Left 4 Dead 2

Left 4 Dead 2

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Finale Rescue Warp (Script)
   
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Game Content: Scripts
File Size
Posted
Updated
3.206 KB
6 May, 2024 @ 2:20am
11 May, 2024 @ 8:59am
2 Change Notes ( view )

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Finale Rescue Warp (Script)

Description
What? Com'on, it's not senzawa if there isn't a deranged thumbnail once in a while!
(Definitely not me being unable to make or get a better one what made you think that)

Have you been frustrated at bots refusing to get into the rescue vehicle and dooming you to a grizzly death? No more!
This mod now teleports all survivors to the rescue vehicle shortly after any one human is inside.

The Script Libs mod is NOW NEEDED for the addon to function.

Insert blacklisted maps in ems/rescuewarp/settings.cfg the same way as the sample (i.e. The Port - Sacrifice) is formatted.
Each should be on its own line, with the map's code name followed by " = 1" if you to blacklist it or " = 0" if you want to whitelist it.


Notes:
The default delay is experimentally set at 10 seconds, this is probably subject to change and feedback is welcome on the best interval.
Tested by @T626 to be compatible with 8 Surivivor Sourcemod plugins by @Raizen.

Maybe do in the future I guess:
Have a setting system instead of hard-coding the times in.
Add a setting to exclude incapped bots.
Have a setting to require all human players inside instead of any one.

Credits
Scripting: Me
Idea: Jo and his GTFIN mod.
17 Comments
T626 24 Jun @ 1:47pm 
@senzawa Eh, I see.
senzawa  [author] 23 Jun @ 6:20pm 
Checked and according to him it's caused by it *bundling* VSLib instead of labeling it as a dependency which will broke most mods that rely on it, idk if there's other tomfoolery going on
T626 23 Jun @ 10:17am 
@senzawa Also I wanted to tell you that I also have @Jo's https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3224511904 mod. But after doing my tests, I now know with Absolute Certainty that it's a repeat offender of game crashes. I've discovered this a few years back on the DEAD BEFORE DAWN DC custom campaign. Both with all of me other mods turned on and off except the all 8 survivors one, it crashed the game. Which leads me to firmly believe that there's a coding error in its vpk. file that's responsible for it not playing nice with other mods.
senzawa  [author] 23 Jun @ 2:43am 
Noted, thank you for your feedback and dedication on testing the mod conflicts. Notice for compatibility with 8 survivor mods will be updated shortly.
T626 22 Jun @ 1:28pm 
@senzawa Okay, so after doing several trial & error tests on the No Mercy and Dead Center Finales, I've confirmed that your mod and its required item does work compatibly alongside the all 8 survivor sourcemod by @Raizen. However, for reasons beyond my comprehension, it kept on crashing my game because it most likely conflicts with one of the other UI or Blood and Gore mods I have active. I've been trying to do a playthrough of No Mercy just for fun for the past several days trying to find out which one of me mods that's not glowing red is the culprit for the game crashes.
Idiot Inc. 17 May @ 7:09am 
FINALLY! I CAN GET THE 3 MINUTE PARISH BRIDGE ACHIEVEMENT WITHOUT THE COACH BOT STOPPING ME!
Pwnage Peanut 4 May @ 8:48pm 
Nice
T626 12 Apr @ 8:46am 
@senzawa With pleasure.
senzawa  [author] 12 Apr @ 8:45am 
I haven't tested but it *should* since it checks for all survivors. As long as they're properly tagged (i.e. they can be players instead of being like specialized NPCs of the Passing).
If you find out one way or another, please, send the results here so I can incorporate it into the description.
T626 9 Apr @ 9:09am 
@senzawa Can this work with the all 8 survivor sourcemod by @Raizen?