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I'm gonna quote myself from a comment I made to a similar question on performance.
To put it simply. All this mod does is keep a record of a colonist's work related pathing. So numbers the game has already calculated are saved, rather than re-calculated.
There's a few other notes too.
Wildlife and enemies aren't tracked
Colonist wanderings aren't tracked either. Only if they are on a job is their pathing tracked
Thank you for the fix! Should be published now.
https://github.com/missionz3r0/FootTrafficHeatmap/pull/1