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-Reduced across all relevant islands the tile spawn-rates of lava tiles that have large light sources. This should improve frame rates for all islands with lava tiles. The issue was related to the huge size of the light sources and the shadow calculations resulting from that, I believe (the shadows were cast almost across the whole 6-8km island, including out to sea).
-Fixed several cases of island-generation failure.
-Stress tested island generation - aside from any extremely rare edge cases, I think I've nixed any situations where islands would fail to spawn.
Apologies for taking so long for this update, moved house plus there were some strange issues in the biome generation I had to research before I could properly fix.
-Refined all generation parameters using the new developer editors. Terrain should appear smoother and be more readable and understandable in the variety of view modes in map screens.
-The above refinement should improve AI vehicle pathfinding on some of the more complex and larger varieties of islands.
-Trees have returned.
-added new island type - sundered! These islands have been damaged by the planet-destroying attempts taking place. These islands serve as a physical representation of the damage slowly being done.
-Fixed: All biomes/islands should now spawn without any issues
-Fixed: Home islands should spawn without any issues
-Fixed: Massively increased stability and performance - games should generate a rate comparable to an unmodified game.
-Update: increased large-scale features present on islands, whilst still maintaining smaller details.
-Update: increased island size in some cases (16km islands may sometimes appear!).
-Issue: islands further away from spawn point may take a few moments to a few minutes to appear on maps. They *have* spawned, the map is just taking it's time loading in fully.