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Keep in mind that I only use the timer to indicate to player how much bonus time (therefore current bonus %) is still left, so if you remove the timer, you'd have no idea about that (though, this is a generalisation of the unit, since a unit consists of n entities, not all of whom are charging at the same time or at all).
Tbh, the entire charge mechanic is kinda messy and therefore not well implemented. I wish they would rework how charging works with more modding functionalities (inc. showing property coefficients and adding in a cooldown before being able to charge again) and write a technical blog about it with real world examples, i.e. the 'focus' blog posts.
@Guts It's not, works perfect for me. I've just tested it to verify. If you crash on startup, then it means you have other mod(s) installed that datacore CA files and are out of sync. This mod does not datacore, so it either will work (which is the case for all vanilla units) or not (because units are not recognised, because they are from other mods), but it certainly will not crash.