Space Engineers

Space Engineers

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Paradise Lost V.3.2
   
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Type: World
Mod category: Exploration, Experimental
File Size
Posted
Updated
111.703 MB
2 May, 2024 @ 12:47pm
4 Jun @ 4:36pm
21 Change Notes ( view )

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Paradise Lost V.3.2

Description
Updated:6/4/2025
Be sure to check the change notes to the right of here.
I do update and provide info in those logs.
Mods List at the bottom of this....

Org. Author Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1695553625

Ok so lost the info here for this section.

Short Story:
You crashed here on what was once a Wonderful Paradise World.
Your goals are to survive find and rebuild or make a new ship to get off-world.
However there a few things in your way.

So beacons are at or on most locations.
I will see if I can find my org. info for this section.
I will re-update the info here asap.

Update:
Bp is now on the workshop for the crashed ship at location ???????..
So, For those who wanted to restore their downed ship may now do so instead of stripping it down or trying to repair it as best they could.

Link for your downed ship:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3019073803

Also, I have a few new things coming in for this world as well.
Pick-nic tables, boxes, new custom barrels like fuel fuel and oil mainly deco items.
Also, My custom H-2 fueling station which may or may not need work.
Already drops the city/town assets in which I need to work on and place better and then paint.
I have made some changes and updates as well to fix errors and such that I was told about. (Thanks for that)

I will also be revamping a couple of custom building I made from my fallout world to work with this world here some are in the works now.

So, Stay tuned-in here as more is on the way along with wolves and spiders which will be enabled soon.
Sorry it's been a-bit since my last update but the fallout world is my main one I am working on but just know I am here if something messes up in the world's I have made created or recovered and rebuilt and or fixed.

Thank you all and much respect.
Please do not re-post any works here with-in this world.

Mods Used:
Scroll to the top click on discussions tab.
There you will find the current updated mods list with links.
Popular Discussions View All (1)
0
1 Dec, 2024 @ 9:28pm
This section deals with mods and links to them for this world.
SILVER
88 Comments
SILVER  [author] 7 Jun @ 12:15am 
No I wouldn't think so... Or at least I don't think you would need to start a new one as this is a on going updated world atm...
Jakewhistler 6 Jun @ 4:42pm 
Given the update, should I start a new game with this scenario?
SILVER  [author] 4 Jun @ 6:51pm 
The small grid shuttle will be sub grid connected to the main platform with a extra platform for said ship...
SILVER  [author] 4 Jun @ 6:49pm 
I still need to raise the top by at least five blocks or so.... And connect the ship model via merge blocks. As right now the ship is built into the construction foundation platform...
SILVER  [author] 4 Jun @ 6:45pm 
The downed ship and the construction platform are underway..
This should be the first pic you see now this will be ready to build once I get the tools and such setup on the platform not only will this be ready to weld but it will be pretty much complete once built. Also, The shuttle will be able to be done the same way as well.. I am still working on this major update tot he world. It is not yet active in the world.
SILVER  [author] 4 Jun @ 4:42pm 
New update is now live.
New pic added.
Change log updated.
SILVER  [author] 4 Jun @ 3:34pm 
New Update is now Live.
New Pics Added.
Change Log Updated.
More to come.
SILVER  [author] 4 Jun @ 2:08pm 
Ma poles and parts will be removed as it needs a update as well I will use my custom game made lights for street lights these are my newest works I am using in the fallout world file as well.
SILVER  [author] 4 Jun @ 2:06pm 
Ok added the 5.8 pak paint gun aqd armor no edges. Removed the scratch and edge be gone as it needs a update.
SILVER  [author] 4 Jun @ 2:02pm 
Trying to locate the current mods that are creating errors..