Stellaris

Stellaris

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Necron Fleet Weapons
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595.968 KB
5 May, 2024 @ 3:47pm
4 Jun @ 11:38am
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Necron Fleet Weapons

Description
ARE YOU an ancient race of soulless robot skeletons, and have a pesky amount of primates and knife-ears on your front lawn?
DO YOU have a fungus infestation and want a quick, electrifying solution?
Do you LOVE green lightning bolts and flaying your opponents (and their ships) on the molecular level?
Then look no further, because I come bringing the solution; The Arsenal of the Tomb Fleets mod!

Now you too can roleplay as an army of undying automatons with a knack for theatrics and millennia old blood feuds, as you rise up out of your stone coffins across the galaxy to reclaim what is surely your rightfully owned territory from all the ne'er-do-wells squatting on your turf.

The Necron Fleet Weapons mod is a relatively small personal mod of mine meant to add some of the Necron Empire's fleet arsenal to Stellaris. It comes with a few fancy new weapons, such as:
Lightning Arc cannons,
Energy Drain lances,
Some shiny strikecraft,
Particle Whips,
Ship armors,
Some planetary buildings to fund all of these expensive trinkets,
and eventually to be more!

So ends the days of actually caring about ship compositions and counters, simply phase through it like all good Necrons do!

[HOW DOES IT WORK?]
Simply subscribe to the mod, load up your game, and select the corresponding faction civic to gain access to all the neat weapons and buildings in the mod. In the case of the Necron Tomb Fleets, select the Necron Legions civic.


[AUTHORS NOTE]
This mod is not very well balanced with other mods or the base game, and will likely never be so unless I decide to release a larger, more complete faction mod for the races of the 40K galaxy.

Please leave a comment if there are any glaring issues with the mod, or if you want me to rebalance some of the prices and component costs. Enjoy!
35 Comments
卡尔文迪斯梅特 13 Jun @ 4:16pm 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
TheDarkLord  [author] 2 Jun @ 4:52pm 
Alright, I've been busy with real-life commitments and haven't had any time to properly look through or play Stellaris in a while.

Plans:
I'm currently working through my list and updating all my mods, starting with both the Tau Fleet and Imperial Navy weapon mods. Necrons will be updated next, followed by a proper release of my new Chaos Weapons mod, so please hold tight and await further news.

This text will be copied and pasted in all of my comment sections so that no one is left unaware of whats happening next.
CreasedTails[FotR] 2 Jun @ 12:02pm 
huh, what happen with u'r other mods?
BURNTBurrito 25 May @ 8:13pm 
What happened to the mod did you remove it
The Cyber Skunk 18 May @ 12:41am 
Wonder how this will end up looking with the new update. There any plans, out of curiosity?
frozfunk 28 Mar @ 5:31am 
i cant seem to get this to work
Inerael 17 Jan @ 4:23am 
looks great ! Wondering like other : how to get these tech ? can ai get them ?
MCoockier 29 Dec, 2024 @ 2:41pm 
Is the necrodermis armor supposed to be restricted to just small and medium slots? Feels not right
NinepointRider_Official 30 Nov, 2024 @ 5:21pm 
quick question, do I research these technologies? or is it something else?
амням 29 Sep, 2024 @ 1:46am 
There's an issue. Taking the civic requires Machine trait, but after synthetic ascension my pops are mechanical. I am roleplaying as Necrontyr which switched their bodies for metal ones. I am unable to take the civic