc)

But in the UI it only counts as 1

Meaning if you're not prepared good luck counting from the start

Ended up on fixture number 58 here

(edit : you could delete and undo [Control+Z] to move the fixture to the bottom)


Just use the number
4. Rotation Calculation
"speedo needle is min 0 and max 50 m/s (~180 km/h) in this case. -5.6 in Y rotation is 280 deg / 50 m/s = 5.6 (negative because the needle was going the wrong way)

rpm needle is min 0 and max 7000 rpm in this case. 0.03 in Y rotation is 210 deg / 7000 rpm = 0.03"

Source : AtomicAL54 -

Shout out to An0nym0us in the comments

https://steamhost.cn/steamcommunity_com/app/293760/discussions/2/3835423585508678543/?l=english

I'd recommend getting AutoBeam. It walks you through how to make all sorts of moving props for Beamng.

https://m.youtube.com/watch?v=c_fVPpet7Og&pp=ygUTQXV0b2JlYW0gZm9yIGJlYW1uZw%3D%3D
25 Comments
pointsmakeprizes 23 Jun @ 2:38am 
This is everything i have running in mine, obviously there not not all just going to work for you if copied because of differences in prop placement etc but it gives an idea of how it should lay out.
The gears are manual box listed,
N R 12345
The shifter prop for each gear should be placed as desired then flipped with the horizontal flip button 180 degrees from where they appear in beam except neutral which is saved in its normal state.
pointsmakeprizes 23 Jun @ 2:38am 
~prop:62,steering,0,1,0,0,0,0,-900,900,0,1~
~prop:73,throttle,-14,0,0,0,0,0,0,240,0,1~
~prop:75,brake,-10,0,0,0,0,0,0,180,0,1~
~prop:76,clutch,-18,0,0,0,0,0,0,240,0,1~
~prop:80,parkingbrake,-10,0,0,0,0,0,0,240,0,1~
~prop:67,wheelspeed,0,-3.8,0,0,0,0,0,280,0,1~
~prop:69,rpm,0,-0.046,0,0,0,0,0,6800,0,1~
~prop:72,fuel,-0.0,-90.0,0.0,0,0,0,0.0,1.0,0.0,1~
~prop:71,watertemp,-0.0,-1.29,0.0,0,0,0,60.0,130.0,-60.0,1~
~prop:113,turnsignal,-0.0,15.0,0.0,0,0,0,-1.0,1.0,0.0,1~
~prop:115,lowhighbeam,-0.0,-20.0,0.0,0,0,0,0.0,1.0,0.0,1~
~prop:63,gearIndex,0,180,0,0,0,0,-1,1,0,1~
~prop:107,gearIndex,-0.0,180.0,0.0,0,0,0,-1.0,0.0,0.0,1~
~prop:108,gearIndex,-0.0,180.0,0.0,0,0,0,0.0,2.0,0.0,1~
~prop:109,gearIndex,-0.0,180.0,0.0,0,0,0,1.0,3.0,-1.0,1~
~prop:110,gearIndex,-0.0,180.0,0.0,0,0,0,2.0,4.0,-2.0,1~
~prop:111,gearIndex,-0.0,180.0,0.0,0,0,0,3.0,5.0,-3.0,1~
~prop:112,gearIndex,-0.0,180.0,0.0,0,0,0,4.0,6.0,-4.0,1~
IAmANooB86 21 Jun @ 8:16am 
This was very useful thank you for making this!:steamthumbsup:
ThatGinga 20 May @ 4:01pm 
I've always had to do it as "brake_input" "throttle_input" and with the "turboBoost" it does work however only with turbos, it did not work on a supercharged engine in my testing
logieh123 22 Mar @ 4:58am 
it didnt work
Volvo_guy 4 Mar @ 1:38pm 
theres also code for boost gauges: ~prop:45,turboBoost,0,-4,0,0,0,0,-40,80,0,1~
pointsmakeprizes 19 Feb @ 9:57am 
if using autobeam, guide says green axis arrow towards driver anti clockwise and arrow away is clockwise but i find this to be the opposite effect so bare that in mind
pointsmakeprizes 19 Feb @ 9:25am 
get the autobeam as said below. i now have working everything thanks to that buety.
Skitty 19 Feb @ 4:41am 
my steering wheel rotates on the wrong axis, what did i do wrong
pointsmakeprizes 10 Jan @ 11:04am 
An0nym0us
Top shout there bud ,that's my weekend sorted