Carrier Command 2

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Luz's Island Expansion v2.1
   
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29 Apr, 2024 @ 5:10am
9 Jul @ 5:46pm
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Luz's Island Expansion v2.1

Description
Increases the sizes of islands up to 6km, whilst keeping interesting details in the terrain generation.
19 Comments
Luz  [author] 10 Jul @ 5:28am 
no worries, and don't worry about deleting it - it's always good to have a record of a bug and how it came about, even if resolved. You never know when they might pop up again :steamhappy:
Peridot 9 Jul @ 6:15pm 
Deleted my previous comment as the relevant bug was patched! Thanks Luz!
Luz  [author] 9 Jul @ 5:50pm 
hey all, new update for the mod:

-Reduced across all relevant islands the tile spawn-rates of lava tiles that have large light sources. This should improve frame rates for all islands with lava tiles. The issue was related to the huge size of the light sources and the shadow calculations resulting from that, I believe (the shadows were cast almost across the whole 6-8km island, including out to sea).
-Fixed several cases of island-generation failure.
-Stress tested island generation - aside from any extremely rare edge cases, I think I've nixed any situations where islands would fail to spawn.

Apologies for taking so long for this update, moved house plus there were some strange issues in the biome generation I had to research before I could properly fix.
Don Bigotes 21 Jun @ 9:33pm 
Hi Luz, I've been having some issues where the enemy turrets and vehicles seem to be underground and I've had to go into the savegame and then change their coords, otherwise they are unkillable. Could you possible adjust the mod so this does not happen? :steamsad:
Luz  [author] 23 May @ 7:55am 
ah, it's likely spawning to many lava objects for the GPU to handle, they all are a single light source - should be updated either today or tomorrow
Alximik 22 May @ 2:23pm 
@Luz sundered i think 5-6 pic. in workshop
Luz  [author] 22 May @ 1:56pm 
what kind of island terrain is it (grass, snow, lava)?
Alximik 22 May @ 8:12am 
@Luz the new type of island is very demanding on the gpu, my 1050 works fine on max settings but when I look at this new island there is a slideshow even the minimum settings do not help, maybe it's because of the effects themselves, it would be nice if you could optimize it (turn off the effects or reduce craters, etc.)
Luz  [author] 26 Apr @ 6:29am 
Version 2.0 Major Update

-Refined all generation parameters using the new developer editors. Terrain should appear smoother and be more readable and understandable in the variety of view modes in map screens.
-The above refinement should improve AI vehicle pathfinding on some of the more complex and larger varieties of islands.
-Trees have returned.
-added new island type - sundered! These islands have been damaged by the planet-destroying attempts taking place. These islands serve as a physical representation of the damage slowly being done.
Luz  [author] 2 Nov, 2024 @ 9:35pm 
Version 1.3 Major Update

-Fixed: All biomes/islands should now spawn without any issues
-Fixed: Home islands should spawn without any issues
-Fixed: Massively increased stability and performance - games should generate a rate comparable to an unmodified game.

-Update: increased large-scale features present on islands, whilst still maintaining smaller details.
-Update: increased island size in some cases (16km islands may sometimes appear!).

-Issue: islands further away from spawn point may take a few moments to a few minutes to appear on maps. They *have* spawned, the map is just taking it's time loading in fully.